#include "ScriptPCH.h" #include "ScriptedEscortAI.h" class shadowmorn_vendor : public CreatureScript { public: shadowmorn_vendor() : CreatureScript("shadowmorn_vendor") { } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { switch(pCreature->GetEntry()) { case 300356: if(pPlayer->GetArenaPersonalRating(1)>2500) pPlayer->SEND_GOSSIP_MENU(pCreature->GetEntry(), pCreature->GetGUID()); else { pCreature->MonsterWhisper("You need 2200 3x3 rating to have shadowmourne", pPlayer->GetGUID(), true); return true; } break; case 300357: if(pPlayer->GetArenaPersonalRating(1)>2000) pPlayer->SEND_GOSSIP_MENU(pCreature->GetEntry(), pCreature->GetGUID()); else { pCreature->MonsterWhisper("You need 2000 3x3 rating to have weapons", pPlayer->GetGUID(), true); return true; } break; default: break; } return false; }; }; void AddSC_shadowmorn_vendor() { new shadowmorn_vendor; }