mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
272 lines
12 KiB
C++
272 lines
12 KiB
C++
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//by SymbolixDEV https://github.com/SymbolixDEV/
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#include "ScriptPCH.h"
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#include "Language.h"
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#include "Pet.h"
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#define GOSSIP_ITEM_STABLE "Stable"
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#define GOSSIP_ITEM_NEWPET "New Pet"
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#define GOSSIP_ITEM_BOAR "Boar"
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#define GOSSIP_ITEM_SERPENT "Serpent"
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#define GOSSIP_ITEM_SCRAB "Scrab"
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#define GOSSIP_ITEM_LION "Lion"
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#define GOSSIP_ITEM_WOLF "Wolf"
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#define GOSSIP_ITEM_RAVAGER "Ravenger"
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#define GOSSIP_ITEM_UNTRAINEPET "Restart Pet"
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class Npc_Beastmaster : public CreatureScript
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{
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public:
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Npc_Beastmaster() : CreatureScript("Npc_Beastmaster") { }
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void CreatePet(Player *player, Creature * m_creature, uint32 entry) {
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if(player->getClass() != CLASS_HUNTER) {
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m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());
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player->PlayerTalkClass->SendCloseGossip();
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return;
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}
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if(player->GetPet()) {
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m_creature->MonsterWhisper("First you must drop your Pet!", player->GetGUID());
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player->PlayerTalkClass->SendCloseGossip();
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return;
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}
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Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);
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if(!creatureTarget) return;
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Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);
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if(!pet) return;
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// kill original creature
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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pet->SetPower(POWER_HAPPINESS, 1048000);
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//pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
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//pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));
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// prepare visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);
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pet->GetMap()->AddToMap((Creature*)pet);
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// visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());
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if(!pet->InitStatsForLevel(player->getLevel()))
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// sLog->outError("Pet Create fail: no init stats for entry %u", entry);
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pet->UpdateAllStats();
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// caster have pet now
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player->SetMinion(pet, true);
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pet->SavePetToDB(PET_SAVE_AS_CURRENT);
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pet->InitTalentForLevel();
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player->PetSpellInitialize();
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//end
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player->PlayerTalkClass->SendCloseGossip();
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m_creature->MonsterWhisper("Pet added. You might want to feed it and name it somehow.", player->GetGUID());
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}
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bool OnGossipHello(Player *player, Creature * m_creature)
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{
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if(player->getClass() != CLASS_HUNTER)
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{
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m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());
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return true;
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}
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player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);
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if (player->CanTameExoticPets())
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{
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player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);
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}
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player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
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player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
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player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
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player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case 100:
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player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);
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if (player->CanTameExoticPets())
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{
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player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);
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}
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player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
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// player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
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player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
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player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
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break;
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case 150:
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player->CLOSE_GOSSIP_MENU();
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break;
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case 30:
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player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);
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player->ADD_GOSSIP_ITEM(4, "Next Page. ->", GOSSIP_SENDER_MAIN, 31);
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player->ADD_GOSSIP_ITEM(6, "Bat.", GOSSIP_SENDER_MAIN, 18);
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player->ADD_GOSSIP_ITEM(6, "Bear.", GOSSIP_SENDER_MAIN, 1);
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player->ADD_GOSSIP_ITEM(6, "Boar.", GOSSIP_SENDER_MAIN, 2);
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player->ADD_GOSSIP_ITEM(6, "Cat.", GOSSIP_SENDER_MAIN, 4);
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player->ADD_GOSSIP_ITEM(6, "Carrion Bird.", GOSSIP_SENDER_MAIN, 5);
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player->ADD_GOSSIP_ITEM(6, "Crab.", GOSSIP_SENDER_MAIN, 6);
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player->ADD_GOSSIP_ITEM(6, "Crocolisk.", GOSSIP_SENDER_MAIN, 7);
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player->ADD_GOSSIP_ITEM(6, "Dragonhawk.", GOSSIP_SENDER_MAIN, 17);
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player->ADD_GOSSIP_ITEM(6, "Gorilla.", GOSSIP_SENDER_MAIN, 8);
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player->ADD_GOSSIP_ITEM(6, "Hound.", GOSSIP_SENDER_MAIN, 9);
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player->ADD_GOSSIP_ITEM(6, "Hyena.", GOSSIP_SENDER_MAIN, 10);
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player->ADD_GOSSIP_ITEM(6, "Moth.", GOSSIP_SENDER_MAIN, 11);
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player->ADD_GOSSIP_ITEM(6, "Owl.", GOSSIP_SENDER_MAIN, 12);
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player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
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break;
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case 31:
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player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 30);
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player->ADD_GOSSIP_ITEM(4, "<- Previous Page.", GOSSIP_SENDER_MAIN, 30);
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player->ADD_GOSSIP_ITEM(6, "Raptor.", GOSSIP_SENDER_MAIN, 20);
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player->ADD_GOSSIP_ITEM(6, "Ravager.", GOSSIP_SENDER_MAIN, 19);
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player->ADD_GOSSIP_ITEM(6, "Strider.", GOSSIP_SENDER_MAIN, 13);
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player->ADD_GOSSIP_ITEM(6, "Scorpid.", GOSSIP_SENDER_MAIN, 414);
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player->ADD_GOSSIP_ITEM(6, "Spider.", GOSSIP_SENDER_MAIN, 16);
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player->ADD_GOSSIP_ITEM(6, "Serpent.", GOSSIP_SENDER_MAIN, 21);
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player->ADD_GOSSIP_ITEM(6, "Turtle.", GOSSIP_SENDER_MAIN, 15);
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player->ADD_GOSSIP_ITEM(6, "Wasp.", GOSSIP_SENDER_MAIN, 93);
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player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
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break;
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case 50:
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player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);
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player->ADD_GOSSIP_ITEM(2, "<- Get a New Normal Pet.", GOSSIP_SENDER_MAIN, 100);
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player->ADD_GOSSIP_ITEM(6, "Chimaera.", GOSSIP_SENDER_MAIN, 51);
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player->ADD_GOSSIP_ITEM(6, "Core Hound.", GOSSIP_SENDER_MAIN, 52);
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player->ADD_GOSSIP_ITEM(6, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);
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player->ADD_GOSSIP_ITEM(6, "Rhino.", GOSSIP_SENDER_MAIN, 54);
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player->ADD_GOSSIP_ITEM(6, "Silithid.", GOSSIP_SENDER_MAIN, 55);
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player->ADD_GOSSIP_ITEM(6, "Worm.", GOSSIP_SENDER_MAIN, 56);
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player->ADD_GOSSIP_ITEM(6, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);
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player->ADD_GOSSIP_ITEM(6, "Skoll.", GOSSIP_SENDER_MAIN, 58);
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player->ADD_GOSSIP_ITEM(6, "Gondria.", GOSSIP_SENDER_MAIN, 59);
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player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
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break;
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case GOSSIP_OPTION_STABLEPET:
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player->GetSession()->SendStablePet(m_creature->GetGUID());
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break;
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case GOSSIP_OPTION_VENDOR:
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player->GetSession()->SendListInventory(m_creature->GetGUID());
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break;
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case 51: //chimera
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CreatePet(player, m_creature, 21879);
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break;
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case 52: //core hound
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CreatePet(player, m_creature, 21108);
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break;
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case 53: //Devilsaur
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CreatePet(player, m_creature, 20931);
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break;
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case 54: //rhino
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CreatePet(player, m_creature, 30445);
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break;
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case 55: //silithid
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CreatePet(player, m_creature, 5460);
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break;
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case 56: //Worm
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CreatePet(player, m_creature, 30148);
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break;
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case 57: //Loque'nahak
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CreatePet(player, m_creature, 32517);
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break;
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case 58: //Skoll
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CreatePet(player, m_creature, 35189);
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break;
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case 59: //Gondria
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CreatePet(player, m_creature, 33776);
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break;
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case 16: //Spider
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CreatePet(player, m_creature, 2349);
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break;
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case 17: //Dragonhawk
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CreatePet(player, m_creature, 27946);
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break;
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case 18: //Bat
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CreatePet(player, m_creature, 28233);
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break;
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case 19: //Ravager
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CreatePet(player, m_creature, 17199);
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break;
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case 20: //Raptor
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CreatePet(player, m_creature, 14821);
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break;
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case 21: //Serpent
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CreatePet(player, m_creature, 28358);
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break;
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case 1: //bear
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CreatePet(player, m_creature, 29319);
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break;
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case 2: //Boar
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CreatePet(player, m_creature, 29996);
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break;
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case 93: //Bug
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CreatePet(player, m_creature, 28085);
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break;
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case 4: //cat
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CreatePet(player, m_creature, 28097);
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break;
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case 5: //carrion
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CreatePet(player, m_creature, 26838);
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break;
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case 6: //crab
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CreatePet(player, m_creature, 24478);
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break;
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case 7: //crocolisk
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CreatePet(player, m_creature, 1417);
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break;
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case 8: //gorila
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CreatePet(player, m_creature, 28213);
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break;
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case 9: //hound
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CreatePet(player, m_creature, 29452);
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break;
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case 10: //hynea
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CreatePet(player, m_creature, 13036);
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break;
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case 11: //Moth
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CreatePet(player, m_creature, 27421);
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break;
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case 12: //owl
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CreatePet(player, m_creature, 23136);
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break;
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case 13: //strider
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CreatePet(player, m_creature, 22807);
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break;
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case 414: //scorpid
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CreatePet(player, m_creature, 9698);
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break;
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case 15: //turtle
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CreatePet(player, m_creature, 25482);
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break;
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}
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return true;
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}
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};
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void AddSC_Npc_Beastmaster()
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{
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new Npc_Beastmaster();
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}
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