#include "ScriptPCH.h" class Trainer_Enchanting : public CreatureScript { public: Trainer_Enchanting() : CreatureScript("Trainer_Enchanting") { } struct Trainer_EnchantingAI : public ScriptedAI { Trainer_EnchantingAI(Creature *c) : ScriptedAI(c) { } void Reset() { me->RestoreFaction(); } void EnterEvadeMode() { me->GetMotionMaster()->Clear(); ScriptedAI::EnterEvadeMode(); } }; CreatureAI* GetAI(Creature* pCreature) const { return new Trainer_EnchantingAI(pCreature); } void CreatureWhisperBasedOnBool(const char *text, Creature *pCreature, Player *pPlayer, bool value) { if (value) pCreature->MonsterWhisper(text, pPlayer->GetGUID()); } void MainMenu(Player *pPlayer, Creature *pCreature) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Learn Enchanting", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if(pPlayer->HasSpell(51313) == true) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchant Ring - Materials", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); } pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { MainMenu(pPlayer, pCreature); return true; } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (pPlayer->isInCombat()) { pCreature->MonsterWhisper("You are in combat!", pPlayer->GetGUID()); pPlayer->CLOSE_GOSSIP_MENU(); return true; } pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: // Learn Enchanting pPlayer->CLOSE_GOSSIP_MENU(); if(pPlayer->HasSpell(51313) == true) { pCreature->MonsterWhisper("You already know Enchanting!", pPlayer->GetGUID()); } if(pPlayer->HasSpell(51313) == false) { if(pPlayer->GetFreePrimaryProfessionPoints() == 0) { pCreature->MonsterWhisper("You already know two Professions!", pPlayer->GetGUID()); } if(pPlayer->GetFreePrimaryProfessionPoints() == 1) { pPlayer->learnSpellHighRank(51313); // Grand Master Skill pPlayer->learnSpellHighRank(44635); // Ring - Assault pPlayer->learnSpellHighRank(44636); // Ring - Spellpower pPlayer->learnSpellHighRank(59636); // Ring - Stamina pPlayer->MonsterWhisper("You have succesfully learned Enchanting!", pPlayer->GetGUID()); } if(pPlayer->GetFreePrimaryProfessionPoints() == 2) { pPlayer->learnSpellHighRank(51313); // Grand Master Skill pPlayer->learnSpellHighRank(44645); // Ring - Assault pPlayer->learnSpellHighRank(44636); // Ring - Spellpower pPlayer->learnSpellHighRank(59636); // Ring - Stamina pPlayer->MonsterWhisper("You have succesfully learned Enchanting!", pPlayer->GetGUID()); } } break; case GOSSIP_ACTION_INFO_DEF + 2: // Ring Materials pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->AddItem(34054, 8); pPlayer->AddItem(34055, 1); } return true; } }; void AddSc_Script_TEnchanting() { new Trainer_Enchanting(); }