eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/buffer.cpp

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2023-08-16 00:50:59 +02:00
/* Copyright (C) 2008-09 TrinityCore & John Diver <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*
* This script has been created by John Diver.
* HHScripts takes no ownership.
* You can: share-alike.
*/
/* ScriptData
ScriptName: Npc_buffer
ScriptComment: Wotlk Buffer -Fixed at Trinity
*/
#include "precompiled.h"
/*** Define ***/
//Buff - Druid
#define BUFF_MARK_OF_THE_WILD 48469
#define BUFF_THORNS 53307
//Buff - Mage
#define BUFF_ARCANE_INTELLECT 42955
//Buff - Paladin
#define BUFF_BLESSING_OF_WISDOM 48938
#define BUFF_BLESSING_OF_KINGS 25898
#define BUFF_BLESSING_OF_SANCTUARY 25899
#define BUFF_BLESSING_OF_MIGHT 48932
//Buff - Priest
#define BUFF_DIVINE_SPIRIT 48073
#define BUFF_POWER_WORD_FORTITUDE 48161
#define BUFF_SHADOW_PROTECTION 48169
/*** Source ***/
bool GossipHello_npc_buffer(Player *player, Creature *_Creature)
{
player->ADD_GOSSIP_ITEM(8, "Mark of the Wild", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(8, "Thorns", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(2, "Arcane intellect", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(3, "Blessing of Wisdom", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(3, "Blessing of Kings", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM(3, "Blessing of Sanctuary", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->ADD_GOSSIP_ITEM(3, "Blessing of Might", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->ADD_GOSSIP_ITEM(6, "Divine spirit", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
player->ADD_GOSSIP_ITEM(6, "Power word: Fortitude", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->ADD_GOSSIP_ITEM(6, "Shadow Protection", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->ADD_GOSSIP_ITEM(6, "Close", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 0);
player->SEND_GOSSIP_MENU(1, _Creature->GetGUID());
return true;
}
bool GossipSelect_npc_buffer(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
switch(action)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Mark of the Wild (Rank 9)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_MARK_OF_THE_WILD, false);
break;
case GOSSIP_ACTION_INFO_DEF + 2: //Thorns (Rank 8)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_THORNS, false);
break;
case GOSSIP_ACTION_INFO_DEF + 3: //Arcane intellect (Rank 7)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_ARCANE_INTELLECT, false);
break;
case GOSSIP_ACTION_INFO_DEF + 4: //Blessing of Wisdom (Rank 5)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_BLESSING_OF_WISDOM, false);
break;
case GOSSIP_ACTION_INFO_DEF + 5: //Blessing of Kings
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_BLESSING_OF_KINGS, false);
break;
case GOSSIP_ACTION_INFO_DEF + 6: //Blessing of Sanctuary
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_BLESSING_OF_SANCTUARY, false);
break;
case GOSSIP_ACTION_INFO_DEF + 7: //Blessing of Might (Rank 10)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_BLESSING_OF_MIGHT, false);
break;
case GOSSIP_ACTION_INFO_DEF + 8: //Divine spirit (Rank 6)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_DIVINE_SPIRIT, false);
break;
case GOSSIP_ACTION_INFO_DEF + 9: //Power word: Fortitude (Rank 8)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_POWER_WORD_FORTITUDE, false);
break;
case GOSSIP_ACTION_INFO_DEF + 10: //Shadow Protection (Rank 5)
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player, BUFF_SHADOW_PROTECTION, false);
break;
case GOSSIP_ACTION_INFO_DEF + 0: //Menu close
player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
void AddSC_npc_buffer()
{
Script *newscript;
newscript = new Script;
newscript->Name="npc_buffer";
newscript->pGossipHello = &GossipHello_npc_buffer;
newscript->pGossipSelect = &GossipSelect_npc_buffer;
newscript->RegisterSelf();
}