eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/Logic/CustomTranslationSystem.h

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2023-08-16 00:50:59 +02:00
#ifndef _TRANSLATIONSYSTEM_H
#define _TRANSLATIONSYSTEM_H
class CustomTranslationSystem {
private:
public:
std::string checkPlayerLocale(Player* player);
std::string getCompleteTranslationsString(int groupid, int translationid,Player* player);
std::string getTranslationString(CharacterDatabaseStatements statement, int groupid, int translationid);
};
#endif