#include "ScriptPCH.h" class Duel_Script : public PlayerScript { public: Duel_Script() : PlayerScript("Duel_Script") { } void OnDuelStart(Player * winner, Player * loser) { if (winner->getPowerType() == POWER_ENERGY) winner->SetPower(POWER_ENERGY, winner->GetMaxPower(POWER_ENERGY)); if (winner->getPowerType() == POWER_RAGE) winner->SetPower(POWER_RAGE, 0); } void OnDuelEnd(Player * winner, Player * loser, DuelCompleteType /*type*/) { winner->AttackStop(); winner->CastStop(); winner->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); winner->RemoveArenaSpellCooldowns(); winner->SetHealth(winner->GetMaxHealth()); if (winner->getPowerType() == POWER_MANA) winner->SetPower(POWER_MANA, winner->GetMaxPower(POWER_MANA)); loser->AttackStop(); loser->CastStop(); loser->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); loser->RemoveArenaSpellCooldowns(); loser->SetHealth(loser->GetMaxHealth()); if (loser->getPowerType() == POWER_MANA) loser->SetPower(POWER_MANA, loser->GetMaxPower(POWER_MANA)); } }; void Duel_Script() { new Duel_Script(); }