#include "ScriptMgr.h" #include "AccountMgr.h" #include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "Player.h" class dark : public CreatureScript { public: dark() : CreatureScript("dark"){ } bool OnGossipHello(Player *pPlayer, Creature* _creature) { Group* group = pPlayer->GetGroup(); if(group){ pPlayer->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1,7, "Unterstuetzt mich, Prinz! [4 Abzeichen]", GOSSIP_SENDER_MAIN, 0,"",0,false); pPlayer->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1,7, "Zeigt mir wo der Prinz haust.", GOSSIP_SENDER_MAIN, 1, "", 0, false); } if(!group){ pPlayer->GetSession()->SendAreaTriggerMessage("Ohne Gruppe seid Ihr zu schwach um meinen Bruder zu besiegen!"); pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID()); return true; } else { pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID()); return true; } } bool OnGossipSelect(Player * pPlayer, Creature * pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { case 0: { if (pPlayer->HasItemCount(700518, 4)){ pPlayer->DestroyItemCount(700518, 4, true); pPlayer->AddAura(48161, pPlayer); // Power Word: Fortitude pPlayer->AddAura(48073, pPlayer); // Divine Spirit pPlayer->AddAura(20217, pPlayer); // Blessing of Kings pPlayer->AddAura(48469, pPlayer); // Mark of the wild pPlayer->AddAura(16609, pPlayer); // Spirit of Zandalar pPlayer->AddAura(15366, pPlayer); // Songflower Serenade pPlayer->AddAura(22888, pPlayer); // Rallying Cry of the Dragonslayer pPlayer->AddAura(57399, pPlayer); // Well Fed pPlayer->AddAura(17013, pPlayer); // Agamaggan's Agility pPlayer->AddAura(16612, pPlayer); // Agamaggan's Strength pPlayer->PlayerTalkClass->SendCloseGossip(); return true; } else { pPlayer->GetSession()->SendAreaTriggerMessage("Leider hast du nicht genug Abzeichen um meine Hilfe anzufordern."); return true; pPlayer->PlayerTalkClass->SendCloseGossip(); } }break; case 1: { pPlayer->TeleportTo(0, -7138.54f, -4310.35f, 264.33f, 3.13f); pCreature->SummonCreature(800064, -7139.58f, -4317.59f, 264.33f, 3.13f, TEMPSUMMON_TIMED_DESPAWN, 120000); return true; }break; } return true; } }; void AddSC_dark() { new dark(); }