eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/Trainer_Blacksmithing.cpp

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2023-08-16 00:50:59 +02:00
#include "ScriptPCH.h"
class Trainer_Blacksmithing : public CreatureScript
{
public:
Trainer_Blacksmithing()
: CreatureScript("Trainer_Blacksmithing")
{
}
struct Trainer_BlacksmithingAI : public ScriptedAI
{
Trainer_BlacksmithingAI(Creature *c) : ScriptedAI(c)
{
}
void Reset()
{
me->RestoreFaction();
}
void EnterEvadeMode()
{
me->GetMotionMaster()->Clear();
ScriptedAI::EnterEvadeMode();
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new Trainer_BlacksmithingAI(pCreature);
}
void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
{
if (value)
pCreature->MonsterWhisper(text, pPlayer->GetGUID());
}
void MainMenu(Player *pPlayer, Creature *pCreature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Blacksmithing", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if(pPlayer->HasSpell(51300) == true)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Bracer Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Gloves Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Skill up to 450!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
MainMenu(pPlayer, pCreature);
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (pPlayer->isInCombat())
{
pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
pPlayer->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: // Learn Blacksmithing
pPlayer->CLOSE_GOSSIP_MENU();
if(pPlayer->HasSpell(51300) == true)
{
pCreature->MonsterWhisper("You already know Blacksmithing!", pPlayer->GetGUID());
}
if(pPlayer->HasSpell(51300) == false)
{
if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
{
pCreature->MonsterWhisper("You already know two Professions!", pPlayer->GetGUID());
}
if(pPlayer->GetFreePrimaryProfessionPoints() == 1)
{
pPlayer->learnSpellHighRank(51300); // Grand Master Skill
pPlayer->learnSpellHighRank(55628); // Socket Bracers
pPlayer->learnSpellHighRank(55641); // Socket Gloves
pPlayer->MonsterWhisper("You have succesfully learned Blacksmithing!", pPlayer->GetGUID());
}
if(pPlayer->GetFreePrimaryProfessionPoints() == 2)
{
pPlayer->learnSpellHighRank(51300); // Grand Master Skill
pPlayer->learnSpellHighRank(55628); // Socket Bracers
pPlayer->learnSpellHighRank(55641); // Socket Gloves
pPlayer->MonsterWhisper("You have succesfully learned Blacksmithing!", pPlayer->GetGUID());
}
}
break;
case GOSSIP_ACTION_INFO_DEF + 2: // Socket Bracer Materials
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AddItem(36913, 4);
pPlayer->AddItem(35624, 1);
break;
case GOSSIP_ACTION_INFO_DEF + 3: // Socket Gloves Materials
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AddItem(36913, 4);
pPlayer->AddItem(35627, 1);
break;
case GOSSIP_ACTION_INFO_DEF + 4: // Skill Up!
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AddItem(2835, 1);
}
return true;
}
};
void AddSC_Script_Blacksmithing()
{
new Trainer_Blacksmithing();
}