#include "ScriptPCH.h" class summon_all_npc : public CreatureScript { public: summon_all_npc() : CreatureScript("summon_all_npc") { } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pPlayer->isInCombat()) { pPlayer->GetSession()->SendNotification("You are in combat"); return false; } pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Summon Teleporter", GOSSIP_SENDER_MAIN, 1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Summon The Bounty Hunter", GOSSIP_SENDER_MAIN, 2); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Summon Mr. T", GOSSIP_SENDER_MAIN, 3); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Summon Guild House Master", GOSSIP_SENDER_MAIN, 4); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Summon The All in One", GOSSIP_SENDER_MAIN, 5); pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); return true; } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case 1: { pPlayer->SummonCreature(10,pPlayer->GetPositionX()+4 ,pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,20000); }break; case 2: { pPlayer->SummonCreature(16,pPlayer->GetPositionX() ,pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,20000); }break; case 3: { pPlayer->SummonCreature(32478,pPlayer->GetPositionX() ,pPlayer->GetPositionY(), pPlayer->GetPositionZ()+2, 0,TEMPSUMMON_TIMED_DESPAWN,20000); }break; case 4: { pPlayer->SummonCreature(13,pPlayer->GetPositionX()+2 ,pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,20000); }break; case 5: { pPlayer->SummonCreature(50,pPlayer->GetPositionX() ,pPlayer->GetPositionY()+4, pPlayer->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,20000); } break; } pPlayer->CLOSE_GOSSIP_MENU(); return true; } }; void AddSC_summon_all_npc() { new summon_all_npc(); }