function killCreature(event, killer, killed) local qry = WorldDBQuery("SELECT * FROM custom_quest WHERE GUID = "..(killer:GetGUIDLow())) if(qry ~= nil)then local isitem = qry:GetUInt32(4) if(isitem == 0)then local entry = qry:GetUInt32(1) if(entry == killed:GetEntry())then updateQuestProgress(killer, 1) end --else --some loot check for the item --updateQuestProgress(killer, 1) end end end RegisterPlayerEvent(7, killCreature) local First = { "Greetings", --insert player "Salutations" } local Second = { "There has been a disturbance of", --insert mob name "There are rumors of " } --local full = First[math.random(#First)] .. Player:GetName() .. Second[math.random(#Second)] .. req:GetName() --box:setText(full)