eluna-scripts-ornfelt/lua/WowEmulationScriptPack/Lua/Weapon visuals.lua

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2023-08-16 00:50:59 +02:00
--[[
Author: Rochet2 - https://rochet2.github.io/
Source: http://emudevs.com/showthread.php/53-Lua-Enchant-visual-system-and-gossip
About:
All weapons looted have a 25% chance to have a random enchant visual
This is purely visual fun and the visual will be replaced when the weapon is enchanted.
This script is 100% automatic. You can only put it to your script folder and it will work.
]]
local chance = 0.99
local enabled = false
-- Do not edit anything below
local charactersSQL = [[
CREATE TABLE IF NOT EXISTS `custom_item_enchant_visuals` (
`iguid` INT(10) UNSIGNED NOT NULL COMMENT 'item DB guid',
`display` INT(10) UNSIGNED NOT NULL COMMENT 'enchantID',
PRIMARY KEY (`iguid`)
)
COMMENT='stores the enchant IDs for the visuals'
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB;
]]
CharDBQuery(charactersSQL)
-- script variables:
local EQUIPMENT_SLOT_MAINHAND = 15
local EQUIPMENT_SLOT_OFFHAND = 16
local PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = 284
local PERM_ENCHANTMENT_SLOT = 0
local DD
-- functions
local LoadDB, setVisual, applyVisuals, LOGIN
function LoadDB()
DD = {}
CharDBQuery("DELETE FROM custom_item_enchant_visuals WHERE NOT EXISTS(SELECT 1 FROM item_instance WHERE custom_item_enchant_visuals.iguid = item_instance.guid)")
local Q = CharDBQuery("SELECT iguid, display FROM custom_item_enchant_visuals")
if (Q) then
repeat
local iguid, display = Q:GetUInt32(0), Q:GetUInt32(1)
DD[iguid] = display
until not Q:NextRow()
end
end
LoadDB()
function setVisual(player, item, display)
if (not player or not item) then return
false
end
local iguid = item:GetGUIDLow()
local enID = item:GetEnchantmentId(PERM_ENCHANTMENT_SLOT) or 0
if (enID ~= 0) then
CharDBExecute("DELETE FROM custom_item_enchant_visuals WHERE iguid = "..iguid)
DD[iguid] = nil
display = enID
elseif (not display) then
if (not DD[iguid]) then
return false
end
display = DD[iguid]
else
CharDBExecute("REPLACE INTO custom_item_enchant_visuals (iguid, display) VALUES ("..iguid..", "..display..")")
DD[iguid] = display
end
if (item:IsEquipped()) then
player:SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item:GetSlot() * 2), 0, display)
end
return true
end
function applyVisuals(player)
if (not player) then
return
end
for i = EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND do
setVisual(player, player:GetItemByPos(255, i))
end
end
function LOGIN(event, player)
applyVisuals(player)
end
if enabled then
RegisterPlayerEvent(3, LOGIN)
RegisterPlayerEvent(29, function(e,p,i,b,s) setVisual(p, i) end)
end
-- Enchant IDs
local E = {3789, 3854, 3273, 3225, 3870, 1899, 2674, 2675, 2671, 2672, 3365, 2673, 2343, 425, 3855, 1894, 1103, 1898, 3345, 1743, 3093, 1900, 3846, 1606, 283, 1, 3265, 2, 3, 3266, 1903, 13, 26, 7, 803, 1896, 2666, 25}
local SubClasses = {
[0] = true,
[1] = true,
[4] = true,
[5] = true,
[6] = true,
[7] = true,
[8] = true,
[10] = true,
[11] = true,
[12] = true,
[14] = true,
[15] = true,
}
math.randomseed(os.time())
local function ONITEMLOOT(event, player, item, count, guid)
if (item:GetClass() == 2 and SubClasses[item:GetSubClass()]) then
if (math.random() < chance) then -- 25% of looted weapons get the visuals
setVisual(player, item, E[math.random(#E)])
end
end
end
if enabled then
RegisterPlayerEvent(32, ONITEMLOOT)
end