mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
96 lines
3.2 KiB
C
96 lines
3.2 KiB
C
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#include <Custom/Logic/CustomXPSystem.h>
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#include <Custom/Logic/CustomReportSystem.h>
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#ifndef _CUSTOMCHARACTERSYSTEM_H
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#define _CUSTOMCHARACTERSYSTEM_H
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class CustomCharacterSystem {
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private:
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int getUnixTimestamp();
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void insertNewFirstCharacterforPlayerCount(int guid, std::string charactername, int accountid, std::string accountname, int guildid, std::string ip);
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PreparedQueryResult getFirstCharacterPlayerLog(int accountid);
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int checkPlayerAccountSecurity(int accountid);
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int getGuildLeader(int guildid);
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//PreparedQueryResult getCharacterByName(std::string charactername);
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PreparedQueryResult getAccountbyID(int accountid);
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std::string generateNewCharacterName();
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//First Character
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bool hasPlayerAlreadyAFirstChar(int accountid, std::string action_done);
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bool hasPlayerAlreadyCharacters(int accountid);
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bool countIfPlayerHasLessTotalOf2FirstCharacters(int accountid);
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int getGuildCreateDate(int guildid);
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int getGuildMemberCount(int guildid);
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void executeFirstCharacter(Player* player, std::string playerlog);
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std::string getLastIPbyAccount(int accountid);
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void executeGuildCharacter(Player* player, std::string playerlog, int membercount);
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void deleteFirstCharacterPlayerLog(int accountid);
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void updateCharacterToZeroAccount(std::string newname, int guid);
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void insertNewPlayerPlayTimeReward(int playtime, std::string charactername, int guid);
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public:
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//Send PlayerMails
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void sendPlayerMailwithItem(int itemid, int quantity, std::string title, std::string message, Player* player);
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void sendPlayerMailwithoutanyhing(Player* player, std::string title, std::string message);
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void sendPlayerMailwithGold(std::string title, std::string message, Player* player, int money);
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//PlayTimeRewards
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bool checkIfPlayerGetPlayTimeReward(int playtime, int guid);
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void completeAddPlayTimeReward(int playtime, Player* player, int money, int rewarditem, std::string message);
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//CharacterFunctions
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int getAccountID(std::string charactername);
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std::string getAccountName(int accountid);
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void moveCharacterToAnotherAccount(Player* player, const char* args);
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void doesCharacterExist(Player * player, const char* args);
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//Execute first Character complete
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void playerSetSingleFirstCharacter(Player * player);
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void playerSetGuildFirstCharacter(Player * player);
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void playerGiveFirstCharacter(Player* player);
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void requestNewFirstCharacter(Player* player, const char* code);
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bool checkifPlayerisQualifiedforFirstCharacter(Player* player);
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//Character VIP Functions
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void givePlayerLevelWithCurrency(Player* player, uint16 cost, uint32 levelup, std::string logmessage);
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void sellPlayerVIPCurrency(Player* player, const char* code);
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//ProffesionSystem
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void completeLearnProffesion(Player *pPlayer, SkillType skill,std::string Logmessage);
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bool PlayerAlreadyHasTwoProfessions(const Player * pPlayer);
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bool LearnAllRecipesInProfession(Player * pPlayer, SkillType skill);
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void LearnSkillRecipesHelper(Player * player, uint32 skill_id);
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bool IsSecondarySkill(SkillType skill);
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uint32 PlayerMaxLevel();
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//FBEvent
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int countFBEventAccounts(Player*player);
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void insFBEvent(Player* player);
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//EVENTNPC
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bool isEventActive(int eventid);
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void eventNPCAI(int eventid, Creature * creature);
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};
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#endif
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