#include "ScriptPCH.h" #include /////////////////////// CONFIG ///////////////////////////// ///////////////////////////////////////////////////////////////////// float Version = 2.50f; //Don't touch this. bool PvPSystemEnabled = true; //Set to false if you want to disable the PvP System bool OnlyInBattlegrounds = true; //Set to true if you want to enable this only in battlegrounds. bool LooseTokenOnPvPDeath = true; //Set to true if you want the victim to loose tokens when the victim dies. int32 AmountOfItemsYouWantTheVictimToLoose = 1; //Amount of items you want the victim to loose when victim dies. bool AddTokenOnPvPKill = true; //Set to false if you don't want the killer to be rewarded. int32 ItemReward = 23247; //The ItemID of the reward. int32 AmountOfRewardsOnKillStreak[5] = { 5, 10, 15, 20, 25 }; //With how many items you want to reward the killer when he slays the victim. int32 HowManyTimesYouWantTheKillerToGetAwardedForKillingTheSameVictim = 2; //Name speaks for It self. const int32 KillerStreak1 = 05; const int32 KillerStreak2 = 10; const int32 KillerStreak3 = 15; const int32 KillerStreak4 = 20; const int32 KillerStreak5 = 30; int32 KillStreaks[5] = { KillerStreak1, KillerStreak2, KillerStreak3, KillerStreak4, KillerStreak5 }; /////////////////////////////////////////////////////////////////// /////////////////////// END //////////////////////////// ///////////////////////////////////////////////////////////////// struct SystemInfo { uint32 KillStreak; uint32 LastGUIDKill; uint8 KillCount; }; static std::map KillingStreak; class System_OnPvPKill : public PlayerScript { public: System_OnPvPKill() : PlayerScript("System_OnPvPKill") {} void OnPVPKill(Player *pKiller, Player *pVictim) { if(PvPSystemEnabled == false) { return; } else if(PvPSystemEnabled == true) { uint32 kGUID; uint32 vGUID; char msg[500]; kGUID = pKiller->GetGUID(); vGUID = pVictim->GetGUID(); if(kGUID == vGUID) { return; } if(KillingStreak[kGUID].LastGUIDKill == vGUID) { KillingStreak[kGUID].KillCount++; KillingStreak[vGUID].KillCount = 1; pKiller->AddItem(ItemReward, 1); if(LooseTokenOnPvPDeath == true) pVictim->DestroyItemCount(ItemReward, AmountOfItemsYouWantTheVictimToLoose, true, false); ChatHandler(pVictim->GetSession()).PSendSysMessage("You died, because of that you have lost an Event Token!"); } if(KillingStreak[kGUID].LastGUIDKill != vGUID) { KillingStreak[kGUID].KillCount = 1; KillingStreak[vGUID].KillCount = 1; } if(KillingStreak[kGUID].KillCount == HowManyTimesYouWantTheKillerToGetAwardedForKillingTheSameVictim) { return; } if(OnlyInBattlegrounds == true) { if(!pKiller->GetMap()->IsBattleground() || pKiller->GetMapId() == 30) return; } KillingStreak[kGUID].KillStreak++; KillingStreak[vGUID].KillStreak = 0; KillingStreak[kGUID].LastGUIDKill = vGUID; KillingStreak[vGUID].LastGUIDKill = 0; if(AddTokenOnPvPKill == true) pKiller->AddItem(29435, 1); ChatHandler(pKiller->GetSession()).PSendSysMessage("You killed a player therefor you have been rewarded with his soul!"); if(LooseTokenOnPvPDeath == true) pVictim->DestroyItemCount(ItemReward, AmountOfItemsYouWantTheVictimToLoose, true, false); switch(KillingStreak[kGUID].KillStreak) { case KillerStreak1: sprintf(msg, "|cffFF0000%s|cffFFFF05 killed |cffFF0000%s|cffFFFF05 and is on a |cffFF00005|cffFFFF05 kill streak. ", pKiller->GetName(), pVictim->GetName()); sWorld->SendWorldText(LANG_PVPKILL_SYSTEM, msg); pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[1]); pKiller->ModifyHonorPoints(250); pKiller->CastSpell(pKiller, 24378, true); break; case KillerStreak2: sprintf(msg, "|cffFF0000%s|cffFFFF05 killed |cffFF0000%s|cffFFFF05 and is on a |cffFF000010|cffFFFF05 kill streak. ", pKiller->GetName(), pVictim->GetName()); sWorld->SendWorldText(LANG_PVPKILL_SYSTEM, msg); pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[2]); pKiller->ModifyHonorPoints(250); pKiller->CastSpell(pKiller, 24378, true); break; case KillerStreak3: sprintf(msg, "|cffFF0000%s|cffFFFF05 killed |cffFF0000%s|cffFFFF05 and is on a |cffFF000015|cffFFFF05 kill streak. ", pKiller->GetName(), pVictim->GetName()); sWorld->SendWorldText(LANG_PVPKILL_SYSTEM, msg); pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[3]); pKiller->ModifyHonorPoints(250); pKiller->CastSpell(pKiller, 24378, true); break; case KillerStreak4: sprintf(msg, "|cffFF0000%s|cffFFFF05 killed |cffFF0000%s|cffFFFF05 and is on a |cffFF000020|cffFFFF05 kill streak. ", pKiller->GetName(), pVictim->GetName()); sWorld->SendWorldText(LANG_PVPKILL_SYSTEM, msg); pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[4]); pKiller->ModifyHonorPoints(250); pKiller->CastSpell(pKiller, 24378, true); break; case KillerStreak5: sprintf(msg, "|cffFF0000%s|cffFFFF05 killed |cffFF0000%s|cffFFFF05 and is on a |cffFF000030|cffFFFF05 kill streak. ", pKiller->GetName(), pVictim->GetName()); sWorld->SendWorldText(LANG_PVPKILL_SYSTEM, msg); pKiller->AddItem(23247, 25); KillingStreak[kGUID].KillStreak = 0; pKiller->ModifyHonorPoints(250); pKiller->CastSpell(pKiller, 24378, true); break; } } } }; void AddSC_System() { new System_OnPvPKill; }