#include "AccountMgr.h" #include "time.h" #include #include "Bag.h" #include "Mail.h" #include "Common.h" #include "CalendarMgr.h" #include "Config.h" #include "DatabaseEnv.h" #include "DBCStructure.h" #include "Define.h" #include "Field.h" #include "GameEventMgr.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "ObjectGuid.h" #include "ObjectMgr.h" #include "Player.h" #include "QueryResult.h" #include "ScriptMgr.h" #include "SharedDefines.h" #include "Transaction.h" #include "WorldSession.h" #include #include #include #include "Guild.h" #include "Arena.h" #include "ArenaTeam.h" #include "ArenaScore.h" #include "ArenaTeamMgr.h" #include #include #include #define THX "Thank you for playing on Blacknetwork!" #define PRESENT "Your Present" class PlayTimeRewards : public PlayerScript { public: PlayTimeRewards() : PlayerScript("PlayTimeRewards") { } void OnLogin(Player* player, bool /*firstLogin*/) { uint32 time = player->GetTotalPlayedTime(); if (sConfigMgr->GetBoolDefault("Playtime.Rewards", true)) { CustomCharacterSystem * CharacterSystem = 0; //1h if (time >= 3600 && time <= 43199) { CharacterSystem->completeAddPlayTimeReward(1, player->GetSession()->GetPlayer(), 5,0,"Hi, you reached the first Playtime Reward! Take your Reward and have fun! More Rewards are coming! Just play and get rewarded! Your Serverteam!"); return; } //12h if (time >= 43200 && time <= 86399) { CharacterSystem->completeAddPlayTimeReward(12, player->GetSession()->GetPlayer(), 0, 20400, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //24h if (time >= 86400 && time <= 143999) { CharacterSystem->completeAddPlayTimeReward(24, player->GetSession()->GetPlayer(), 0, 34499, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //120h if (time >= 144000 && time <= 431999) { CharacterSystem->completeAddPlayTimeReward(120, player->GetSession()->GetPlayer(), 0, 34493, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //240h if (time >= 432000 && time <= 1727999) { CharacterSystem->completeAddPlayTimeReward(240, player->GetSession()->GetPlayer(), 0, 38186, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //480h if (time >= 1728000 && time <= 4319999) { CharacterSystem->completeAddPlayTimeReward(480, player->GetSession()->GetPlayer(), 0, 23713, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //1200h if (time >= 4320000 && time <= 6479999) { CharacterSystem->completeAddPlayTimeReward(1200, player->GetSession()->GetPlayer(), 0, sConfigMgr->GetIntDefault("Playtime.1200", 43599), "Hey, you are insane! And for insane People there are insane Rewards. Get it and have fun with it!"); return; } //1800h if (time >= 6480000 && time <= 8639999) { CharacterSystem->completeAddPlayTimeReward(1800, player->GetSession()->GetPlayer(), 0, 45047, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } //2400h if (time >= 8640000 && time <= 17279999) { CharacterSystem->completeAddPlayTimeReward(2400, player->GetSession()->GetPlayer(), 0, sConfigMgr->GetIntDefault("Playtime.2400",33809), "Hey, you are insane! And for insane People there are insame Rewards. Get it and have fun with it!"); return; } //4800h if (time >= 17280000) { CharacterSystem->completeAddPlayTimeReward(24, player->GetSession()->GetPlayer(), 10000, 0, "Hey, you got it! The next Playtime Reward is yours! Have fun with it."); return; } } } }; void AddSC_PlayTimeRewards() { new PlayTimeRewards(); }