#include "ScriptPCH.h" enum spells { POWER_WORD_FORTITUDE = 48162, PRAYER_OF_SPRITE = 48074, SHADOW_BUFF = 48170, KINGS_BUFF = 43223, ARCANE_BUFF = 36880, MARK_OF_THE_WILD = 48469 }; class buff_npc : public CreatureScript { public: buff_npc() : CreatureScript("buff_npc"){} bool OnGossipHello(Player * pPlayer, Creature * pCreature) { pPlayer->ADD_GOSSIP_ITEM(4, "Buff me!", GOSSIP_SENDER_MAIN, 1); pPlayer->ADD_GOSSIP_ITEM(4, "Never mind", GOSSIP_SENDER_MAIN, 100); pPlayer->PlayerTalkClass->SendGossipMenu(9425, pCreature->GetGUID()); return true; } bool OnGossipSelect(Player * pPlayer, Creature * pCreature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(pPlayer->getClass()) { case CLASS_WARRIOR: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_PALADIN: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_HUNTER: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_ROGUE: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_PRIEST: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_DEATH_KNIGHT: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_SHAMAN: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_MAGE: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_WARLOCK: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case CLASS_DRUID: { pPlayer->CastSpell(pPlayer, POWER_WORD_FORTITUDE, true); pPlayer->CastSpell(pPlayer, KINGS_BUFF, true); pPlayer->CastSpell(pPlayer, MARK_OF_THE_WILD, true); pPlayer->CastSpell(pPlayer, PRAYER_OF_SPRITE, true); pPlayer->CastSpell(pPlayer, ARCANE_BUFF, true); pPlayer->CastSpell(pPlayer, SHADOW_BUFF, true); pCreature->MonsterWhisper("You are now buffed!", pPlayer->GetGUID(), true); }break; case 100: { pPlayer->CLOSE_GOSSIP_MENU(); }break; } return true; } }; void AddSC_buff_npc() { new buff_npc(); }