eluna-scripts-ornfelt/lua/WowEmulationScriptPack/patch/pvpranks.diff

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2023-08-16 00:50:59 +02:00
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bffd5163ae..906de62b06 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6758,6 +6758,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
ObjectGuid victim_guid;
uint32 victim_rank = 0;
+ uint32 rank_diff = 0;
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
UpdateHonorFields();
@@ -6795,6 +6796,30 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// [29..38] Other title and player name
// [39+] Nothing
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
+
+ // PLAYER__FIELD_KNOWN_TITLES describe which titles player can use,
+ // so we must find biggest pvp title , even for killer to find extra honor value
+ uint32 vtitle = victim->GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES);
+ //uint32 victim_title = 0;
+ uint32 ktitle = GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES);
+ uint32 killer_title = 0;
+ if (PLAYER_TITLE_MASK_ALL_PVP & ktitle)
+ {
+ for (int i = ((GetTeam() == ALLIANCE) ? 1:HKRANKMAX);i!=((GetTeam() == ALLIANCE) ? HKRANKMAX : (2*HKRANKMAX-1));i++)
+ {
+ if (ktitle & (1<<i))
+ killer_title = i;
+ }
+ }
+ if (PLAYER_TITLE_MASK_ALL_PVP & vtitle)
+ {
+ for (int i = ((plrVictim->GetTeam() == ALLIANCE) ? 1:HKRANKMAX);i!=((plrVictim->GetTeam() == ALLIANCE) ? HKRANKMAX : (2*HKRANKMAX-1));i++)
+ {
+ if (vtitle & (1<<i))
+ victim_title = i;
+ }
+ }
+
// Get Killer titles, CharTitlesEntry::MaskID
// Ranks:
// title[1..14] -> rank[5..18]
@@ -6802,15 +6827,25 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// title[other] -> 0
if (victim_title == 0)
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
- else if (victim_title < 15)
+ else if (victim_title < HKRANKMAX)
victim_rank = victim_title + 4;
- else if (victim_title < 29)
- victim_rank = victim_title - 14 + 4;
+ else if (victim_title < (2*HKRANKMAX-1))
+ victim_rank = victim_title - (HKRANKMAX-1) + 4;
else
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
+ // now find rank difference
+ if (killer_title == 0 && victim_rank>4)
+ rank_diff = victim_rank - 4;
+ else if (killer_title < HKRANKMAX)
+ rank_diff = (victim_rank>(killer_title + 4))? (victim_rank - (killer_title + 4)) : 0;
+ else if (killer_title < (2*HKRANKMAX-1))
+ rank_diff = (victim_rank>(killer_title - (HKRANKMAX-1) +4))? (victim_rank - (killer_title - (HKRANKMAX-1) + 4)) : 0;
+
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
+ honor *= 1 + sWorld->getRate(RATE_PVP_RANK_EXTRA_HONOR)*(((float)rank_diff) / 10.0f);
+
// count the number of playerkills in one day
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
// and those in a lifetime
@@ -6818,6 +6853,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->GetClass());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->GetRace());
+ UpdateKnownTitles();
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim);
@@ -6912,6 +6948,30 @@ void Player::SetArenaPoints(uint32 value)
AddKnownCurrency(ITEM_ARENA_POINTS_ID);
}
+void Player::UpdateKnownTitles()
+{
+ uint32 new_title = 0;
+ uint32 honor_kills = GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS);
+ uint32 old_title = GetUInt32Value(PLAYER_CHOSEN_TITLE);
+ RemoveFlag64(PLAYER__FIELD_KNOWN_TITLES,PLAYER_TITLE_MASK_ALL_PVP);
+ // if (honor_kills < 0)
+ // return;
+ bool max_rank = ((honor_kills >= sWorld->pvp_ranks[HKRANKMAX-1]) ? true : false);
+ for (int i = HKRANK01; i != HKRANKMAX; ++i)
+ {
+ if (honor_kills < sWorld->pvp_ranks[i] || (max_rank))
+ {
+ new_title = ((max_rank) ? (HKRANKMAX-1) : (i-1));
+ if (new_title > 0)
+ new_title += ((GetTeam() == ALLIANCE) ? 0 : (HKRANKMAX-1));
+ break;
+ }
+ }
+ SetFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << new_title);
+ if (old_title > 0 && old_title < (2*HKRANKMAX-1) && new_title > old_title)
+ SetUInt32Value(PLAYER_CHOSEN_TITLE,new_title);
+}
+
void Player::ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans)
{
int32 newValue = int32(GetHonorPoints()) + value;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b5ddaca836..586eb22b54 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -362,6 +362,72 @@ enum PlayerFlags
PLAYER_FLAGS_UNK31 = 0x80000000
};
+#define PLAYER_TITLE_MASK_ALLIANCE_PVP \
+ (PLAYER_TITLE_PRIVATE | PLAYER_TITLE_CORPORAL | \
+ PLAYER_TITLE_SERGEANT_A | PLAYER_TITLE_MASTER_SERGEANT | \
+ PLAYER_TITLE_SERGEANT_MAJOR | PLAYER_TITLE_KNIGHT | \
+ PLAYER_TITLE_KNIGHT_LIEUTENANT | PLAYER_TITLE_KNIGHT_CAPTAIN | \
+ PLAYER_TITLE_KNIGHT_CHAMPION | PLAYER_TITLE_LIEUTENANT_COMMANDER | \
+ PLAYER_TITLE_COMMANDER | PLAYER_TITLE_MARSHAL | \
+ PLAYER_TITLE_FIELD_MARSHAL | PLAYER_TITLE_GRAND_MARSHAL)
+
+#define PLAYER_TITLE_MASK_HORDE_PVP \
+ (PLAYER_TITLE_SCOUT | PLAYER_TITLE_GRUNT | \
+ PLAYER_TITLE_SERGEANT_H | PLAYER_TITLE_SENIOR_SERGEANT | \
+ PLAYER_TITLE_FIRST_SERGEANT | PLAYER_TITLE_STONE_GUARD | \
+ PLAYER_TITLE_BLOOD_GUARD | PLAYER_TITLE_LEGIONNAIRE | \
+ PLAYER_TITLE_CENTURION | PLAYER_TITLE_CHAMPION | \
+ PLAYER_TITLE_LIEUTENANT_GENERAL | PLAYER_TITLE_GENERAL | \
+ PLAYER_TITLE_WARLORD | PLAYER_TITLE_HIGH_WARLORD)
+
+#define PLAYER_TITLE_MASK_ALL_PVP \
+ (PLAYER_TITLE_MASK_ALLIANCE_PVP | PLAYER_TITLE_MASK_HORDE_PVP)
+
+// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
+// can't use enum for uint64 values
+#define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
+#define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
+#define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
+#define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
+#define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
+#define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
+#define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
+#define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
+#define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
+#define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
+#define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
+#define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
+#define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
+#define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
+#define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
+#define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
+#define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
+#define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
+#define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
+#define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
+#define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
+#define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
+#define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
+#define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
+#define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
+#define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
+#define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
+#define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
+#define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
+#define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
+#define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
+#define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
+#define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
+#define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
+#define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
+#define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
+#define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
+#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
+#define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
+#define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
+#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
+#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
+
enum PlayerBytesOffsets
{
PLAYER_BYTES_OFFSET_SKIN_ID = 0,
@@ -1801,6 +1867,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, honor save query will be added to trans
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, arena point save query will be added to trans
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
+ void UpdateKnownTitles();
void SetHonorPoints(uint32 value);
void SetArenaPoints(uint32 value);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2d8882dcae..fbf30e9db1 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -999,6 +999,18 @@ void World::LoadConfigSettings(bool reload)
TC_LOG_ERROR("server.loading", "MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
+ rate_values[RATE_PVP_RANK_EXTRA_HONOR] = sConfigMgr->GetFloatDefault("PvPRank.Rate.ExtraHonor", 1);
+ std::string s_pvp_ranks = sConfigMgr->GetStringDefault("PvPRank.HKPerRank", "10,50,100,200,450,750,1300,2000,3500,6000,9500,15000,21000,30000");
+ char *c_pvp_ranks = const_cast<char*>(s_pvp_ranks.c_str());
+ for (int i = 0; i !=HKRANKMAX; i++)
+ {
+ if (i==0)
+ pvp_ranks[0] = 0;
+ else if (i==1)
+ pvp_ranks[1] = atoi(strtok (c_pvp_ranks, ","));
+ else
+ pvp_ranks[i] = atoi(strtok (NULL, ","));
+ }
m_int_configs[CONFIG_GM_LOGIN_STATE] = sConfigMgr->GetIntDefault("GM.LoginState", 2);
m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetIntDefault("GM.Visible", 2);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index eeda8e6970..de25f6e2af 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -459,6 +459,7 @@ enum Rates
RATE_TALENT,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
+ RATE_PVP_RANK_EXTRA_HONOR,
RATE_DURABILITY_LOSS_ON_DEATH,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,
@@ -471,6 +472,26 @@ enum Rates
MAX_RATES
};
+enum HonorKillPvPRank
+{
+ HKRANK00,
+ HKRANK01,
+ HKRANK02,
+ HKRANK03,
+ HKRANK04,
+ HKRANK05,
+ HKRANK06,
+ HKRANK07,
+ HKRANK08,
+ HKRANK09,
+ HKRANK10,
+ HKRANK11,
+ HKRANK12,
+ HKRANK13,
+ HKRANK14,
+ HKRANKMAX
+};
+
/// Can be used in SMSG_AUTH_RESPONSE packet
enum BillingPlanFlags
{
@@ -656,6 +677,8 @@ class TC_GAME_API World
bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = nullptr, uint32 team = 0);
+ uint32 pvp_ranks[HKRANKMAX];
+
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index f475d0248e..915c1fac14 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3349,6 +3349,29 @@ PreventRenameCharacterOnCustomization = 0
#
###################################################################################################
+###################################################################################################
+# PVP RANK / TITLE SYSTEM
+#
+# PvPRank.Rate.ExtraHonor
+# Description: Rate of honor bonus for killing higher pvp ranked players
+# Default: 1 - 10% more honor per rank difference
+# 2 - 20%
+# 0 - off
+
+PvPRank.Rate.ExtraHonor = 1
+
+#
+# PvPRank.HKPerRank
+# Description: Honor Kills needed for each rank, use "," between values.
+# Whole string must be enclosed with " "
+# Always specify 14 values, for 14 ranks
+# Default: "100,500,1000,2500,4000,6500,9500,12000,15000,20000,35000,50000,75000,100000"
+
+PvPRank.HKPerRank = "100,500,1000,2500,4000,6500,9500,12000,15000,20000,35000,50000,75000,100000"
+
+#
+####################################################################################################
+
###################################################################################################
# AUCTION HOUSE BOT SETTINGS
#