#include "ScriptPCH.h" class ArenaPVPSystem : public PlayerScript { public: ArenaPVPSystem() : PlayerScript("ArenaPVPSystem") {} void OnPVPKill(Player* killer, Player* killed) { if (killer->GetMap()->IsBattleArena()) { killer->GetSession()->SendNotification("You just killed %s and stole his soul!", killed->GetName()); killer->AddItem(29437, 1); } } }; void AddSC_ArenaPVPSystem() { new ArenaPVPSystem; }