#pragma once /* Persistent server script variables is a simple key/value pairs. Variables can contain an additional key for the value to segment variable groups */ //add new variable types or variable groups here to avoid DB collision enum ServerScriptVariableTypes { SSV_Player_Automount, // does this player have automount SSV_Player_Morph, SSV_Player_LastLogin, SSV_Player_ConsecutiveLogins, SSV_Player_ConsecutiveLoginAwarded, }; int32 GetScripVariableInt32(uint32 Key1, uint32 Key2, int32 *IsNAN); void SetScripVariableInt32(uint32 Key1, uint32 Key2, int32 Val); void DelScripVariableInt32(uint32 Key1, uint32 Key2);