print(">> ANTI-SCRIPT") local jiance = { ["jiancegailv"] = 1, -- 拾取物品时有百分之多少的概率被检测 ["daticishu"] = 3, -- 答错几次踢下线 ["timu"] = { -- 题库 [1] = {("5x12=?"),60}, [2] = {("3x11=?"),33}, [3] = {("7x5=?"),35}, [4] = {("5x6=?"),30}; [5] = {("3x9=?"),27}; }; }; local flag = { }; function SetPlayerFlag(player, val) local Guid = player:GetGUIDLow() flag[Guid] = val; end local cuowu = { }; function SetPlayercuowu(player, val) local Guid = player:GetGUIDLow() cuowu[Guid] = val; end function ChatSystem(event, player, msg, Type, lang) if (msg == "whoismydaddy") then player:RemoveAura(6537) end local Guid = player:GetGUIDLow() if flag[Guid] ~= 0 then local daan = jiance["timu"][flag[Guid]][2]; local t = msg; if (t+1 == daan+1) then player:RemoveAura(6537) player:SendBroadcastMessage("[|cFFF000A0脚本检测|r]回答正确,祝你玩的愉快!") SetPlayerFlag(player, 0) SetPlayercuowu(player, 0) else cuowu[Guid] = cuowu[Guid] + 1; if cuowu[Guid] >= jiance["daticishu"] then player:SendBroadcastMessage("[|cFFF000A0脚本检测|r]你已答错"..jiance["daticishu"].."次被强制下线!"); player:RemoveAura(6537) SetPlayercuowu(player, 0) Kick( player ) else player:SendBroadcastMessage("[|cFFF000A0脚本检测|r]你答错了"..cuowu[Guid].."次,请用/s普通聊天频道回答:"..jiance["timu"][flag[Guid]][1]..""); end end end end function shiqu (event, player, item, count) local datigailv = math.random(1, 100) if (datigailv <= jiance["jiancegailv"])then local xuanzetimu = math.random(1, 5) local Guid = player:GetGUIDLow() SetPlayerFlag(player, xuanzetimu) SetPlayercuowu(player, 0) player:CastSpell(player, 6537) player:SendBroadcastMessage("[|cFFF000A0脚本检测|r]请用/s普通聊天频道回答:"..jiance["timu"][flag[Guid]][1]..""); end end function shiqu2 (event, player, amount) local datigailv = math.random(1, 100) if (datigailv <= jiance["jiancegailv"])then local xuanzetimu = math.random(1, 5) local Guid = player:GetGUIDLow() SetPlayerFlag(player, xuanzetimu) SetPlayercuowu(player, 0) player:CastSpell(player, 6537) player:SendBroadcastMessage("[|cFFF000A0脚本检测|r]请用/s普通聊天频道回答:"..jiance["timu"][flag[Guid]][1]..""); end end RegisterPlayerEvent(32, shiqu) -- PLAYER_EVENT_ON_LOOT_ITEM RegisterPlayerEvent(37, shiqu2) -- PLAYER_EVENT_ON_LOOT_MONEY RegisterPlayerEvent(18, ChatSystem);