mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
223 lines
7.5 KiB
C++
223 lines
7.5 KiB
C++
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/*
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* Copyright (C) 2010-2012 Project SkyFire <http://www.projectskyfire.org/>
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* Copyright (C) 2010-2012 Oregon <http://www.oregoncore.com/>
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* Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Test
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SD%Complete: 100
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SDComment: Script used for testing escortAI
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SDCategory: Script Examples
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EndScriptData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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#define SAY_WALK "Hmm a nice day for a walk alright"
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#define SAY_ATTACK "Wild Felboar attack!"
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#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
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#define SAY_BYE "Bye Bye!"
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#define SAY_AGGRO1 "Help $N! I'm under attack!"
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#define SAY_AGGRO2 "Die scum!"
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#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
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#define SAY_DIE1 "...no...how could you let me die $N"
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#define SAY_DIE2 "ugh..."
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#define SAY_DEATHCOIL "Taste death!"
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#define SAY_FIREWORKS "Fireworks!"
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#define SAY_BUFF "Hmm, I think I could use a buff"
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#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
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#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
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#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
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struct npc_testAI : public npc_escortAI
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{
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public:
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// CreatureAI functions
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npc_testAI(Creature *c) : npc_escortAI(c) {}
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uint32 DeathCoilTimer;
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uint32 ChatTimer;
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// Pure Virtual Functions
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void WaypointReached(uint32 i)
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{
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switch (i)
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{
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case 1:
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me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
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break;
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case 3:
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{
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me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
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Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
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if (temp)
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temp->AI()->AttackStart(me);
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}
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break;
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case 4:
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{
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me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, GetPlayerForEscort()->GetGUID());
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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Unit* temp = Unit::GetUnit(*me, GetPlayerForEscort()->GetGUID());
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if (temp)
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{
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temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
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temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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}
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}
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break;
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}
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}
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void Aggro(Unit*)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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me->Say(SAY_AGGRO1, LANG_UNIVERSAL, GetPlayerForEscort()->GetGUID());
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else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
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}
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void Reset()
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{
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DeathCoilTimer = 4000;
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ChatTimer = 4000;
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}
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void JustDied(Unit* killer)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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//killer = me when player got to far from creature
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if (killer == me)
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{
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Unit *pTemp = Unit::GetUnit(*me, GetPlayerForEscort()->GetGUID());
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if (pTemp)
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me->MonsterWhisper(WHISPER_TOO_FAR, pTemp->GetGUID());
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}
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else me->Say(SAY_DIE1, LANG_UNIVERSAL, GetPlayerForEscort()->GetGUID());
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}
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else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
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}
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void UpdateAI(const uint32 diff)
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{
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//Must update npc_escortAI
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npc_escortAI::UpdateAI(diff);
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//Combat check
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if (me->isInCombat() && me->getVictim())
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{
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if (DeathCoilTimer <= diff)
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{
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me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
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me->CastSpell(me->getVictim(), 33130, false);
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DeathCoilTimer = 4000;
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} else DeathCoilTimer -= diff;
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} else
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{
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//Out of combat but being escorted
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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if (ChatTimer <= diff)
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{
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if (me->HasAura(3593, 0))
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{
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me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
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me->CastSpell(me, 11540, false);
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} else
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{
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me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
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me->CastSpell(me, 3593, false);
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}
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ChatTimer = 12000;
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} else ChatTimer -= diff;
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}
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}
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};
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CreatureAI* GetAI_test(Creature* creature)
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{
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npc_testAI* testAI = new npc_testAI(creature);
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testAI->AddWaypoint(0, 1231, -4419, 23);
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testAI->AddWaypoint(1, 1198, -4440, 23, 0);
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testAI->AddWaypoint(2, 1208, -4392, 23);
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testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
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testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
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return (CreatureAI*)testAI;
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}
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bool GossipHello_npc_test(Player* player, Creature* creature)
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{
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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player->PrepareGossipMenu(creature, 0);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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player->SendPreparedGossip(creature);
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return true;
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}
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bool GossipSelect_npc_test(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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((npc_escortAI*)(creature->AI()))->Start(true, true, player->GetGUID());
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return true; // prevent TRINITY core handling
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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{
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player->CLOSE_GOSSIP_MENU();
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((npc_escortAI*)(creature->AI()))->Start(false, false, player->GetGUID());
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return true; // prevent TRINITY core handling
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}
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if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
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{
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player->CLOSE_GOSSIP_MENU();
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((npc_escortAI*)(creature->AI()))->Start(false, false, player->GetGUID());
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return true; // prevent TRINITY core handling
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}
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return false;
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}
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void AddSC_test()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "test";
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newscript->GetAI = &GetAI_test;
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newscript->pGossipHello = &GossipHello_npc_test;
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newscript->pGossipSelect = &GossipSelect_npc_test;
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newscript->RegisterSelf();
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}
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