/* SPP Start Equipment Modules Created for Gwenpool's Cata Project Refactored by SPP DEV MDic */ #include "ScriptMgr.h" #include "Player.h" #include "Config.h" #include "Chat.h" #include "SharedDefines.h" #include "World.h" class start_equipment : public PlayerScript { public: start_equipment() : PlayerScript("start_equipment") { } void OnLogin(Player* player, bool firstLogin) override { if (sConfigMgr->GetBoolDefault("Spp.Start.Equipment", true)) { if (!firstLogin) return; uint32 shoulders = 0, chest = 0, trinkett = 0, weapon = 0, weapon2 = 0, weapon3 = 0, shield = 0, shoulders2 = 0, chest2 = 0, trinkett2 = 0, bag = 0; bag = 41600; switch (player->getClass()) { case CLASS_WARRIOR: // Warrior shoulders = 93893; chest = 93892; trinkett = 122361; weapon = 122389; shield = 122391; shoulders2 = 122355; chest2 = 122381; weapon2 = 42943; break; case CLASS_PALADIN: // Paladin shoulders = 69890; chest = 69889; trinkett = 42991; weapon = 69893; shield = 122391; shoulders2 = 42951; chest2 = 48683; trinkett2 = 42992; weapon2 = 42948; break; case CLASS_HUNTER: // Hunter shoulders = 42950; chest = 48677; trinkett = 42991; weapon = 42943; weapon2 = 42946; weapon3 = 44093; break; case CLASS_ROGUE: // Rogue shoulders = 42952; chest = 48689; trinkett = 42991; weapon = 42944; weapon2 = 42944; break; case CLASS_PRIEST: // Priest shoulders = 42985; chest = 48691; trinkett = 42992; weapon = 42947; break; case CLASS_DEATH_KNIGHT: // Death Knight shoulders = 42949; chest = 48685; trinkett = 42991; weapon = 42945; break; case CLASS_SHAMAN: // Shaman shoulders = 122375; chest = 48683; trinkett = 122362; weapon = 122367; shield = 122392; shoulders2 = 122374; chest2 = 122379; weapon2 = 122385; break; case CLASS_MAGE: // Mage shoulders = 42985; chest = 48691; trinkett = 42992; weapon = 42947; break; case CLASS_WARLOCK: // Warlock shoulders = 42985; chest = 48691; trinkett = 42992; weapon = 42947; break; case CLASS_DRUID: // Druid shoulders = 42984; chest = 48687; trinkett = 42992; weapon = 42948; shoulders2 = 42952; chest2 = 48689; trinkett2 = 42991; weapon2 = 48718; break; default: return; } switch (player->getClass()) { case CLASS_WARRIOR: player->AddItem(shoulders, 1); player->AddItem(chest, 1); player->AddItem(trinkett, 2); player->AddItem(weapon, 1); player->AddItem(shield, 1); player->AddItem(shoulders2, 1); player->AddItem(chest2, 1); player->AddItem(weapon2, 1); player->AddItem(bag, 4); break; case CLASS_PALADIN: player->AddItem(shoulders, 1); player->AddItem(chest, 1); player->AddItem(trinkett, 2); player->AddItem(weapon, 1); player->AddItem(shield, 1); player->AddItem(shoulders2, 1); player->AddItem(chest2, 1); player->AddItem(trinkett2, 2); player->AddItem(weapon2, 1); player->AddItem(bag, 4); break; case CLASS_HUNTER: player->AddItem(shoulders, 1); player->AddItem(trinkett, 2); player->AddItem(chest, 1); player->AddItem(weapon, 1); player->AddItem(weapon2, 1); player->AddItem(weapon3, 1); player->AddItem(bag, 4); break; case CLASS_ROGUE: player->AddItem(shoulders, 1); player->AddItem(trinkett, 2); player->AddItem(chest, 1); player->AddItem(weapon, 1); player->AddItem(weapon2, 1); player->AddItem(bag, 4); break; case CLASS_DRUID: player->AddItem(shoulders, 1); player->AddItem(trinkett, 2); player->AddItem(chest, 1); player->AddItem(weapon, 1); player->AddItem(shoulders2, 1); player->AddItem(chest2, 1); player->AddItem(trinkett2, 2); player->AddItem(weapon2, 1); player->AddItem(bag, 4); break; case CLASS_SHAMAN: player->AddItem(shoulders, 1); player->AddItem(chest, 1); player->AddItem(trinkett, 2); player->AddItem(weapon, 1); player->AddItem(shield, 1); player->AddItem(shoulders2, 1); player->AddItem(chest2, 1); player->AddItem(weapon2, 2); player->AddItem(bag, 4); break; default: player->AddItem(shoulders, 1); player->AddItem(trinkett, 2); player->AddItem(chest, 1); player->AddItem(weapon, 1); player->AddItem(bag, 4); } } } }; class SPP_start_equipment_announce : public PlayerScript { public: SPP_start_equipment_announce() : PlayerScript("SPP_start_equipment_announce") { } void OnLogin(Player* Player, bool /*firstLogin*/) override { if (sConfigMgr->GetBoolDefault("SPP.Start.Equipment.Announce", true)) { ChatHandler(Player->GetSession()).SendSysMessage("This server is running the |cff4CFF00SPP Start Equipment |rmodule."); } } }; void AddSC_start_equipment() { new start_equipment(); new SPP_start_equipment_announce(); }