eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/npc_beastmaster.cpp

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2023-08-16 00:50:59 +02:00
#include "ScriptMgr.h"
#include "ScriptedGossip.h"
#include "Pet.h"
class npc_beastmaster : public CreatureScript
{
public:
npc_beastmaster() : CreatureScript("npc_beastmaster") { }
void CreatePet(Player *player, Creature * m_creature, uint32 entry)
{
if(player->getClass() != CLASS_HUNTER)
{
m_creature->MonsterWhisper("You're not a hunter.!", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
return;
}
if(player->GetPet())
{
m_creature->MonsterWhisper("You should let your pet go.!", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
return;
}
Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);
if(!creatureTarget) return;
Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);
if(!pet) return;
// kill original creature
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
//pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
//pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));
// prepare visual effect for levelup
pet->SetLevel(player->getLevel() - 1);
pet->GetMap()->AddToMap((Creature*)pet);
// visual effect for levelup
pet->SetLevel(player->getLevel());
pet->SetEffectiveLevel(player->GetEffectiveLevel());
if(!pet->InitStatsForLevel(player->getLevel()))
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Pet Create fail: no init stats for entry %u", entry);
pet->UpdateAllStats();
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB();
pet->LearnPetPassives();
pet->InitLevelupSpellsForLevel();
player->PetSpellInitialize();
//end
player->PlayerTalkClass->SendCloseGossip();
m_creature->MonsterWhisper("The pet's been added to the stall, now you can do whatever you want with it.", player->GetGUID());
}
bool OnGossipHello(Player *player, Creature * m_creature) override
{
if(player->getClass() != CLASS_HUNTER)
{
m_creature->MonsterWhisper("You're not a hunter.!", player->GetGUID());
return true;
}
player->ADD_GOSSIP_ITEM(4, "Get a new pet", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
player->ADD_GOSSIP_ITEM(4, "Get a new exotic pet.", GOSSIP_SENDER_MAIN, 50);
player->ADD_GOSSIP_ITEM(2, "Look in the stall", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(6, "Buy food for your pet", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(7, "Farewell", GOSSIP_SENDER_MAIN, 150);
player->PlayerTalkClass->SendGossipMenu(20004, m_creature->GetGUID());
return true;
}
bool OnGossipSelect(Player *player, Creature * m_creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case 100:
player->ADD_GOSSIP_ITEM(4, "Get a new pet", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
{
player->ADD_GOSSIP_ITEM(4, "Get a new exotic pet.", GOSSIP_SENDER_MAIN, 50);
}
player->ADD_GOSSIP_ITEM(2, "Look in the stall", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(6, "Buy food for your pet", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(7, "Farewell", GOSSIP_SENDER_MAIN, 150);
player->PlayerTalkClass->SendGossipMenu(20004, m_creature->GetGUID());
break;
case 150:
player->PlayerTalkClass->SendCloseGossip();
break;
case 30:
player->ADD_GOSSIP_ITEM(2, "<- return to main menu", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(4, "Next page ->", GOSSIP_SENDER_MAIN, 31);
player->ADD_GOSSIP_ITEM(6, "Bat", GOSSIP_SENDER_MAIN, 18);
player->ADD_GOSSIP_ITEM(6, "Bear", GOSSIP_SENDER_MAIN, 1);
player->ADD_GOSSIP_ITEM(6, "Kaban", GOSSIP_SENDER_MAIN, 2);
player->ADD_GOSSIP_ITEM(6, "Cat", GOSSIP_SENDER_MAIN, 4);
player->ADD_GOSSIP_ITEM(6, "Scavenger", GOSSIP_SENDER_MAIN, 5);
player->ADD_GOSSIP_ITEM(6, "Crab", GOSSIP_SENDER_MAIN, 6);
player->ADD_GOSSIP_ITEM(6, "Crocodile", GOSSIP_SENDER_MAIN, 7);
player->ADD_GOSSIP_ITEM(6, "Dragonfly", GOSSIP_SENDER_MAIN, 17);
player->ADD_GOSSIP_ITEM(6, "Gorilla", GOSSIP_SENDER_MAIN, 8);
player->ADD_GOSSIP_ITEM(6, "Hound", GOSSIP_SENDER_MAIN, 9);
player->ADD_GOSSIP_ITEM(6, "Hyena", GOSSIP_SENDER_MAIN, 10);
player->ADD_GOSSIP_ITEM(6, "Moth", GOSSIP_SENDER_MAIN, 11);
player->ADD_GOSSIP_ITEM(6, "Owl", GOSSIP_SENDER_MAIN, 12);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case 31:
player->ADD_GOSSIP_ITEM(2, "<- return to main menu", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(4, "<- previous page", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(6, "Raptor", GOSSIP_SENDER_MAIN, 20);
player->ADD_GOSSIP_ITEM(6, "Destructor", GOSSIP_SENDER_MAIN, 19);
player->ADD_GOSSIP_ITEM(6, "", GOSSIP_SENDER_MAIN, 13);
player->ADD_GOSSIP_ITEM(6, "Scorpide", GOSSIP_SENDER_MAIN, 414);
player->ADD_GOSSIP_ITEM(6, "Strider", GOSSIP_SENDER_MAIN, 16);
player->ADD_GOSSIP_ITEM(6, "Snake", GOSSIP_SENDER_MAIN, 21);
player->ADD_GOSSIP_ITEM(6, "Turtle", GOSSIP_SENDER_MAIN, 15);
player->ADD_GOSSIP_ITEM(6, "Wasp", GOSSIP_SENDER_MAIN, 93);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case 50:
player->ADD_GOSSIP_ITEM(2, "<- return to main menu", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(2, "<- get a new normal pet", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(6, "Chimera", GOSSIP_SENDER_MAIN, 51);
player->ADD_GOSSIP_ITEM(6, "Hounding Subsoil", GOSSIP_SENDER_MAIN, 52);
player->ADD_GOSSIP_ITEM(6, "Diyavozavr", GOSSIP_SENDER_MAIN, 53);
player->ADD_GOSSIP_ITEM(6, "Lutorog", GOSSIP_SENDER_MAIN, 54);
player->ADD_GOSSIP_ITEM(6, "Silitid", GOSSIP_SENDER_MAIN, 55);
player->ADD_GOSSIP_ITEM(6, "Worm", GOSSIP_SENDER_MAIN, 56);
player->ADD_GOSSIP_ITEM(6, "Lok'nahak", GOSSIP_SENDER_MAIN, 57);
player->ADD_GOSSIP_ITEM(6, "Skoll", GOSSIP_SENDER_MAIN, 58);
player->ADD_GOSSIP_ITEM(6, "Gondria", GOSSIP_SENDER_MAIN, 59);
player->ADD_GOSSIP_ITEM(6, "Arcturus", GOSSIP_SENDER_MAIN, 60);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case GOSSIP_OPTION_STABLEPET:
player->GetSession()->SendStablePet(m_creature->GetGUID());
break;
case GOSSIP_OPTION_VENDOR:
player->GetSession()->SendListInventory(m_creature->GetGUID());
break;
case 51: //chimera
CreatePet(player, m_creature, 21879);
break;
case 52: //core hound
CreatePet(player, m_creature, 21108);
break;
case 53: //Devilsaur
CreatePet(player, m_creature, 20931);
break;
case 54: //rhino
CreatePet(player, m_creature, 30445);
break;
case 55: //silithid
CreatePet(player, m_creature, 5460);
break;
case 56: //Worm
CreatePet(player, m_creature, 30148);
break;
case 57: //Loque'nahak
CreatePet(player, m_creature, 32517);
break;
case 58: //Skoll
CreatePet(player, m_creature, 35189);
break;
case 59: //Gondria
CreatePet(player, m_creature, 33776);
break;
case 60: //Arcturis
CreatePet(player, m_creature, 38453);
break;
case 16: //Spider
CreatePet(player, m_creature, 2349);
break;
case 17: //Dragonhawk
CreatePet(player, m_creature, 27946);
break;
case 18: //Bat
CreatePet(player, m_creature, 28233);
break;
case 19: //Ravager
CreatePet(player, m_creature, 17199);
break;
case 20: //Raptor
CreatePet(player, m_creature, 14821);
break;
case 21: //Serpent
CreatePet(player, m_creature, 28358);
break;
case 1: //bear
CreatePet(player, m_creature, 29319);
break;
case 2: //Boar
CreatePet(player, m_creature, 29996);
break;
case 93: //Bug
CreatePet(player, m_creature, 28085);
break;
case 4: //cat
CreatePet(player, m_creature, 28097);
break;
case 5: //carrion
CreatePet(player, m_creature, 26838);
break;
case 6: //crab
CreatePet(player, m_creature, 24478);
break;
case 7: //crocolisk
CreatePet(player, m_creature, 1417);
break;
case 8: //gorila
CreatePet(player, m_creature, 28213);
break;
case 9: //hound
CreatePet(player, m_creature, 29452);
break;
case 10: //hynea
CreatePet(player, m_creature, 13036);
break;
case 11: //Moth
CreatePet(player, m_creature, 27421);
break;
case 12: //owl
CreatePet(player, m_creature, 23136);
break;
case 13: //strider
CreatePet(player, m_creature, 22807);
break;
case 414: //scorpid
CreatePet(player, m_creature, 9698);
break;
case 15: //turtle
CreatePet(player, m_creature, 25482);
break;
default:
break;
}
return true;
}
};
void AddSC_npc_beastmaster()
{
new npc_beastmaster();
}