mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "Bracket.h"
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class rbg_commandscript : public CommandScript
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{
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public:
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rbg_commandscript() : CommandScript("rbg_commandscript") { }
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ChatCommand* GetCommands() const override
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{
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static ChatCommand rgbSetCommandTable[] =
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{
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{ "info", SEC_PLAYER, false, &HandleRBGCommand, "", NULL },
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{ "join", SEC_MODERATOR, false, &HandleJoinCommand, "", NULL },
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{ NULL, SEC_PLAYER, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "bracket", SEC_PLAYER, true, NULL, "", rgbSetCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleRBGCommand(ChatHandler* handler, const char* args)
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{
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Player* player = handler->GetSession()->GetPlayer();
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Bracket* rbg = player->getBracket(MS::Battlegrounds::BracketType::RatedBattleground);
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handler->PSendSysMessage("Rating: %u;", rbg->getRating());
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handler->PSendSysMessage("Wins: %u; Total: %u;", rbg->GetBracketInfo(BRACKET_SEASON_WIN), rbg->GetBracketInfo(BRACKET_SEASON_GAMES));
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return true;
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}
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//! 0 - MS::Battlegrounds::BracketType::Arena2v2, 3 - MS::Battlegrounds::BracketType::RatedBattleground, look at enum of BracketType
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static bool HandleJoinCommand(ChatHandler* handler, const char* args)
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{
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handler->GetSession()->JoinBracket(MS::Battlegrounds::BracketType::RatedBattleground);
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return true;
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}
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};
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void AddSC_bracket_commandscript()
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{
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new rbg_commandscript();
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}
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