enum Enchants { ENCHANT_WEP_BERSERKING = 3789, ENCHANT_WEP_BLADE_WARD = 3869, ENCHANT_WEP_BLOOD_DRAINING = 3870, ENCHANT_WEP_ACCURACY = 3788, ENCHANT_WEP_AGILITY_1H = 1103, ENCHANT_WEP_SPIRIT = 3844, ENCHANT_WEP_BATTLEMASTER = 2675, ENCHANT_WEP_BLACK_MAGIC = 3790, ENCHANT_WEP_ICEBREAKER = 3239, ENCHANT_WEP_LIFEWARD = 3241, ENCHANT_WEP_MIGHTY_SPELL_POWER = 3834, // One-hand ENCHANT_WEP_EXECUTIONER = 3225, ENCHANT_WEP_POTENCY = 3833, ENCHANT_WEP_TITANGUARD = 3851, ENCHANT_2WEP_MASSACRE = 3827, ENCHANT_2WEP_SCOURGEBANE = 3247, ENCHANT_2WEP_GIANT_SLAYER = 3251, ENCHANT_2WEP_GREATER_SPELL_POWER = 3854, ENCHANT_2WEP_AGILITY = 2670, ENCHANT_2WEP_MONGOOSE = 2673, ENCHANT_SHIELD_DEFENSE = 1952, ENCHANT_SHIELD_INTELLECT = 1128, ENCHANT_SHIELD_RESILIENCE = 3229, ENCHANT_SHIELD_BLOCK = 2655, ENCHANT_SHIELD_STAMINA = 1071, ENCHANT_SHIELD_TOUGHSHIELD = 2653, ENCHANT_SHIELD_TITANIUM_PLATING = 3849, ENCHANT_HEAD_BLISSFUL_MENDING = 3819, ENCHANT_HEAD_BURNING_MYSTERIES = 3820, ENCHANT_HEAD_DOMINANCE = 3796, ENCHANT_HEAD_SAVAGE_GLADIATOR = 3842, ENCHANT_HEAD_STALWART_PROTECTOR = 3818, ENCHANT_HEAD_TORMENT = 3817, ENCHANT_HEAD_TRIUMPH = 3795, ENCHANT_HEAD_ECLIPSED_MOON = 3815, ENCHANT_HEAD_FLAME_SOUL = 3816, ENCHANT_HEAD_FLEEING_SHADOW = 3814, ENCHANT_HEAD_FROSTY_SOUL = 3812, ENCHANT_HEAD_TOXIC_WARDING = 3813, ENCHANT_SHOULDER_MASTERS_AXE = 3835, ENCHANT_SHOULDER_MASTERS_CRAG = 3836, ENCHANT_SHOULDER_MASTERS_PINNACLE = 3837, ENCHANT_SHOULDER_MASTERS_STORM = 3838, ENCHANT_SHOULDER_GREATER_AXE = 3808, ENCHANT_SHOULDER_GREATER_CRAG = 3809, ENCHANT_SHOULDER_GREATER_GLADIATOR = 3852, ENCHANT_SHOULDER_GREATER_PINNACLE = 3811, ENCHANT_SHOULDER_GREATER_STORM = 3810, ENCHANT_SHOULDER_DOMINANCE = 3794, ENCHANT_SHOULDER_TRIUMPH = 3793, ENCHANT_CLOAK_DARKGLOW_EMBROIDERY = 3728, ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY = 3730, ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY = 3722, ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE = 3859, ENCHANT_CLOAK_WISDOM = 3296, ENCHANT_CLOAK_TITANWEAVE = 1951, ENCHANT_CLOAK_SPELL_PIERCING = 3243, ENCHANT_CLOAK_SHADOW_ARMOR = 3256, ENCHANT_CLOAK_MIGHTY_ARMOR = 3294, ENCHANT_CLOAK_MAJOR_AGILITY = 1099, ENCHANT_CLOAK_GREATER_SPEED = 3831, ENCHANT_LEG_EARTHEN = 3853, ENCHANT_LEG_FROSTHIDE = 3822, ENCHANT_LEG_ICESCALE = 3823, ENCHANT_LEG_BRILLIANT_SPELLTHREAD = 3719, ENCHANT_LEG_SAPPHIRE_SPELLTHREAD = 3721, ENCHANT_LEG_DRAGONSCALE = 3331, ENCHANT_LEG_WYRMSCALE = 3332, ENCHANT_GLOVES_GREATER_BLASTING = 3249, ENCHANT_GLOVES_ARMSMAN = 3253, ENCHANT_GLOVES_CRUSHER = 1603, ENCHANT_GLOVES_AGILITY = 3222, ENCHANT_GLOVES_PRECISION = 3234, ENCHANT_GLOVES_EXPERTISE = 3231, ENCHANT_GLOVES_EXCEPTIONAL = 44592, ENCHANT_BRACERS_MAJOR_STAMINA = 3850, ENCHANT_BRACERS_SUPERIOR_SP = 2332, ENCHANT_BRACERS_GREATER_ASSUALT = 3845, ENCHANT_BRACERS_MAJOR_SPIRT = 1147, ENCHANT_BRACERS_EXPERTISE = 3231, ENCHANT_BRACERS_GREATER_STATS = 2661, ENCHANT_BRACERS_INTELLECT = 1119, ENCHANT_BRACERS_FURL_ARCANE = 3763, ENCHANT_BRACERS_FURL_FIRE = 3759, ENCHANT_BRACERS_FURL_FROST = 3760, ENCHANT_BRACERS_FURL_NATURE = 3762, ENCHANT_BRACERS_FURL_SHADOW = 3761, ENCHANT_BRACERS_FURL_ATTACK = 3756, ENCHANT_BRACERS_FURL_STAMINA = 3757, ENCHANT_BRACERS_FURL_SPELLPOWER = 3758, ENCHANT_CHEST_POWERFUL_STATS = 3832, ENCHANT_CHEST_SUPER_HEALTH = 3297, ENCHANT_CHEST_GREATER_MAINA_REST = 2381, ENCHANT_CHEST_EXCEPTIONAL_RESIL = 3245, ENCHANT_CHEST_GREATER_DEFENSE = 1953, ENCHANT_BOOTS_GREATER_ASSULT = 1597, ENCHANT_BOOTS_TUSKARS_VITLIATY = 3232, ENCHANT_BOOTS_SUPERIOR_AGILITY = 983, ENCHANT_BOOTS_GREATER_SPIRIT = 1147, ENCHANT_BOOTS_GREATER_VITALITY = 3244, ENCHANT_BOOTS_ICEWALKER = 3826, ENCHANT_BOOTS_GREATER_FORTITUDE = 1075, ENCHANT_BOOTS_NITRO_BOOTS = 3606, ENCHANT_BOOTS_PYRO_ROCKET = 3603, ENCHANT_BOOTS_HYPERSPEED = 3604, ENCHANT_BOOTS_ARMOR_WEBBING = 3860, ENCHANT_RING_ASSULT = 3839, ENCHANT_RING_GREATER_SP = 3840, ENCHANT_RING_STAMINA = 3791, }; #include "ScriptPCH.h" void Enchant(Player* player, Item* item, uint32 enchantid) { if (!item) { player->GetSession()->SendNotification("You must first equip the item you are trying to enchant in order to enchant it!"); return; } if (!enchantid) { player->GetSession()->SendNotification("Something went wrong in the code. It has been logged for developers and will be looked into, sorry for the inconvenience."); return; } item->ClearEnchantment(PERM_ENCHANTMENT_SLOT); item->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0); player->GetSession()->SendNotification("|cff0000FF%s |cffFF0000succesfully enchanted!", item->GetTemplate()->Name1.c_str()); } class npc_enchantment : public CreatureScript { public: npc_enchantment() : CreatureScript("npc_enchantment") { } bool OnGossipHello(Player* player, Creature* creature) { player->ADD_GOSSIP_ITEM(1, "[Welcome to the enchanting NPC!]", GOSSIP_SENDER_MAIN, 0); player->ADD_GOSSIP_ITEM(1, "[Enchant Weapon]", GOSSIP_SENDER_MAIN, 1); player->ADD_GOSSIP_ITEM(1, "[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, 2); player->ADD_GOSSIP_ITEM(1, "[Enchant Shield]", GOSSIP_SENDER_MAIN, 3); player->ADD_GOSSIP_ITEM(1, "[Enchant Head]", GOSSIP_SENDER_MAIN, 4); player->ADD_GOSSIP_ITEM(1, "[Enchant Shoulders]", GOSSIP_SENDER_MAIN, 5); player->ADD_GOSSIP_ITEM(1, "[Enchant Cloak]", GOSSIP_SENDER_MAIN, 6); player->ADD_GOSSIP_ITEM(1, "[Enchant Chest]", GOSSIP_SENDER_MAIN, 7); player->ADD_GOSSIP_ITEM(1, "[Enchant Bracers]", GOSSIP_SENDER_MAIN, 8); player->ADD_GOSSIP_ITEM(1, "[Enchant Gloves]", GOSSIP_SENDER_MAIN, 9); player->ADD_GOSSIP_ITEM(1, "[Enchant Legs]", GOSSIP_SENDER_MAIN, 10); player->ADD_GOSSIP_ITEM(1, "[Enchant Feet]", GOSSIP_SENDER_MAIN, 11); if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) == 450) player->ADD_GOSSIP_ITEM(1, "[Enchant Rings]", GOSSIP_SENDER_MAIN, 12); player->PlayerTalkClass->SendGossipMenu(100001, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { Item * item; player->PlayerTalkClass->ClearMenus(); switch (action) { case 0: //Welcome message on click player->GetSession()->SendAreaTriggerMessage("|cffFF0000Hello there, I will be enchanting your gear!"); { player->ADD_GOSSIP_ITEM(1, "[Welcome to the enchanting NPC!]", GOSSIP_SENDER_MAIN, 0); player->ADD_GOSSIP_ITEM(1, "[Enchant Weapon]", GOSSIP_SENDER_MAIN, 1); player->ADD_GOSSIP_ITEM(1, "[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, 2); player->ADD_GOSSIP_ITEM(1, "[Enchant Shield]", GOSSIP_SENDER_MAIN, 3); player->ADD_GOSSIP_ITEM(1, "[Enchant Head]", GOSSIP_SENDER_MAIN, 4); player->ADD_GOSSIP_ITEM(1, "[Enchant Shoulders]", GOSSIP_SENDER_MAIN, 5); player->ADD_GOSSIP_ITEM(1, "[Enchant Cloak-]", GOSSIP_SENDER_MAIN, 6); player->ADD_GOSSIP_ITEM(1, "[Enchant Chest]", GOSSIP_SENDER_MAIN, 7); player->ADD_GOSSIP_ITEM(1, "[Enchant Bracers]", GOSSIP_SENDER_MAIN, 8); player->ADD_GOSSIP_ITEM(1, "[Enchant Gloves]", GOSSIP_SENDER_MAIN, 9); player->ADD_GOSSIP_ITEM(1, "[Enchant Legs]", GOSSIP_SENDER_MAIN, 10); player->ADD_GOSSIP_ITEM(1, "[Enchant Feet]", GOSSIP_SENDER_MAIN, 11); if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) == 450) player->ADD_GOSSIP_ITEM(1, "[Enchant Rings]", GOSSIP_SENDER_MAIN, 12); player->PlayerTalkClass->SendGossipMenu(100001, creature->GetGUID()); return true; break; } case 1: // Enchant Weapon if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) == 450) { player->ADD_GOSSIP_ITEM(1, "Blade Ward", GOSSIP_SENDER_MAIN, 102); player->ADD_GOSSIP_ITEM(1, "Blood Draining", GOSSIP_SENDER_MAIN, 103); } player->ADD_GOSSIP_ITEM(1, "Exceptional Agility", GOSSIP_SENDER_MAIN, 100); player->ADD_GOSSIP_ITEM(1, "Exceptional Spirit", GOSSIP_SENDER_MAIN, 101); player->ADD_GOSSIP_ITEM(1, "Berserking", GOSSIP_SENDER_MAIN, 104); player->ADD_GOSSIP_ITEM(1, "Accuracy", GOSSIP_SENDER_MAIN, 105); player->ADD_GOSSIP_ITEM(1, "Black Magic", GOSSIP_SENDER_MAIN, 106); player->ADD_GOSSIP_ITEM(1, "Battlemaster", GOSSIP_SENDER_MAIN, 107); player->ADD_GOSSIP_ITEM(1, "Icebreaker", GOSSIP_SENDER_MAIN, 108); player->ADD_GOSSIP_ITEM(1, "Lifeward", GOSSIP_SENDER_MAIN, 109); player->ADD_GOSSIP_ITEM(1, "Titanguard", GOSSIP_SENDER_MAIN, 110); player->ADD_GOSSIP_ITEM(1, "Superior Potency", GOSSIP_SENDER_MAIN, 111); player->ADD_GOSSIP_ITEM(1, "Mighty Spellpower", GOSSIP_SENDER_MAIN, 112); player->ADD_GOSSIP_ITEM(1, "Mongoose", GOSSIP_SENDER_MAIN, 113); player->ADD_GOSSIP_ITEM(1, "Executioner", GOSSIP_SENDER_MAIN, 114); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100002, creature->GetGUID()); return true; break; case 2: // Enchant 2H Weapon item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (!item) { creature->MonsterWhisper("This enchant needs a 2H weapon equiped.", player->GetGUID()); player->CLOSE_GOSSIP_MENU(); return false; } if(item->GetTemplate()->InventoryType == INVTYPE_2HWEAPON) { player->ADD_GOSSIP_ITEM(1, "Berserking", GOSSIP_SENDER_MAIN, 104); player->ADD_GOSSIP_ITEM(1, "Mongoose", GOSSIP_SENDER_MAIN, 113); player->ADD_GOSSIP_ITEM(1, "Executioner", GOSSIP_SENDER_MAIN, 114); player->ADD_GOSSIP_ITEM(1, "Greater Spellpower", GOSSIP_SENDER_MAIN, 115); player->ADD_GOSSIP_ITEM(1, "Major Agility", GOSSIP_SENDER_MAIN, 116); player->ADD_GOSSIP_ITEM(1, "Massacre", GOSSIP_SENDER_MAIN, 117); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); } else { creature->MonsterWhisper("This enchant needs a 2H weapon equiped.", player->GetGUID()); player->CLOSE_GOSSIP_MENU(); } player->PlayerTalkClass->SendGossipMenu(100003, creature->GetGUID()); return true; break; case 3: // Enchant Shield item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item) { creature->MonsterWhisper("This enchant needs a shield equiped.", player->GetGUID()); player->CLOSE_GOSSIP_MENU(); return false; } if (item->GetTemplate()->InventoryType == INVTYPE_SHIELD) { player->ADD_GOSSIP_ITEM(1, "Defense", GOSSIP_SENDER_MAIN, 118); player->ADD_GOSSIP_ITEM(1, "Greater Intellect", GOSSIP_SENDER_MAIN, 119); player->ADD_GOSSIP_ITEM(1, "Resilience", GOSSIP_SENDER_MAIN, 120); player->ADD_GOSSIP_ITEM(1, "Titanium Plating", GOSSIP_SENDER_MAIN, 121); player->ADD_GOSSIP_ITEM(1, "Major Stamina", GOSSIP_SENDER_MAIN, 122); player->ADD_GOSSIP_ITEM(1, "Tough Shield", GOSSIP_SENDER_MAIN, 123); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); } else { creature->MonsterWhisper("This enchant needs a shield equiped.", player->GetGUID()); player->CLOSE_GOSSIP_MENU(); } player->PlayerTalkClass->SendGossipMenu(100004, creature->GetGUID()); return true; break; case 4: // Enchant Head player->ADD_GOSSIP_ITEM(1, "Arcanum of Blissful Mending", GOSSIP_SENDER_MAIN, 124); player->ADD_GOSSIP_ITEM(1, "Arcanum of Burning Mysteries", GOSSIP_SENDER_MAIN, 125); player->ADD_GOSSIP_ITEM(1, "Arcanum of Dominance", GOSSIP_SENDER_MAIN, 126); player->ADD_GOSSIP_ITEM(1, "Arcanum of The Savage Gladiator", GOSSIP_SENDER_MAIN, 127); player->ADD_GOSSIP_ITEM(1, "Arcanum of The Stalwart Protector", GOSSIP_SENDER_MAIN, 128); player->ADD_GOSSIP_ITEM(1, "Arcanum of Torment", GOSSIP_SENDER_MAIN, 129); player->ADD_GOSSIP_ITEM(1, "Arcanum of Triumph", GOSSIP_SENDER_MAIN, 130); player->ADD_GOSSIP_ITEM(1, "Arcanum of Eclipsed Moon", GOSSIP_SENDER_MAIN, 131); player->ADD_GOSSIP_ITEM(1, "Arcanum of the Flame's Soul", GOSSIP_SENDER_MAIN, 132); player->ADD_GOSSIP_ITEM(1, "Arcanum of the Fleeing Shadow", GOSSIP_SENDER_MAIN, 133); player->ADD_GOSSIP_ITEM(1, "Arcanum of the Frosty Soul", GOSSIP_SENDER_MAIN, 134); player->ADD_GOSSIP_ITEM(1, "Arcanum of Toxic Warding", GOSSIP_SENDER_MAIN, 135); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100005, creature->GetGUID()); return true; break; case 5: // Enchant Shoulders if (player->HasSkill(SKILL_INSCRIPTION) && player->GetSkillValue(SKILL_INSCRIPTION) == 450) { player->ADD_GOSSIP_ITEM(1, "Master's Inscription of the Axe", GOSSIP_SENDER_MAIN, 136); player->ADD_GOSSIP_ITEM(1, "Master's Inscription of the Crag", GOSSIP_SENDER_MAIN, 137); player->ADD_GOSSIP_ITEM(1, "Master's Inscription of the Pinnacle", GOSSIP_SENDER_MAIN, 138); player->ADD_GOSSIP_ITEM(1, "Master's Inscription of the Storm", GOSSIP_SENDER_MAIN, 139); } player->ADD_GOSSIP_ITEM(1, "Greater Inscription of the Axe", GOSSIP_SENDER_MAIN, 140); player->ADD_GOSSIP_ITEM(1, "Greater Inscription of the Crag", GOSSIP_SENDER_MAIN, 141); player->ADD_GOSSIP_ITEM(1, "Greater Inscription of the Pinnacle", GOSSIP_SENDER_MAIN, 142); player->ADD_GOSSIP_ITEM(1, "Greater Inscription of the Gladiator", GOSSIP_SENDER_MAIN, 143); player->ADD_GOSSIP_ITEM(1, "Greater Inscription of the Storm", GOSSIP_SENDER_MAIN, 144); player->ADD_GOSSIP_ITEM(1, "Inscription of Dominance", GOSSIP_SENDER_MAIN, 145); player->ADD_GOSSIP_ITEM(1, "Inscription of Triumph", GOSSIP_SENDER_MAIN, 146); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100006, creature->GetGUID()); return true; break; case 6: // Enchant Cloak if (player->HasSkill(SKILL_TAILORING) && player->GetSkillValue(SKILL_TAILORING) == 450) { player->ADD_GOSSIP_ITEM(1, "Darkglow Embroidery", GOSSIP_SENDER_MAIN, 149); player->ADD_GOSSIP_ITEM(1, "Lightweave Embroidery", GOSSIP_SENDER_MAIN, 150); player->ADD_GOSSIP_ITEM(1, "Swordguard Embroidery", GOSSIP_SENDER_MAIN, 151); } if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) == 450) { player->ADD_GOSSIP_ITEM(1, "Springy Arachnoweave", GOSSIP_SENDER_MAIN, 147); } player->ADD_GOSSIP_ITEM(1, "Shadow Armor", GOSSIP_SENDER_MAIN, 148); player->ADD_GOSSIP_ITEM(1, "Wisdom", GOSSIP_SENDER_MAIN, 152); player->ADD_GOSSIP_ITEM(1, "Titanweave", GOSSIP_SENDER_MAIN, 153); player->ADD_GOSSIP_ITEM(1, "Spell Piercing", GOSSIP_SENDER_MAIN, 154); player->ADD_GOSSIP_ITEM(1, "Mighty Armor", GOSSIP_SENDER_MAIN, 155); player->ADD_GOSSIP_ITEM(1, "Major Agility", GOSSIP_SENDER_MAIN, 156); player->ADD_GOSSIP_ITEM(1, "Greater Speed", GOSSIP_SENDER_MAIN, 157); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100007, creature->GetGUID()); return true; break; case 7: //Enchant chest player->ADD_GOSSIP_ITEM(1, "Powerful Stats", GOSSIP_SENDER_MAIN, 158); player->ADD_GOSSIP_ITEM(1, "Super Health", GOSSIP_SENDER_MAIN, 159); player->ADD_GOSSIP_ITEM(1, "Greater Mana Restoration", GOSSIP_SENDER_MAIN, 160); player->ADD_GOSSIP_ITEM(1, "Exceptional Resilience", GOSSIP_SENDER_MAIN, 161); player->ADD_GOSSIP_ITEM(1, "Greater Defense", GOSSIP_SENDER_MAIN, 162); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100008, creature->GetGUID()); return true; break; case 8: //Enchant Bracers player->ADD_GOSSIP_ITEM(1, "Major Stamina", GOSSIP_SENDER_MAIN, 163); player->ADD_GOSSIP_ITEM(1, "Superior Spell Power", GOSSIP_SENDER_MAIN, 164); player->ADD_GOSSIP_ITEM(1, "Greater Assult", GOSSIP_SENDER_MAIN, 165); player->ADD_GOSSIP_ITEM(1, "Major Spirit", GOSSIP_SENDER_MAIN, 166); player->ADD_GOSSIP_ITEM(1, "Expertise", GOSSIP_SENDER_MAIN, 167); player->ADD_GOSSIP_ITEM(1, "Greater Stats", GOSSIP_SENDER_MAIN, 168); player->ADD_GOSSIP_ITEM(1, "Exceptional Intellect", GOSSIP_SENDER_MAIN, 169); if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetSkillValue(SKILL_LEATHERWORKING) == 450) { player->ADD_GOSSIP_ITEM(1, "Fur Lining - Arcane Resist", GOSSIP_SENDER_MAIN, 170); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Fire Resist", GOSSIP_SENDER_MAIN, 171); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Frost Resist", GOSSIP_SENDER_MAIN, 172); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Nature Resist", GOSSIP_SENDER_MAIN, 173); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Shadow Resist", GOSSIP_SENDER_MAIN, 174); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Attack power", GOSSIP_SENDER_MAIN, 175); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Stamina", GOSSIP_SENDER_MAIN, 176); player->ADD_GOSSIP_ITEM(1, "Fur Lining - Spellpower", GOSSIP_SENDER_MAIN, 177); } player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100009, creature->GetGUID()); return true; break; case 9: //Enchant Gloves if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) == 450) { player->ADD_GOSSIP_ITEM(1, "Greater Blasting", GOSSIP_SENDER_MAIN, 178); } player->ADD_GOSSIP_ITEM(1, "Armsman", GOSSIP_SENDER_MAIN, 179); player->ADD_GOSSIP_ITEM(1, "Crusher", GOSSIP_SENDER_MAIN, 180); player->ADD_GOSSIP_ITEM(1, "Agility", GOSSIP_SENDER_MAIN, 181); player->ADD_GOSSIP_ITEM(1, "Precision", GOSSIP_SENDER_MAIN, 182); player->ADD_GOSSIP_ITEM(1, "Expertise", GOSSIP_SENDER_MAIN, 183); player->ADD_GOSSIP_ITEM(1, "Exceptional spell power", GOSSIP_SENDER_MAIN, 205); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100010, creature->GetGUID()); return true; break; case 10: //Enchant legs player->ADD_GOSSIP_ITEM(1, "Earthen Leg Armor", GOSSIP_SENDER_MAIN, 184); player->ADD_GOSSIP_ITEM(1, "Frosthide Leg Armor", GOSSIP_SENDER_MAIN, 185); player->ADD_GOSSIP_ITEM(1, "Icescale Leg Armor", GOSSIP_SENDER_MAIN, 186); player->ADD_GOSSIP_ITEM(1, "Brilliant Spellthread", GOSSIP_SENDER_MAIN, 187); player->ADD_GOSSIP_ITEM(1, "Sapphire Spellthread", GOSSIP_SENDER_MAIN, 188); player->ADD_GOSSIP_ITEM(1, "Dragonscale Leg Armor", GOSSIP_SENDER_MAIN, 189); player->ADD_GOSSIP_ITEM(1, "Wyrmscale Leg Armor", GOSSIP_SENDER_MAIN, 190); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100011, creature->GetGUID()); return true; break; case 11: //Enchant feet player->ADD_GOSSIP_ITEM(1, "Greater Assult", GOSSIP_SENDER_MAIN, 191); player->ADD_GOSSIP_ITEM(1, "Tuskars Vitliaty", GOSSIP_SENDER_MAIN, 192); player->ADD_GOSSIP_ITEM(1, "Superior Agility", GOSSIP_SENDER_MAIN, 193); player->ADD_GOSSIP_ITEM(1, "Greater Spirit", GOSSIP_SENDER_MAIN, 194); player->ADD_GOSSIP_ITEM(1, "Greater Vitality", GOSSIP_SENDER_MAIN, 195); player->ADD_GOSSIP_ITEM(1, "Icewalker", GOSSIP_SENDER_MAIN, 196); player->ADD_GOSSIP_ITEM(1, "Greater Fortitude", GOSSIP_SENDER_MAIN, 197); if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) == 450) { player->ADD_GOSSIP_ITEM(1, "Nitro Boots", GOSSIP_SENDER_MAIN, 198); player->ADD_GOSSIP_ITEM(1, "Hand-Mounted Pyro Rocket", GOSSIP_SENDER_MAIN, 199); player->ADD_GOSSIP_ITEM(1, "Hyperspeed Accedlerators", GOSSIP_SENDER_MAIN, 200); player->ADD_GOSSIP_ITEM(1, "Reticulated Armor Webbing", GOSSIP_SENDER_MAIN, 201); } player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100012, creature->GetGUID()); return true; break; case 12: //Enchant rings player->ADD_GOSSIP_ITEM(1, "Assult", GOSSIP_SENDER_MAIN, 202); player->ADD_GOSSIP_ITEM(1, "Greater Spell Power", GOSSIP_SENDER_MAIN, 203); player->ADD_GOSSIP_ITEM(1, "Stamina", GOSSIP_SENDER_MAIN, 204); player->ADD_GOSSIP_ITEM(1, "<-Back", GOSSIP_SENDER_MAIN, 300); player->PlayerTalkClass->SendGossipMenu(100013, creature->GetGUID()); return true; break; case 100: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_AGILITY_1H); player->PlayerTalkClass->SendCloseGossip(); break; case 101: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_SPIRIT); player->PlayerTalkClass->SendCloseGossip(); break; case 102: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_BLADE_WARD); player->PlayerTalkClass->SendCloseGossip(); break; case 103: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_BLOOD_DRAINING); player->PlayerTalkClass->SendCloseGossip(); break; case 104: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_BERSERKING); player->PlayerTalkClass->SendCloseGossip(); break; case 105: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_ACCURACY); player->PlayerTalkClass->SendCloseGossip(); break; case 106: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_BLACK_MAGIC); player->PlayerTalkClass->SendCloseGossip(); break; case 107: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_BATTLEMASTER); player->PlayerTalkClass->SendCloseGossip(); break; case 108: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_ICEBREAKER); player->PlayerTalkClass->SendCloseGossip(); break; case 109: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_LIFEWARD); player->PlayerTalkClass->SendCloseGossip(); break; case 110: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_TITANGUARD); player->PlayerTalkClass->SendCloseGossip(); break; case 111: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_POTENCY); player->PlayerTalkClass->SendCloseGossip(); break; case 112: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_MIGHTY_SPELL_POWER); player->PlayerTalkClass->SendCloseGossip(); break; case 113: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_2WEP_MONGOOSE); player->PlayerTalkClass->SendCloseGossip(); break; case 114: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_WEP_EXECUTIONER); player->PlayerTalkClass->SendCloseGossip(); break; case 115: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_2WEP_GREATER_SPELL_POWER); player->PlayerTalkClass->SendCloseGossip(); break; case 116: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_2WEP_AGILITY); player->PlayerTalkClass->SendCloseGossip(); break; case 117: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND), ENCHANT_2WEP_MASSACRE); player->PlayerTalkClass->SendCloseGossip(); break; case 118: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_DEFENSE); player->PlayerTalkClass->SendCloseGossip(); break; case 119: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_INTELLECT); player->PlayerTalkClass->SendCloseGossip(); break; case 120: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_RESILIENCE); player->PlayerTalkClass->SendCloseGossip(); break; case 121: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_TITANIUM_PLATING); player->PlayerTalkClass->SendCloseGossip(); break; case 122: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_STAMINA); player->PlayerTalkClass->SendCloseGossip(); break; case 123: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND), ENCHANT_SHIELD_TOUGHSHIELD); player->PlayerTalkClass->SendCloseGossip(); break; case 124: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_BLISSFUL_MENDING); player->PlayerTalkClass->SendCloseGossip(); break; case 125: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_BURNING_MYSTERIES); player->PlayerTalkClass->SendCloseGossip(); break; case 126: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_DOMINANCE); player->PlayerTalkClass->SendCloseGossip(); break; case 127: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_SAVAGE_GLADIATOR); player->PlayerTalkClass->SendCloseGossip(); break; case 128: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_STALWART_PROTECTOR); player->PlayerTalkClass->SendCloseGossip(); break; case 129: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_TORMENT); player->PlayerTalkClass->SendCloseGossip(); break; case 130: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_TRIUMPH); player->PlayerTalkClass->SendCloseGossip(); break; case 131: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_ECLIPSED_MOON); player->PlayerTalkClass->SendCloseGossip(); break; case 132: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_FLAME_SOUL); player->PlayerTalkClass->SendCloseGossip(); break; case 133: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_FLEEING_SHADOW); player->PlayerTalkClass->SendCloseGossip(); break; case 134: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_FROSTY_SOUL); player->PlayerTalkClass->SendCloseGossip(); break; case 135: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD), ENCHANT_HEAD_TOXIC_WARDING); player->PlayerTalkClass->SendCloseGossip(); break; case 136: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_MASTERS_AXE); player->PlayerTalkClass->SendCloseGossip(); break; case 137: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_MASTERS_CRAG); player->PlayerTalkClass->SendCloseGossip(); break; case 138: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_MASTERS_PINNACLE); player->PlayerTalkClass->SendCloseGossip(); break; case 139: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_MASTERS_STORM); player->PlayerTalkClass->SendCloseGossip(); break; case 140: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_GREATER_AXE); player->PlayerTalkClass->SendCloseGossip(); break; case 141: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_GREATER_CRAG); player->PlayerTalkClass->SendCloseGossip(); break; case 142: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_GREATER_GLADIATOR); player->PlayerTalkClass->SendCloseGossip(); break; case 143: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_GREATER_PINNACLE); player->PlayerTalkClass->SendCloseGossip(); break; case 144: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_GREATER_STORM); player->PlayerTalkClass->SendCloseGossip(); break; case 145: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_DOMINANCE); player->PlayerTalkClass->SendCloseGossip(); break; case 146: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS), ENCHANT_SHOULDER_TRIUMPH); player->PlayerTalkClass->SendCloseGossip(); break; case 147: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE); player->PlayerTalkClass->SendCloseGossip(); break; case 148: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_SHADOW_ARMOR); player->PlayerTalkClass->SendCloseGossip(); break; case 149: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_DARKGLOW_EMBROIDERY); player->PlayerTalkClass->SendCloseGossip(); break; case 150: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY); player->PlayerTalkClass->SendCloseGossip(); break; case 151: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY); player->PlayerTalkClass->SendCloseGossip(); break; case 152: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_WISDOM); player->PlayerTalkClass->SendCloseGossip(); break; case 153: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_TITANWEAVE); player->PlayerTalkClass->SendCloseGossip(); break; case 154: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_SPELL_PIERCING); player->PlayerTalkClass->SendCloseGossip(); break; case 155: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_MIGHTY_ARMOR); player->PlayerTalkClass->SendCloseGossip(); break; case 156: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_MAJOR_AGILITY); player->PlayerTalkClass->SendCloseGossip(); break; case 157: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK), ENCHANT_CLOAK_GREATER_SPEED); player->PlayerTalkClass->SendCloseGossip(); break; case 158: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST), ENCHANT_CHEST_POWERFUL_STATS); player->PlayerTalkClass->SendCloseGossip(); break; case 159: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST), ENCHANT_CHEST_SUPER_HEALTH); player->PlayerTalkClass->SendCloseGossip(); break; case 160: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST), ENCHANT_CHEST_GREATER_MAINA_REST); player->PlayerTalkClass->SendCloseGossip(); break; case 161: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST), ENCHANT_CHEST_EXCEPTIONAL_RESIL); player->PlayerTalkClass->SendCloseGossip(); break; case 162: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST), ENCHANT_CHEST_GREATER_DEFENSE); player->PlayerTalkClass->SendCloseGossip(); break; case 163: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_MAJOR_STAMINA); player->PlayerTalkClass->SendCloseGossip(); break; case 164: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_SUPERIOR_SP); player->PlayerTalkClass->SendCloseGossip(); break; case 165: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_GREATER_ASSUALT); player->PlayerTalkClass->SendCloseGossip(); break; case 166: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_MAJOR_SPIRT); player->PlayerTalkClass->SendCloseGossip(); break; case 167: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_EXPERTISE); player->PlayerTalkClass->SendCloseGossip(); break; case 168: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_GREATER_STATS); player->PlayerTalkClass->SendCloseGossip(); break; case 169: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_INTELLECT); player->PlayerTalkClass->SendCloseGossip(); break; case 170: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_ARCANE); player->PlayerTalkClass->SendCloseGossip(); break; case 171: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_FIRE); player->PlayerTalkClass->SendCloseGossip(); break; case 172: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_FROST); player->PlayerTalkClass->SendCloseGossip(); break; case 173: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_NATURE); player->PlayerTalkClass->SendCloseGossip(); break; case 174: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_SHADOW); player->PlayerTalkClass->SendCloseGossip(); break; case 175: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_ATTACK); player->PlayerTalkClass->SendCloseGossip(); break; case 176: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_STAMINA); player->PlayerTalkClass->SendCloseGossip(); break; case 177: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS), ENCHANT_BRACERS_FURL_SPELLPOWER); player->PlayerTalkClass->SendCloseGossip(); break; case 178: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_GREATER_BLASTING); player->PlayerTalkClass->SendCloseGossip(); break; case 179: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_ARMSMAN); player->PlayerTalkClass->SendCloseGossip(); break; case 180: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_CRUSHER); player->PlayerTalkClass->SendCloseGossip(); break; case 181: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_AGILITY); player->PlayerTalkClass->SendCloseGossip(); break; case 182: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_PRECISION); player->PlayerTalkClass->SendCloseGossip(); break; case 183: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_EXPERTISE); player->PlayerTalkClass->SendCloseGossip(); break; case 184: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_EARTHEN); player->PlayerTalkClass->SendCloseGossip(); break; case 185: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_FROSTHIDE); player->PlayerTalkClass->SendCloseGossip(); break; case 186: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_ICESCALE); player->PlayerTalkClass->SendCloseGossip(); break; case 187: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_BRILLIANT_SPELLTHREAD); player->PlayerTalkClass->SendCloseGossip(); break; case 188: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_SAPPHIRE_SPELLTHREAD); player->PlayerTalkClass->SendCloseGossip(); break; case 189: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_DRAGONSCALE); player->PlayerTalkClass->SendCloseGossip(); break; case 190: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS), ENCHANT_LEG_WYRMSCALE); player->PlayerTalkClass->SendCloseGossip(); break; case 191: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_GREATER_ASSULT); player->PlayerTalkClass->SendCloseGossip(); break; case 192: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_TUSKARS_VITLIATY); player->PlayerTalkClass->SendCloseGossip(); break; case 193: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_SUPERIOR_AGILITY); player->PlayerTalkClass->SendCloseGossip(); break; case 194: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_GREATER_SPIRIT); player->PlayerTalkClass->SendCloseGossip(); break; case 195: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_GREATER_VITALITY); player->PlayerTalkClass->SendCloseGossip(); break; case 196: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_ICEWALKER); player->PlayerTalkClass->SendCloseGossip(); break; case 197: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_GREATER_FORTITUDE); player->PlayerTalkClass->SendCloseGossip(); break; case 198: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_NITRO_BOOTS); player->PlayerTalkClass->SendCloseGossip(); break; case 199: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_PYRO_ROCKET); player->PlayerTalkClass->SendCloseGossip(); break; case 200: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_HYPERSPEED); player->PlayerTalkClass->SendCloseGossip(); break; case 201: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET), ENCHANT_BOOTS_ARMOR_WEBBING); player->PlayerTalkClass->SendCloseGossip(); break; case 202: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER1), ENCHANT_RING_ASSULT); Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2), ENCHANT_RING_ASSULT); player->PlayerTalkClass->SendCloseGossip(); break; case 203: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER1), ENCHANT_RING_GREATER_SP); Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2), ENCHANT_RING_GREATER_SP); player->PlayerTalkClass->SendCloseGossip(); break; case 204: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER1), ENCHANT_RING_STAMINA); Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2), ENCHANT_RING_STAMINA); player->PlayerTalkClass->SendCloseGossip(); break; case 205: Enchant(player, player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS), ENCHANT_GLOVES_SP); player->PlayerTalkClass->SendCloseGossip(); break; case 300: { player->ADD_GOSSIP_ITEM(1, "[Welcome to Enchanting NPC!]", GOSSIP_SENDER_MAIN, 0); player->ADD_GOSSIP_ITEM(1, "[Enchant Weapon]", GOSSIP_SENDER_MAIN, 1); player->ADD_GOSSIP_ITEM(1, "[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, 2); player->ADD_GOSSIP_ITEM(1, "[Enchant Shield]", GOSSIP_SENDER_MAIN, 3); player->ADD_GOSSIP_ITEM(1, "[Enchant Head]", GOSSIP_SENDER_MAIN, 4); player->ADD_GOSSIP_ITEM(1, "[Enchant Shoulders]", GOSSIP_SENDER_MAIN, 5); player->ADD_GOSSIP_ITEM(1, "[Enchant Cloak]", GOSSIP_SENDER_MAIN, 6); player->ADD_GOSSIP_ITEM(1, "[Enchant Chest]", GOSSIP_SENDER_MAIN, 7); player->ADD_GOSSIP_ITEM(1, "[Enchant Bracers]", GOSSIP_SENDER_MAIN, 8); player->ADD_GOSSIP_ITEM(1, "[Enchant Gloves]", GOSSIP_SENDER_MAIN, 9); player->ADD_GOSSIP_ITEM(1, "[Enchant Legs]", GOSSIP_SENDER_MAIN, 10); player->ADD_GOSSIP_ITEM(1, "[Enchant Feet]", GOSSIP_SENDER_MAIN, 11); if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) == 450) player->ADD_GOSSIP_ITEM(1, "[Enchant Rings]", GOSSIP_SENDER_MAIN, 12); player->PlayerTalkClass->SendGossipMenu(100001, creature->GetGUID()); return true; break; } } return true; } }; void AddSC_npc_enchantment() { new npc_enchantment(); }