--Item that designates that character is a hardcore character. local hardCoreItem = 90000 --NPC id local hcNPC = 90000 --This is how long the character is locked for - default is 32 years. local banTimer = 999999999 --on death function - checks if player has token and bans character if it does. local function PlayerDeath(event, killer, killed) if(killed:HasItem(hardCoreItem,1)) then print(killed:GetName() .. " was killed by " .. killer:GetName()) SendWorldMessage(killed:GetName() .. " was killed by " .. killer:GetName()) Ban(1,killed:GetName(),banTimer) end end --First Gossip Screen for NPC function OnFirstTalk(event, player, unit) player:GossipMenuAddItem(0, "Looking for a challenge??? Click here to try hardcore mode!", 0, 1) player:GossipSendMenu(1, unit) end --Selection for NPC gossip function OnSelect(event, player, unit, sender, intid, code) if (intid == 1) then player:GossipMenuAddItem(0, "Just making sure that you want to turn on hardcore mode?? This will lock the character after death and you will no longer be able to play the character!!!", 0, 2) player:GossipMenuAddItem(0, "NO TAKE ME BACK!", 0, 3) player:GossipSendMenu(2, unit) end end --if player chooses to do hardcore they receive the token function OnHardCore(event, player, unit, sender, initid, code) if (initd == 2) then player:GiveItem(hardCoreItem) --else gossip ends else player:GossipComplete() end end RegisterCreatureGossipEvent(hcNPC, 1 , OnFirstTalk) RegisterCreatureGossipEvent(hcNPC, 2, OnSelect) RegisterCreatureGossipEvent(hcNPC, 2, OnHardCore) RegisterPlayerEvent( 8, PlayerDeath)