mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
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#include "ScriptPCH.h"
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#include "Channel.h"
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class System_Censure : public PlayerScript
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{
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public:
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System_Censure() : PlayerScript("System_Censure") {}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg)
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{
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CheckMessage(player, msg, lang, NULL, NULL, NULL, NULL);
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Player* receiver)
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{
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CheckMessage(player, msg, lang, receiver, NULL, NULL, NULL);
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Group* group)
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{
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CheckMessage(player, msg, lang, NULL, group, NULL, NULL);
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Guild* guild)
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{
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CheckMessage(player, msg, lang, NULL, NULL, guild, NULL);
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}
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void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Channel* channel)
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{
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CheckMessage(player, msg, lang, NULL, NULL, NULL, channel);
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}
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void CheckMessage(Player* player, std::string& msg, uint32 lang, Player* /*receiver*/, Group* /*group*/, Guild* /*guild*/, Channel* channel)
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{
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//if (player->isGameMaster() || lang == LANG_ADDON)
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//return;
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// transform to lowercase (for simpler checking)
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std::string lower = msg;
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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uint8 cheksSize = 11;//Change these if you want to add more words to the array.
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std::string checks[11];//Change these if you want to add more words to the array.
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// Strony (Sites)
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checks[0] ="http://";
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checks[1] =".com";
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checks[2] =".www";
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checks[3] =".net";
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checks[4] =".org";
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checks[5] =".ru";
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checks[6] ="www.";
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checks[7] ="wow-";
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checks[8] ="-wow";
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checks[9] =".pl";
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checks[10] ="lumiawow";
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for (int i = 0; i < cheksSize; ++i)
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if (lower.find(checks[i]) != std::string::npos)
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{
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msg = "";
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ChatHandler(player->GetSession()).PSendSysMessage("Advertising and vulgar behavior is not allowed!");
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return;
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}
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}
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};
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void AddSC_System_Censure()
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{
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new System_Censure();
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}
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