mirror of
https://github.com/mangoszero/LuaScripts
synced 2026-08-22 02:29:02 -04:00
82 lines
No EOL
2.4 KiB
Lua
82 lines
No EOL
2.4 KiB
Lua
--[==[
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= How to add new locations =
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Example:
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The first line will be the main menu ID (Here [1],
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increment this for each main menu option!),
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the main menu gossip title (Here "Horde Cities"),
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as well as which faction can use the said menu (Here 1 (Horde)).
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0 = Alliance, 1 = Horde, 2 = Both
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The second line is the name of the main menu's sub menus,
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separated by name (Here "Orgrimmar") and teleport coordinates
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using Map, X, Y, Z, O (Here 1, 1503, -4415.5, 22, 0)
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[1] = { "Horde Cities", 1, -- This will be the main menu title, as well as which faction can use the said menu. 0 = Alliance, 1 = Horde, 2 = Both
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{"Orgrimmar", 1, 1503, -4415.5, 22, 0},
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},
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You can copy paste the above into the script and change the values as informed.
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]==]
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local UnitEntry = 1
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local T = {
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[1] = { "Horde Cities", 1,
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{"Orgrimmar", 1, 1503, -4415.5, 22, 0},
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{"Undercity", 0, 1831, 238.5, 61.6, 0},
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{"Thunderbluff", 1, -1278, 122, 132, 0},
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},
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[2] = { "Alliance Cities", 0,
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{"Stormwind", 0, -8905, 560, 94, 0.62},
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{"Ironforge", 0, -4795, -1117, 499, 0},
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{"Darnassus", 1, 9952, 2280.5, 1342, 1.6},
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},
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[3] = { "PvP Locations", 2,
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{"Gurubashi Arena", 0, -13229, 226, 33, 1},
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{"Dire Maul Arena", 1, -3669, 1094, 160, 3},
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},
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}
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-- CODE STUFFS! DO NOT EDIT BELOW
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-- UNLESS YOU KNOW WHAT YOU'RE DOING!
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local function OnGossipHello(event, player, unit)
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-- Show main menu
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for i, v in ipairs(T) do
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if (v[2] == 2 or v[2] == player:GetTeam()) then
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player:GossipMenuAddItem(0, v[1], i, 0)
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end
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end
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player:GossipSendMenu(1, unit)
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end
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local function OnGossipSelect(event, player, unit, sender, intid, code)
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if (sender == 0) then
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-- return to main menu
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OnGossipHello(event, player, unit)
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return
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end
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if (intid == 0) then
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-- Show teleport menu
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for i, v in ipairs(T[sender]) do
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if (i > 2) then
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player:GossipMenuAddItem(0, v[1], sender, i)
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end
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end
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player:GossipMenuAddItem(0, "Back", 0, 0)
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player:GossipSendMenu(1, unit)
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return
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else
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-- teleport
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local name, map, x, y, z, o = table.unpack(T[sender][intid])
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player:Teleport(map, x, y, z, o)
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end
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player:GossipComplete()
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end
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RegisterCreatureGossipEvent(UnitEntry, 1, OnGossipHello)
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RegisterCreatureGossipEvent(UnitEntry, 2, OnGossipSelect) |