#include "ScriptPCH.h" #include "Chat.h" #include "Common.h" class World_Chat : public CommandScript { public: World_Chat() : CommandScript("World_Chat") { } static bool HandleWorldChatCommand(ChatHandler * pChat, const char * msg) { if(!*msg) return false; Player * player = pChat->GetSession()->GetPlayer(); char message[1024]; switch(player->GetSession()->GetSecurity()) { case SEC_PLAYER: snprintf(message, 1024, "|cffffff00[World][Player][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_PREMIUM: snprintf(message, 1024, "|cff00ccff[World][Premium][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_MODERATOR: snprintf(message, 1024, "|cffADFF2F[World][Moderator][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_TICKET_GM: snprintf(message, 1024, "|cffADFF2F[World][GM][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_EVENT_GM: snprintf(message, 1024, "|cffADFF2F[World][EM][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_GAMEMASTER: snprintf(message, 1024, "|cffADFF2F[World][Gamemaster][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_HEAD_GM: snprintf(message, 1024, "|cffADFF2F[World][Head GM][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_DEVELOPER: snprintf(message, 1024, "|cff8B8B83[World][Developer][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_HEAD_DEVELOPER: snprintf(message, 1024, "|cff8B8B83[World][Head Dev][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_ADMINISTRATOR: snprintf(message, 1024, "|cffFF4500[World][Administrator][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_OWNER: snprintf(message, 1024, "|cffFF4500[World][Owner][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; case SEC_CONSOLE: snprintf(message, 1024, "|cffFF4500[World][Console][%s]: %s|r", player->GetName().c_str(), msg); sWorld->SendGlobalText(message, NULL); break; } return true; } ChatCommand * GetCommands() const { static ChatCommand HandleWorldChatCommandTable[] = { { "world", SEC_PLAYER, true, &HandleWorldChatCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; return HandleWorldChatCommandTable; } }; void AddSC_World_Chat() { new World_Chat; }