local NPC_IDS = {400104, 400106, 400108, 400105, 400107, 400109} local ITEM_ID = 60124 local mainHandItems = {6905, 10756, 11087} local destinations = { {x = -482, y = -2710, z = 94.303, o = 4.2}, {x = -353, y = -2681, z = 95.88, o = 0.0929}, {x = -579, y = -2650, z = 95.633, o = 3.12}, {x = -348, y = -2507, z = 95.563, o = 1.49}, } local messages = { "Lok'tar Ogar! For the Horde!", "No mercy for our enemies!", "Let's show these Scourge dogs what it means to mess with the Horde!", } local function OnGossipHello(event, player, creature) if player:HasItem(ITEM_ID) then player:GossipClearMenu() player:GossipMenuAddItem(8, "|TInterface\\icons\\inv_sword_39:40:40:-35|t|cff610B0BGive Weapon|r", 1, 0) player:GossipMenuAddItem(9, "2-Handed Axe", 1, 1001) player:GossipMenuAddItem(9, "2-Handed Mace", 1, 1002) player:GossipMenuAddItem(9, "2-Handed Sword", 1, 1003) if creature:GetData("equipmentSet") then player:GossipMenuAddItem(8, "|TInterface\\icons\\ability_warrior_battleshout:40:40:-35|t|cffC41F3BSend to Location|r", 2, 0) player:GossipMenuAddItem(0, "Reinforce the East Entrance", 2, 2001) player:GossipMenuAddItem(0, "Reinforce the North Entrance", 2, 2002) player:GossipMenuAddItem(0, "Reinforce the South Entrance", 2, 2003) player:GossipMenuAddItem(0, "Reinforce the West Entrance", 2, 2004) player:GossipMenuAddItem(2, "|t|cff0101DFFollow me into battle!|r", 2, 2005) -- Add the new option end player:GossipSendMenu(1, creature) else player:SendBroadcastMessage("You need Horde Armaments!") end end local function OnGossipSelect(event, player, creature, sender, intid, code) if intid == 0 then OnGossipHello(event, player, creature) elseif intid >= 1001 and intid <= 1003 then local index = intid - 1000 local selectedMainHand = mainHandItems[index] creature:SetEquipmentSlots(selectedMainHand, 0, 0) creature:SetData("equipmentSet", true) creature:PerformEmote(66) OnGossipHello(event, player, creature) end if intid >= 2001 and intid <= 2004 then local index = intid - 2000 local destination = destinations[index] local finalX = destination.x + math.random(-10, 10) local finalY = destination.y + math.random(-10, 10) local finalZ = destination.z local finalO = destination.o creature:MoveTo(0, finalX, finalY, finalZ, true) local battlecryIndex = math.random(1, #messages) creature:SendUnitYell(messages[battlecryIndex], 0) creature:EmoteState(375) creature:SetHomePosition(finalX, finalY, finalZ, finalO) creature:SetNPCFlags(0) player:RemoveItem(ITEM_ID, 1) player:KilledMonsterCredit(creature:GetEntry()) player:GossipComplete() end if intid == 2005 then local randomAngle = math.random() * 2 * math.pi creature:MoveFollow(player, 5, randomAngle) -- Follow the player with a distance of 5 yards and random angle local battlecryIndex = math.random(1, #messages) creature:SendUnitYell(messages[battlecryIndex], 0) creature:SetNPCFlags(0) player:RemoveItem(ITEM_ID, 1) player:GossipComplete() end end local function OnCreatureDied(event, creature, killer) creature:SetEquipmentSlots(0, 0, 0) creature:SetData("equipmentSet", false) creature:RemoveEvents() end for _, npcId in ipairs(NPC_IDS) do RegisterCreatureGossipEvent(npcId, 1, OnGossipHello) RegisterCreatureGossipEvent(npcId, 2, OnGossipSelect) RegisterCreatureEvent(npcId, 4, OnCreatureDied) end