#include "ScriptPCH.h" #include "Player.h" class Announce_OnPVPKill : public PlayerScript { public: Announce_OnPVPKill() : PlayerScript("Announce_OnPVPKill") {} void OnPVPKill(Player* killer, Player* killed) { if(killer->GetGUID() == killed->GetGUID()) return; if(killer->GetSession()->GetRemoteAddress() == killed->GetSession()->GetRemoteAddress()) return; if (killer->isPVPArea(killer->GetAreaId())) { if (killed->getLevel() < 255 || killed->HasAura(27827, true) || killed->HasAura(2479)) { killer->GetSession()->SendNotification("You can't steal a soul from %s!", killed->GetName()); return; } else { killer->GetSession()->SendNotification("You just killed %s and stole his soul!", killed->GetName()); killer->AddItem(29438, 1); } } else if(killer->GetMap()->IsBattleArena()) { killer->GetSession()->SendNotification("You just killed %s and stole his soul!", killed->GetName()); killer->AddItem(29437, 2); } } }; void AddSC_Announce_OnPVPKill() { new Announce_OnPVPKill(); }