#include "ServerAnnounce.h" void ServerAnnounce::AnnounceBan(const char * tempAuthor, std::string & target, const char * tempReason) { std::string author = tempAuthor; std::string reason = tempReason; std::string temp = "|cFFFF0000" + target + "|r was |cFFFF0000perma banhammered|r by |cFFFFFFFF" + author + "|r! Reason: " + reason; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); } void ServerAnnounce::AnnounceBan(const char * tempAuthor, std::string & target, const char * tempReason, std::string duration) { std::string author = tempAuthor; std::string reason = tempReason; std::string temp = "|cFFFF0000" + target + "|r was |cFFFF0000banhammered|r for |cFFFF0000" + duration + "|r by |cFFFFFFFF" + author + "|r! Reason: " + reason; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); } void ServerAnnounce::AnnounceMute(const char * tempAuthor, std::string & target, std::string & reason) { std::string author = tempAuthor; std::string temp = "|cFFFF5900" + target + "|r was |cFFFF5900perma muted|r by |cFFFFFFFF" + author + "|r! Reason: " + reason; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); } void ServerAnnounce::AnnounceMute(const char * tempAuthor, std::string & target, std::string & reason, std::string duration) { std::string author = tempAuthor; std::string temp = "|cFFFF5900" + target + "|r was |cFFFF5900muted|r for |cFFFF5900" + duration + "|r by |cFFFFFFFF" + author + "|r! Reason: " + reason; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); } void ServerAnnounce::AnnounceKick(const char * tempAuthor, std::string & target) { std::string author = tempAuthor; std::string temp = "|cFFFF7A00" + target + "|r was |cFFFF7A00kicked|r by |cFFFFFFFF" + author + "|r!"; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); } void ServerAnnounce::AnnounceKick(const char * tempAuthor, std::string & target, std::string & reason) { std::string author = tempAuthor; std::string temp = "|cFFFFB300" + target + "|r was |cFFFFB300kicked|r by |cFFFFFFFF" + author + "|r! Reason: " + reason; sWorld->SendServerMessage(SERVER_MSG_STRING, temp.c_str()); }