#include "ScriptPCH.h" enum Enchants { ENCHANT_WEP_BLADE_WARD = 3869, ENCHANT_WEP_BLOOD_DRAINING = 3870, ENCHANT_WEP_BERSERKING = 3789, ENCHANT_WEP_ACCURACY = 3788, ENCHANT_WEP_AGILITY_1H = 1103, ENCHANT_WEP_AGILITY_2H = 2670, ENCHANT_WEP_SPIRIT = 3844, ENCHANT_WEP_BATTLEMASTER = 2675, ENCHANT_WEP_BLACK_MAGIC = 3790, ENCHANT_WEP_ICEBREAKER = 3239, ENCHANT_WEP_LIFEWARD = 3241, ENCHANT_WEP_MIGHTY_SPELL_POWER = 3834, // One-hand ENCHANT_WEP_GREATER_SPELL_POWER = 3854, // Two-hand (staff) ENCHANT_WEP_MONGOOSE = 2673, ENCHANT_WEP_EXECUTIONER = 3225, ENCHANT_WEP_POTENCY = 3833, ENCHANT_WEP_TITANGUARD = 3851, ENCHANT_WEP_MASSACRE = 3827, ENCHANT_WEP_CINDERGLACIER = 3369, ENCHANT_WEP_LICHBANE = 3366, ENCHANT_WEP_RAZORICE = 3370, ENCHANT_WEP_SPELLBREAKING = 3595, ENCHANT_WEP_SPELLSHATTERING = 3367, ENCHANT_WEP_SWORDBREAKING = 3594, ENCHANT_WEP_SWORDSHATTERING = 3365, ENCHANT_WEP_FALLEN_CRUSADER = 3368, ENCHANT_WEP_NERUBIAN_CARAPACE = 3883, ENCHANT_WEP_STONESKIN_GARGOYLE = 3847, ENCHANT_WEP_TITANIUM_CHAIN = 3731, ENCHANT_SHIELD_DEFENSE = 1952, ENCHANT_SHIELD_INTELLECT = 1128, ENCHANT_SHIELD_MAJOR_STAMINA = 1071, ENCHANT_SHIELD_RESILIENCE = 3229, ENCHANT_SHIELD_TITANIUM_PLATING = 3849, ENCHANT_SHIELD_TITANIUM_SPIKE = 3748, ENCHANT_HEAD_BLISSFUL_MENDING = 3819, ENCHANT_HEAD_BURNING_MYSTERIES = 3820, ENCHANT_HEAD_DOMINANCE = 3796, ENCHANT_HEAD_SAVAGE_GLADIATOR = 3842, ENCHANT_HEAD_STALWART_PROTECTOR = 3818, ENCHANT_HEAD_TORMENT = 3817, ENCHANT_HEAD_TRIUMPH = 3795, ENCHANT_SHOULDER_MASTERS_AXE = 3835, ENCHANT_SHOULDER_MASTERS_CRAG = 3836, ENCHANT_SHOULDER_MASTERS_PINNACLE = 3837, ENCHANT_SHOULDER_MASTERS_STORM = 3838, ENCHANT_SHOULDER_GREATER_AXE = 3808, ENCHANT_SHOULDER_GREATER_CRAG = 3809, ENCHANT_SHOULDER_GREATER_GLADIATOR = 3852, ENCHANT_SHOULDER_GREATER_PINNACLE = 3811, ENCHANT_SHOULDER_GREATER_STORM = 3810, ENCHANT_SHOULDER_DOMINANCE = 3794, ENCHANT_SHOULDER_TRIUMPH = 3793, ENCHANT_CLOAK_DARKGLOW_EMBROIDERY = 3728, ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY = 3730, ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY = 3722, ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY = 3605, ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE = 3859, ENCHANT_CLOAK_WISDOM = 3296, ENCHANT_CLOAK_TITANWEAVE = 1951, ENCHANT_CLOAK_SPELL_PIERCING = 3243, ENCHANT_CLOAK_SHADOW_ARMOR = 3256, ENCHANT_CLOAK_MIGHTY_ARMOR = 3294, ENCHANT_CLOAK_MAJOR_AGILITY = 1099, ENCHANT_CLOAK_GREATER_SPEED = 3831, ENCHANT_CHEST_EXCEPTIONAL_MANA = 3233, ENCHANT_CHEST_GREATER_MANA_RESTO = 3533, ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE= 3245, ENCHANT_CHEST_SUPER_HEALTH = 3297, ENCHANT_CHEST_ALL_STATS = 3832, ENCHANT_BRACER_GREATER_ASSAULT = 3845, ENCHANT_BRACER_EXCEPTIONAL_INTELLECT= 3458, ENCHANT_BRACER_MAJOR_SPIRIT = 1147, ENCHANT_BRACER_EXPERTISE = 3231, ENCHANT_BRACER_GREATER_STATS = 2661, ENCHANT_BRACER_SUPERIOR_SPELLPOWER = 2332, ENCHANT_BRACER_MAJOR_STAMINA = 3850, ENCHANT_BRACER_FUR_LINING_AP = 3756, ENCHANT_BRACER_FUR_LINING_STAMINA = 3757, ENCHANT_BRACER_FUR_LINING_SP = 3758, ENCHANT_BRACER_ARCANE_RESIST = 3763, ENCHANT_BRACER_NATURE_RESIST = 3762, ENCHANT_BRACER_SHADOW_RESIST = 3761, ENCHANT_BRACER_FROST_RESIST = 3760, ENCHANT_BRACER_FIRE_RESIST = 3759, ENCHANT_BRACER_SOCKET_BRACER = 3717, ENCHANT_GLOVES_CRUSHER = 1603, // EXTREMELY ugly hack for duplicate enchants ENCHANT_GLOVES_EXPERTISE = -3231, ENCHANT_GLOVES_PRECISION = 3234, ENCHANT_GLOVES_GREATER_ASSAULT = 1603, ENCHANT_GLOVES_MAJOR_AGILITY = 1097, ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER = 2330, ENCHANT_GLOVES_ARMSMAN = 3253, ENCHANT_GLOVES_SOCKET_GLOVES = 3723, ENCHANT_GLOVES_PYROROCKET = 3603, ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS = 3604, ENCHANT_BELT_ETERNAL_BELT_BUCKLE = 3729, ENCHANT_BELT_FRAG_BELT = 3601, ENCHANT_LEGS_FROSTHIDE_ARMOR = 3822, ENCHANT_LEGS_ICESCALE_ARMOR = 3823, ENCHANT_LEGS_EARTHEN_ARMOR = 3853, ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD = 3873, ENCHANT_LEGS_BRILLIANT_SPELLTHREAD = 3872, ENCHANT_BOOTS_TUSKARRS_VITALITY = 3232, ENCHANT_BOOTS_ICEWALKER = 2599, ENCHANT_BOOTS_GREATER_ASSAULT = 1597, ENCHANT_BOOTS_GREATER_SPIRIT = 528, ENCHANT_BOOTS_GREATER_FORTITUDE = 3259, ENCHANT_BOOTS_SUPERIOR_AGILITY = 983, ENCHANT_BOOTS_NITRO_BOOSTS = 3606, ENCHANT_RING_STAMINA = 3791, ENCHANT_RING_GREATER_SPELLPOWER = 3840, ENCHANT_RING_ASSAULT = 3839, ENCHANT_RANGED_HEARTSEEKER_SCOPE = 3608, ENCHANT_RANGED_SUN_SCOPE = 3607 }; Item* PlayerAddItem(Player* player, uint32 item_id) { uint8 count = 1; uint32 noSpaceForCount = 0; ItemPosCountVec dest; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item_id, count, &noSpaceForCount); if (msg != EQUIP_ERR_OK) count -= noSpaceForCount; Item* item = player->StoreNewItem(dest, item_id, true, Item::GenerateItemRandomPropertyId(item_id)); if (noSpaceForCount > 0) { player->GetSession()->SendNotification("Please make room in your " "inventory first."); return NULL; } return item; } void EnchantWithItem(Player* player, uint32 item_id, Item* target) { Item* item = PlayerAddItem(player, item_id); SpellCastTargets* targets = new SpellCastTargets(); targets->SetItemTarget(target); player->CastItemUseSpell(item, *targets, 1, 0); } void EnchantWithSpell(Player* player, uint32 spell_id, Item* item) { SpellCastTargets* targets = new SpellCastTargets(); targets->SetItemTarget(item); player->CastSpell(*targets, sSpellMgr->GetSpellInfo(spell_id), NULL, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST); } void Enchant(Player* player, Creature* creature, Item* item, uint32 enchantid) { if (!item) { player->GetSession()->SendNotification("Please equip an item first."); return; } uint32 item_id = 0; switch (enchantid) { case ENCHANT_WEP_GREATER_SPELL_POWER: case ENCHANT_WEP_AGILITY_2H: case ENCHANT_WEP_MASSACRE: if (item->GetTemplate()->InventoryType != INVTYPE_2HWEAPON) { creature->MonsterWhisper("That isn't a two-handed weapon", player->GetGUID()); return; } break; case ENCHANT_SHIELD_DEFENSE: case ENCHANT_SHIELD_INTELLECT: case ENCHANT_SHIELD_MAJOR_STAMINA: case ENCHANT_SHIELD_RESILIENCE: case ENCHANT_SHIELD_TITANIUM_PLATING: case ENCHANT_SHIELD_TITANIUM_SPIKE: if (item->GetTemplate()->InventoryType != INVTYPE_SHIELD) { creature->MonsterWhisper("That isn't a shield", player->GetGUID()); return; } break; case ENCHANT_RANGED_HEARTSEEKER_SCOPE: case ENCHANT_RANGED_SUN_SCOPE: if (item->GetTemplate()->InventoryType != INVTYPE_RANGED && item->GetTemplate()->InventoryType != INVTYPE_RANGEDRIGHT) { creature->MonsterWhisper("That isn't a ranged weapon", player->GetGUID()); return; } break; default: break; } player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false); item->ClearEnchantment(PERM_ENCHANTMENT_SLOT); item->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0); player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true); switch (enchantid) { case ENCHANT_BELT_ETERNAL_BELT_BUCKLE: EnchantWithItem(player, 41611, item); break; case ENCHANT_BRACER_SOCKET_BRACER: PlayerAddItem(player, 5956); // Blacksmith hammer EnchantWithSpell(player, 55628, item); player->DestroyItemCount(5956, -1, true, false); break; case ENCHANT_GLOVES_SOCKET_GLOVES: PlayerAddItem(player, 5956); // Blacksmith hammer EnchantWithSpell(player, 55641, item); player->DestroyItemCount(5956, -1, true, false); break; } const char* item_name = item->GetTemplate()->Name1.c_str(); char* message; player->GetSession()->SendNotification("|cff0000FF%s |cffFF0000succesfully enchanted!", item->GetTemplate()->Name1.c_str()); } class npc_enchantment : public CreatureScript { public: npc_enchantment() : CreatureScript("npc_enchantment") { } int selected_enchant; bool OnGossipHello(Player* player, Creature* creature) { ShowMainMenu(player, creature); return true; } void ShowMainMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_Staff_109:24|t|r[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Ranged Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Ability_Warrior_ShieldWall:24|t|r[Enchant Shield]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Head_Gnome_01:24|t|r[Enchant Head]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_SHOULDER_97:24|t|r[Enchant Shoulders]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Item_icecrowncloak:24|t|r[Enchant Cloak]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothChest:24|t|r[Enchant Chest]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_MailBracer:24|t|r[Enchant Bracers]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_PlateGloves:24|t|r[Enchant Gloves]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Belt_28:24|t|r[Eternal Belt Buckle]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothPants:24|t|r[Enchant Legs]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_LeatherBoots:24|t|r[Enchant Feet]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchant Rings", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void Show1HWeaponMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); if (player->getClass() == CLASS_DEATH_KNIGHT) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN, ENCHANT_WEP_CINDERGLACIER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN, ENCHANT_WEP_LICHBANE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN, ENCHANT_WEP_RAZORICE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellbreaking", GOSSIP_SENDER_MAIN, ENCHANT_WEP_SPELLBREAKING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordbreaking", GOSSIP_SENDER_MAIN, ENCHANT_WEP_SWORDBREAKING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN, ENCHANT_WEP_FALLEN_CRUSADER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Nerubian Carapace", GOSSIP_SENDER_MAIN, ENCHANT_WEP_NERUBIAN_CARAPACE); } if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blade Ward", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BLADE_WARD); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blood Draining", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BLOOD_DRAINING); } player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Accuracy -- 25 Hit + 25 Crit", GOSSIP_SENDER_MAIN, ENCHANT_WEP_ACCURACY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Black Magic -- 250 Spell Haste Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BLACK_MAGIC); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Battlemaster -- Chance of heal on hit", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BATTLEMASTER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BERSERKING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Agility -- 26 Agility", GOSSIP_SENDER_MAIN, ENCHANT_WEP_AGILITY_1H); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spirit -- 45 Spirit", GOSSIP_SENDER_MAIN, ENCHANT_WEP_SPIRIT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_EXECUTIONER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icebreaker -- Fire damage on hit", GOSSIP_SENDER_MAIN, ENCHANT_WEP_ICEBREAKER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lifeward -- Chance of heal on hit", GOSSIP_SENDER_MAIN, ENCHANT_WEP_LIFEWARD); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Spellpower -- 63 Spell Power", GOSSIP_SENDER_MAIN, ENCHANT_WEP_MIGHTY_SPELL_POWER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose -- 120 Agility Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_MONGOOSE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Potency -- 65 Attack Power", GOSSIP_SENDER_MAIN, ENCHANT_WEP_POTENCY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanguard -- 50 Stamina", GOSSIP_SENDER_MAIN, ENCHANT_WEP_TITANGUARD); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Weapon Chain -- Less Disarm Time", GOSSIP_SENDER_MAIN, ENCHANT_WEP_TITANIUM_CHAIN); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void Show2HWeaponMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); if (player->getClass() == CLASS_DEATH_KNIGHT) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN, ENCHANT_WEP_CINDERGLACIER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN, ENCHANT_WEP_LICHBANE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN, ENCHANT_WEP_RAZORICE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellshattering", GOSSIP_SENDER_MAIN, ENCHANT_WEP_SPELLSHATTERING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordshattering", GOSSIP_SENDER_MAIN, ENCHANT_WEP_SWORDSHATTERING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN, ENCHANT_WEP_FALLEN_CRUSADER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Stoneskin Gargoyle", GOSSIP_SENDER_MAIN, ENCHANT_WEP_STONESKIN_GARGOYLE); } player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_BERSERKING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_EXECUTIONER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower -- 81 Spell Power", GOSSIP_SENDER_MAIN, ENCHANT_WEP_GREATER_SPELL_POWER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 35 Agility", GOSSIP_SENDER_MAIN, ENCHANT_WEP_AGILITY_2H); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Massacre -- 110 Attack Power", GOSSIP_SENDER_MAIN, ENCHANT_WEP_MASSACRE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose --120 Agility Proc", GOSSIP_SENDER_MAIN, ENCHANT_WEP_MONGOOSE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowShieldMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Defense -- 20 Defense", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_DEFENSE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Intellect -- 25 Intellect", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_INTELLECT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 18 Stamina", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_MAJOR_STAMINA); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Resilience -- 12 Resilience", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_RESILIENCE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Plating -- 36 Block", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_TITANIUM_PLATING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Shield Spike -- 81 Block + 50% less Disarm", GOSSIP_SENDER_MAIN, ENCHANT_SHIELD_TITANIUM_SPIKE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowHeadMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Blissful Mending -- 30 Spell Power + 10 Mp5", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_BLISSFUL_MENDING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Burning Mysteries -- 25 Fire Resist + 30 Stam", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_BURNING_MYSTERIES); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Dominance -- 30 Spell Power + 20 Crit", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_DOMINANCE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Savage Gladiator -- 30 Stamina + 25 Resil", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_SAVAGE_GLADIATOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Stalwart Protector -- 37 Stamina + Defense", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_STALWART_PROTECTOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Torment -- 29 Spell Power + 20 Resil", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_TORMENT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Triumph -- 50 Attack Power + 20 Resil", GOSSIP_SENDER_MAIN, ENCHANT_HEAD_TRIUMPH); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowShouldersMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); if (player->HasSkill(SKILL_INSCRIPTION) && player->GetSkillValue(SKILL_INSCRIPTION) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Axe", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_MASTERS_AXE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Crag", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_MASTERS_CRAG); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Pinnacle", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_MASTERS_PINNACLE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Storm", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_MASTERS_STORM); } player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Axe -- 40 Attack Power + 15 Crit", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_GREATER_AXE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Crag -- 24 Spell Power + 8 Mp5", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_GREATER_CRAG); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Pinnacle -- 30 Stamina + 15 Resil", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_GREATER_PINNACLE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Gladiator -- 20 Dodge + 15 Defense", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_GREATER_GLADIATOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Storm -- 24 Spell Power + 15 Crit", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_GREATER_STORM); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Dominance -- 23 Spell Power + 15 Resil", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_DOMINANCE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Triumph -- 40 Attack Power + 15 Resil", GOSSIP_SENDER_MAIN, ENCHANT_SHOULDER_TRIUMPH); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowCloakMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Springy Arachnoweave", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Flexweave Underlay", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY); } if (player->getClass() == CLASS_ROGUE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Shadow Armor", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_SHADOW_ARMOR); if (player->HasSkill(SKILL_TAILORING) && player->GetSkillValue(SKILL_TAILORING) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Darkglow Embroidery", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_DARKGLOW_EMBROIDERY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lightweave Embroidery", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Swordguard Embroidery", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY); } player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Wisdom -- 10 Spirit +2% reduce threat", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_WISDOM); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanweave -- 16 Defense", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_TITANWEAVE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Spell Piercing -- 35 Spell Pen", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_SPELL_PIERCING); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Armor -- 225 Armor", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_MIGHTY_ARMOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 22 Agility", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_MAJOR_AGILITY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Speed -- 23 Haste", GOSSIP_SENDER_MAIN, ENCHANT_CLOAK_GREATER_SPEED); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowChestMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Mana -- 150 Mana", GOSSIP_SENDER_MAIN, ENCHANT_CHEST_EXCEPTIONAL_MANA); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Mana Restoration -- 10 Mp5", GOSSIP_SENDER_MAIN, ENCHANT_CHEST_GREATER_MANA_RESTO); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Resilience -- 20 Resilience", GOSSIP_SENDER_MAIN, ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Super Health -- 225 Health", GOSSIP_SENDER_MAIN, ENCHANT_CHEST_SUPER_HEALTH); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "10 of all stats", GOSSIP_SENDER_MAIN, ENCHANT_CHEST_ALL_STATS); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowBracerMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 50 Attack Power", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_GREATER_ASSAULT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Intellect -- 16 Intellect", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_EXCEPTIONAL_INTELLECT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_MAJOR_SPIRIT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_EXPERTISE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Stats -- 6 all stats", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_GREATER_STATS); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Spellpower -- 30 Spell Power", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_SUPERIOR_SPELLPOWER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 40 Stamina", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_MAJOR_STAMINA); if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetSkillValue(SKILL_LEATHERWORKING) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Attack Power", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_FUR_LINING_AP); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Stamina", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_FUR_LINING_STAMINA); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Spell Power", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_FUR_LINING_SP); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Arcane Resist", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_ARCANE_RESIST); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Nature Resist", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_NATURE_RESIST); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Shadow Resist", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_SHADOW_RESIST); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Frost Resist", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_FROST_RESIST); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Fire Resist", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_FIRE_RESIST); } if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Bracer", GOSSIP_SENDER_MAIN, ENCHANT_BRACER_SOCKET_BRACER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowGlovesMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Armsman -- 2% Threat 10 Parry", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_ARMSMAN); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spellpower -- 23 Spell Power", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_EXPERTISE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 44 Attack Power", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_CRUSHER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 20 Agility", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_MAJOR_AGILITY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Precision -- 20 Hit Rating", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_PRECISION); if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Gloves", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_SOCKET_GLOVES); if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hand-Mounted Pyro Rocket", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_PYROROCKET); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hyperspeed Accelerators", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS); } player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowBeltMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Eternal Belt Buckle", GOSSIP_SENDER_MAIN, ENCHANT_BELT_ETERNAL_BELT_BUCKLE); if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frag Belt", GOSSIP_SENDER_MAIN, ENCHANT_BELT_FRAG_BELT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowLegsMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frosthide Leg Armor -- 55 Stam 22 Agil", GOSSIP_SENDER_MAIN, ENCHANT_LEGS_FROSTHIDE_ARMOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icescale Leg Armor -- 75 AP 22 Crit", GOSSIP_SENDER_MAIN, ENCHANT_LEGS_ICESCALE_ARMOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Earthen Leg Armor -- 40 Resil 28 Stam", GOSSIP_SENDER_MAIN, ENCHANT_LEGS_EARTHEN_ARMOR); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sapphire Spellthread -- 50 SP 30 Stam", GOSSIP_SENDER_MAIN, ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Brilliant Spellthread -- 50 SP 22 Spirit", GOSSIP_SENDER_MAIN, ENCHANT_LEGS_BRILLIANT_SPELLTHREAD); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowBootsMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icewalker -- 12 Hit + 12 Crit", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_ICEWALKER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 32 Assult", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_GREATER_ASSAULT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Fortitude -- 22 Stamins", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_GREATER_FORTITUDE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_GREATER_SPIRIT); if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Nitro Boosts", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_NITRO_BOOSTS); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Agility -- 16 Agility", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_SUPERIOR_AGILITY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tuskarr's Vitality -- 15 Stam + Speed Increase", GOSSIP_SENDER_MAIN, ENCHANT_BOOTS_TUSKARRS_VITALITY); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowRingsMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Assault", GOSSIP_SENDER_MAIN, ENCHANT_RING_ASSAULT); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower", GOSSIP_SENDER_MAIN, ENCHANT_RING_GREATER_SPELLPOWER); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Stamina", GOSSIP_SENDER_MAIN, ENCHANT_RING_STAMINA); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } void ShowRangedMenu(Player* player, Creature* creature) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Heartseeker Scope", GOSSIP_SENDER_MAIN, ENCHANT_RANGED_HEARTSEEKER_SCOPE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sun Scope", GOSSIP_SENDER_MAIN, ENCHANT_RANGED_SUN_SCOPE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { int slot = -1; bool check_adjacent_slot = true; switch (action) { case -1: // Back ShowMainMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 1: Show1HWeaponMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 2: Show2HWeaponMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 3: ShowShieldMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 4: ShowHeadMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 5: ShowShouldersMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 6: ShowCloakMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 7: ShowChestMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 8: ShowBracerMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 9: ShowGlovesMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 10: ShowBeltMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 11: ShowLegsMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 12: ShowBootsMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 13: ShowRangedMenu(player, creature); break; case GOSSIP_ACTION_INFO_DEF + 14: ShowRingsMenu(player, creature); break; // 1H weapons case ENCHANT_WEP_BLADE_WARD: case ENCHANT_WEP_BLOOD_DRAINING: case ENCHANT_WEP_AGILITY_1H: case ENCHANT_WEP_SPIRIT: case ENCHANT_WEP_BERSERKING: case ENCHANT_WEP_ACCURACY: case ENCHANT_WEP_BLACK_MAGIC: case ENCHANT_WEP_BATTLEMASTER: case ENCHANT_WEP_ICEBREAKER: case ENCHANT_WEP_LIFEWARD: case ENCHANT_WEP_TITANGUARD: case ENCHANT_WEP_POTENCY: case ENCHANT_WEP_MONGOOSE: case ENCHANT_WEP_MIGHTY_SPELL_POWER: case ENCHANT_WEP_EXECUTIONER: case ENCHANT_WEP_TITANIUM_CHAIN: // 2H weapons // case ENCHANT_WEP_BERSERKING: // case ENCHANT_WEP_MONGOOSE: // case ENCHANT_WEP_EXECUTIONER: // case ENCHANT_WEP_TITANIUM_CHAIN: case ENCHANT_WEP_GREATER_SPELL_POWER: case ENCHANT_WEP_AGILITY_2H: case ENCHANT_WEP_MASSACRE: // Runeforging case ENCHANT_WEP_CINDERGLACIER: case ENCHANT_WEP_LICHBANE: case ENCHANT_WEP_RAZORICE: case ENCHANT_WEP_SPELLBREAKING: case ENCHANT_WEP_SPELLSHATTERING: case ENCHANT_WEP_SWORDBREAKING: case ENCHANT_WEP_SWORDSHATTERING: case ENCHANT_WEP_FALLEN_CRUSADER: case ENCHANT_WEP_NERUBIAN_CARAPACE: case ENCHANT_WEP_STONESKIN_GARGOYLE: slot = EQUIPMENT_SLOT_MAINHAND; break; // Shields case ENCHANT_SHIELD_DEFENSE: case ENCHANT_SHIELD_INTELLECT: case ENCHANT_SHIELD_RESILIENCE: case ENCHANT_SHIELD_TITANIUM_PLATING: case ENCHANT_SHIELD_MAJOR_STAMINA: case ENCHANT_SHIELD_TITANIUM_SPIKE: slot = EQUIPMENT_SLOT_OFFHAND; break; // Head case ENCHANT_HEAD_BLISSFUL_MENDING: case ENCHANT_HEAD_BURNING_MYSTERIES: case ENCHANT_HEAD_DOMINANCE: case ENCHANT_HEAD_SAVAGE_GLADIATOR: case ENCHANT_HEAD_STALWART_PROTECTOR: case ENCHANT_HEAD_TORMENT: case ENCHANT_HEAD_TRIUMPH: slot = EQUIPMENT_SLOT_HEAD; break; // Shoulders case ENCHANT_SHOULDER_MASTERS_AXE: case ENCHANT_SHOULDER_MASTERS_CRAG: case ENCHANT_SHOULDER_MASTERS_PINNACLE: case ENCHANT_SHOULDER_MASTERS_STORM: case ENCHANT_SHOULDER_GREATER_AXE: case ENCHANT_SHOULDER_GREATER_CRAG: case ENCHANT_SHOULDER_GREATER_GLADIATOR: case ENCHANT_SHOULDER_GREATER_PINNACLE: case ENCHANT_SHOULDER_GREATER_STORM: case ENCHANT_SHOULDER_DOMINANCE: case ENCHANT_SHOULDER_TRIUMPH: slot = EQUIPMENT_SLOT_SHOULDERS; break; // Cloak case ENCHANT_CLOAK_DARKGLOW_EMBROIDERY: case ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY: case ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY: case ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY: case ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE: case ENCHANT_CLOAK_WISDOM: case ENCHANT_CLOAK_TITANWEAVE: case ENCHANT_CLOAK_SPELL_PIERCING: case ENCHANT_CLOAK_SHADOW_ARMOR: case ENCHANT_CLOAK_MIGHTY_ARMOR: case ENCHANT_CLOAK_MAJOR_AGILITY: case ENCHANT_CLOAK_GREATER_SPEED: slot = EQUIPMENT_SLOT_BACK; break; // Chest case ENCHANT_CHEST_EXCEPTIONAL_MANA: case ENCHANT_CHEST_GREATER_MANA_RESTO: case ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE: case ENCHANT_CHEST_SUPER_HEALTH: case ENCHANT_CHEST_ALL_STATS: slot = EQUIPMENT_SLOT_CHEST; break; // Bracers case ENCHANT_BRACER_GREATER_ASSAULT: case ENCHANT_BRACER_EXCEPTIONAL_INTELLECT: case ENCHANT_BRACER_MAJOR_SPIRIT: case ENCHANT_BRACER_EXPERTISE: case ENCHANT_BRACER_GREATER_STATS: case ENCHANT_BRACER_SUPERIOR_SPELLPOWER: case ENCHANT_BRACER_MAJOR_STAMINA: case ENCHANT_BRACER_FUR_LINING_AP: case ENCHANT_BRACER_FUR_LINING_STAMINA: case ENCHANT_BRACER_FUR_LINING_SP: case ENCHANT_BRACER_ARCANE_RESIST: case ENCHANT_BRACER_NATURE_RESIST: case ENCHANT_BRACER_SHADOW_RESIST: case ENCHANT_BRACER_FROST_RESIST: case ENCHANT_BRACER_FIRE_RESIST: case ENCHANT_BRACER_SOCKET_BRACER: slot = EQUIPMENT_SLOT_WRISTS; break; // Gloves case ENCHANT_GLOVES_EXPERTISE: case ENCHANT_GLOVES_PRECISION: case ENCHANT_GLOVES_GREATER_ASSAULT: case ENCHANT_GLOVES_MAJOR_AGILITY: case ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER: case ENCHANT_GLOVES_ARMSMAN: case ENCHANT_GLOVES_SOCKET_GLOVES: case ENCHANT_GLOVES_PYROROCKET: case ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS: slot = EQUIPMENT_SLOT_HANDS; break; // Belt case ENCHANT_BELT_ETERNAL_BELT_BUCKLE: case ENCHANT_BELT_FRAG_BELT: slot = EQUIPMENT_SLOT_WAIST; break; // Legs case ENCHANT_LEGS_FROSTHIDE_ARMOR: case ENCHANT_LEGS_ICESCALE_ARMOR: case ENCHANT_LEGS_EARTHEN_ARMOR: case ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD : case ENCHANT_LEGS_BRILLIANT_SPELLTHREAD: slot = EQUIPMENT_SLOT_LEGS; break; // Boots case ENCHANT_BOOTS_TUSKARRS_VITALITY: case ENCHANT_BOOTS_ICEWALKER: case ENCHANT_BOOTS_GREATER_ASSAULT: case ENCHANT_BOOTS_GREATER_SPIRIT: case ENCHANT_BOOTS_GREATER_FORTITUDE: case ENCHANT_BOOTS_SUPERIOR_AGILITY: case ENCHANT_BOOTS_NITRO_BOOSTS: slot = EQUIPMENT_SLOT_FEET; break; // Rings case ENCHANT_RING_STAMINA: case ENCHANT_RING_GREATER_SPELLPOWER: case ENCHANT_RING_ASSAULT: slot = EQUIPMENT_SLOT_FINGER1; break; // Ranged weapon case ENCHANT_RANGED_HEARTSEEKER_SCOPE: case ENCHANT_RANGED_SUN_SCOPE: slot = EQUIPMENT_SLOT_RANGED; break; // Main hand case GOSSIP_ACTION_INFO_DEF + 20: slot = EQUIPMENT_SLOT_MAINHAND; action = selected_enchant; check_adjacent_slot = false; break; // Off hand case GOSSIP_ACTION_INFO_DEF + 21: slot = EQUIPMENT_SLOT_OFFHAND; action = selected_enchant; check_adjacent_slot = false; break; default: player->CLOSE_GOSSIP_MENU(); break; } if (slot > -1) { // allows for a maximum of 2 duplicates, and the // convenience of using enchant ids as gossip // userdata if (action < 0) action = -action; Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item && slot == INVTYPE_RANGEDRIGHT) item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, INVTYPE_RANGEDRIGHT); if (item && check_adjacent_slot && item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) != 0) { switch (slot) { case EQUIPMENT_SLOT_MAINHAND: { Item* offhand = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (offhand) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, item->GetTemplate()->Name1.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, offhand->GetTemplate()->Name1.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); selected_enchant = action; return true; } break; } case EQUIPMENT_SLOT_FINGER1: { Item* ring2 = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2); if (ring2) { player->PlayerTalkClass->ClearMenus(); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, item->GetTemplate()->Name1.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 20); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ring2->GetTemplate()->Name1.c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1); player->SEND_GOSSIP_MENU(1, creature->GetGUID()); selected_enchant = action; return true; } break; } default: break; } } Enchant(player, creature, item, action); ShowMainMenu(player, creature); } return true; } }; void AddSC_npc_enchantment() { new npc_enchantment(); }