#include //Return a specific itemid if the id exist. IF NO ITEM EXIST VALUE = 0, VALUE != 0 ITEM EXIST //RETURN VALUE INT32 int CustomWorldSystem::getItemID(int itemid) { PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_NR); stmt->setUInt32(0, itemid); PreparedQueryResult ergebnis = WorldDatabase.Query(stmt); if (!ergebnis) { return 0; } Field* itemnrfield = ergebnis->Fetch(); int32 itemID = itemnrfield[0].GetInt32(); return itemID; } //Return questid. If no quest found return value = 0 int CustomWorldSystem::getQuestIDbyName(std::string questname) { PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUESTID_BY_NAME); stmt->setString(0, questname); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { return 0; } Field* questnr = result->Fetch(); uint32 questid = questnr[0].GetInt32(); return questid; } bool CustomWorldSystem::doesItemExistinDB(int itemid) { PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_NR); stmt->setUInt32(0, itemid); PreparedQueryResult ergebnis = WorldDatabase.Query(stmt); if (!ergebnis) { return false; } return true; } std::string CustomWorldSystem::getItemNamebyItemId(int itemid) { PreparedStatement * stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEMNAME_BY_ID); stmt->setInt32(0, itemid); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { return "0"; } Field* ergebnis = result->Fetch(); std::string itemname = ""; itemname = ergebnis[0].GetCString(); return itemname; } //Return QuestName. If Error then return 0 std::string CustomWorldSystem::getQuestNamebyID(int questid) { PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUESTNAME_BY_ID); stmt->setInt32(0, questid); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { return "0"; } Field* questnamefield = result->Fetch(); std::string questname = questnamefield[0].GetCString(); return questname; }