#include "ScriptPCH.h" class OnEnterMap: public PlayerScript { public: OnEnterMap() : PlayerScript("OnEnterMap") {} void OnPlayerEnterMap(Map* map, Player* player) { if (player->GetMapId() == 532 && (player->GetCommandStatus(CHEAT_COOLDOWN) || player->GetCommandStatus(CHEAT_CASTTIME))) { player->m_CheatCastTime = false; player->m_CheatCooldown = false; } } }; void AddSC_OnEnterMap() { new OnEnterMap(); }