mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
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21 lines
372 B
C
21 lines
372 B
C
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#ifndef _TRANSLATIONSYSTEM_H
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#define _TRANSLATIONSYSTEM_H
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class CustomTranslationSystem {
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private:
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public:
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std::string checkPlayerLocale(Player* player);
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std::string getCompleteTranslationsString(int groupid, int translationid,Player* player);
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std::string getTranslationString(CharacterDatabaseStatements statement, int groupid, int translationid);
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};
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#endif
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