#include "ScriptMgr.h" #include "ObjectMgr.h" #include "MapManager.h" #include "Chat.h" #include "Common.h" #include "Language.h" class arenaqueue : public CommandScript { public: arenaqueue() : CommandScript("arenaqueue") { } ChatCommand* GetCommands() const { static ChatCommand arenaCommandTable[] = { { "2v2", SEC_PLAYER, false, &Handle2v2Command, "Queue's for 2v2", NULL }, { "3v3", SEC_PLAYER, false, &Handle3v3Command, "Queue's for 3v3", NULL }, { "5v5", SEC_PLAYER, false, &Handle5v5Command, "Queue's for 5v5", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "arena", SEC_PLAYER, true, NULL, "", arenaCommandTable}, { NULL, 0, false, NULL, "", NULL } }; return commandTable; } static bool Handle2v2Command(ChatHandler* handler, const char* args) { Player* me = handler->GetSession()->GetPlayer(); if(me->GetArenaTeamId(1) != 0) { me->AddBattlegroundQueueId(BATTLEGROUND_QUEUE_2v2); } else { handler->PSendSysMessage("You aren't in an arena team."); } return true; } static bool Handle3v3Command(ChatHandler* handler, const char* args) { Player* me = handler->GetSession()->GetPlayer(); if(me->GetArenaTeamId(1) != 1) { me->AddBattlegroundQueueId(BATTLEGROUND_QUEUE_3v3); } else { handler->PSendSysMessage("You aren't in an arena team."); } return true; } static bool Handle5v5Command(ChatHandler* handler, const char* args) { Player* me = handler->GetSession()->GetPlayer(); if(me->GetArenaTeamId(1) != 2) { me->AddBattlegroundQueueId(BATTLEGROUND_QUEUE_5v5); } else { handler->PSendSysMessage("You aren't in an arena team."); } return true; } }; void AddSC_arenaqueue() { new arenaqueue(); }