#include "ScriptPCH.h" class Duel_Reset : public PlayerScript { public: Duel_Reset() : PlayerScript("Duel_Reset"){} void OnDuelEnd(Player* pWinner, Player* pLoser, DuelCompleteType /*type*/) { pWinner->RemoveAllSpellCooldown(); pLoser->RemoveAllSpellCooldown(); pWinner->SetHealth(pWinner->GetMaxHealth()); if ( pWinner->getPowerType() == POWER_MANA ) pWinner->SetPower(POWER_MANA, pWinner->GetMaxPower(POWER_MANA)); pLoser->SetHealth(pLoser->GetMaxHealth()); if ( pLoser->getPowerType() == POWER_MANA ) pLoser->SetPower(POWER_MANA, pLoser->GetMaxPower(POWER_MANA)); } }; void AddSC_Duel_Reset() { new Duel_Reset(); }