mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
127 lines
3.6 KiB
C++
127 lines
3.6 KiB
C++
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#include "ScriptPCH.h"
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class Trainer_Blacksmithing : public CreatureScript
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{
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public:
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Trainer_Blacksmithing()
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: CreatureScript("Trainer_Blacksmithing")
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{
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}
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struct Trainer_BlacksmithingAI : public ScriptedAI
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{
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Trainer_BlacksmithingAI(Creature *c) : ScriptedAI(c)
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{
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}
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void Reset()
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{
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me->RestoreFaction();
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}
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void EnterEvadeMode()
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{
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me->GetMotionMaster()->Clear();
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ScriptedAI::EnterEvadeMode();
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}
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};
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new Trainer_BlacksmithingAI(pCreature);
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}
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void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value)
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{
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if (value)
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pCreature->MonsterWhisper(text, pPlayer->GetGUID());
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}
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void MainMenu(Player *pPlayer, Creature *pCreature)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Blacksmithing", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if(pPlayer->HasSpell(51300) == true)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Bracer Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Socket Gloves Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Skill up to 450!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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}
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pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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MainMenu(pPlayer, pCreature);
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (pPlayer->isInCombat())
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{
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pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID());
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pPlayer->CLOSE_GOSSIP_MENU();
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return true;
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}
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pPlayer->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1: // Learn Blacksmithing
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->HasSpell(51300) == true)
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{
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pCreature->MonsterWhisper("You already know Blacksmithing!", pPlayer->GetGUID());
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}
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if(pPlayer->HasSpell(51300) == false)
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{
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if(pPlayer->GetFreePrimaryProfessionPoints() == 0)
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{
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pCreature->MonsterWhisper("You already know two Professions!", pPlayer->GetGUID());
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}
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if(pPlayer->GetFreePrimaryProfessionPoints() == 1)
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{
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pPlayer->learnSpellHighRank(51300); // Grand Master Skill
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pPlayer->learnSpellHighRank(55628); // Socket Bracers
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pPlayer->learnSpellHighRank(55641); // Socket Gloves
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pPlayer->MonsterWhisper("You have succesfully learned Blacksmithing!", pPlayer->GetGUID());
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}
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if(pPlayer->GetFreePrimaryProfessionPoints() == 2)
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{
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pPlayer->learnSpellHighRank(51300); // Grand Master Skill
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pPlayer->learnSpellHighRank(55628); // Socket Bracers
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pPlayer->learnSpellHighRank(55641); // Socket Gloves
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pPlayer->MonsterWhisper("You have succesfully learned Blacksmithing!", pPlayer->GetGUID());
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}
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}
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: // Socket Bracer Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(36913, 4);
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pPlayer->AddItem(35624, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: // Socket Gloves Materials
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(36913, 4);
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pPlayer->AddItem(35627, 1);
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: // Skill Up!
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AddItem(2835, 1);
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}
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return true;
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}
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};
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void AddSC_Script_Blacksmithing()
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{
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new Trainer_Blacksmithing();
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}
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