#include "ScriptPCH.h" class player_assistant : public CreatureScript { public: player_assistant() : CreatureScript("player_assistant") { } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pPlayer->isInCombat()) { pPlayer->GetSession()->SendNotification("You are in combat"); return false; } pPlayer->GetSession()->SendNotification("Welcome to the Player Assistant"); pPlayer->ADD_GOSSIP_ITEM(5, "Give me Soul Shards", GOSSIP_SENDER_MAIN, 1); pPlayer->ADD_GOSSIP_ITEM(5, "Give me some Refreshments", GOSSIP_SENDER_MAIN, 2); pPlayer->ADD_GOSSIP_ITEM(5, "Give me a Mana Gem", GOSSIP_SENDER_MAIN, 3); pPlayer->ADD_GOSSIP_ITEM(5, "Reset my talent points", GOSSIP_SENDER_MAIN, 4); pPlayer->ADD_GOSSIP_ITEM(5, "Reset my Mount's and Spells ", GOSSIP_SENDER_MAIN, 5); pPlayer->ADD_GOSSIP_ITEM(5, "Reset my honor", GOSSIP_SENDER_MAIN, 6); pPlayer->ADD_GOSSIP_ITEM(5, "Reset my gold", GOSSIP_SENDER_MAIN, 7); pPlayer->ADD_GOSSIP_ITEM(5, "Heal me please", GOSSIP_SENDER_MAIN, 8); pPlayer->ADD_GOSSIP_ITEM(7, "Close", GOSSIP_SENDER_MAIN, 9); pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); return true; } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case 1: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,24827,false); pPlayer->MonsterWhisper("Soul Shard Created.", pPlayer->GetGUID()); }break; case 2: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,42956,false); pPlayer->MonsterWhisper("Refreshments Created.", pPlayer->GetGUID()); }break; case 3: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CastSpell(pPlayer,42985,false);; pPlayer->MonsterWhisper("Mana Gem Created.", pPlayer->GetGUID()); }break; case 4: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->resetTalents(true); pCreature->MonsterWhisper("Your talents has been reset.", pPlayer->GetGUID()); }break; case 5: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->resetSpells(false); pCreature->MonsterWhisper("Your spells has been reset.", pPlayer->GetGUID()); }break; case 6: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->SetHonorPoints(0); pCreature->MonsterWhisper("Your honor has been reset.", pPlayer->GetGUID()); }break; case 7: { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->SetMoney(0); pCreature->MonsterWhisper("Your gold has been reset.", pPlayer->GetGUID()); }break; case 8: { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer,38588,false); pCreature->MonsterWhisper("You have been healed.", pPlayer->GetGUID()); }break; case 9: { pPlayer->CLOSE_GOSSIP_MENU(); return true; }break; } pPlayer->CLOSE_GOSSIP_MENU(); return true; } }; void AddSC_player_assistant() { new player_assistant(); }