local xpbonus_1to10 = 1 --multiply servers XP rate 1-10 local xpbonus_11to20 = 1 local xpbonus_21to30 = 1 local xpbonus_31to40 = 1 local xpbonus_41to50 = 1 local xpbonus_51to60 = 1 local xpbonus_61to70 = 1 local xpbonus_71to80 = 1 local unlimitedpower = false --if true player will have unlimited power...rage,energy,mana. local function SKULYANNOUNCE(eventid, delay, repeats, player) local level = player:GetLevel() local xpbonus if level >0 and level <11 then --Level 1-10 xpbonus = xpbonus_1to10 end if level >10 and level <21 then --Level 11-20 xpbonus = xpbonus_11to20 end if level >20 and level <31 then --Level 21-30 xpbonus = xpbonus_21to30 end if level >30 and level <41 then --Level 31-40 xpbonus = xpbonus_31to40 end if level >40 and level <51 then --Level 41-50 xpbonus = xpbonus_41to50 end if level >50 and level <61 then--Level 51-60 xpbonus = xpbonus_51to60 end if level >60 and level <71 then --Level 61-70 xpbonus = xpbonus_61to70 end if level >70 then --Level 71+ xpbonus = xpbonus_71to80 end if unlimitedpower then player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate and unlimited Rage/Energy/Mana.") else player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate.") end end local function SKULY2(eventid, delay, repeats, player) local level = player:GetLevel() local charcount = CharDBQuery(string.format("SELECT * FROM characters WHERE account='%i'", player:GetAccountId())) local rowCount = charcount:GetRowCount() if unlimitedpower then local powerType = player:GetPowerType() local maxPowerAmount = player:GetMaxPower( powerType ) player:ModifyPower( maxPowerAmount, powerType ) else end end local function SKULY(eventid, delay, repeats, player) local level = player:GetLevel() local xpbonus if level >0 and level <11 then --Level 1-10 xpbonus = xpbonus_1to10 end if level >10 and level <21 then --Level 11-20 xpbonus = xpbonus_11to20 end if level >20 and level <31 then --Level 21-30 xpbonus = xpbonus_21to30 end if level >30 and level <41 then --Level 31-40 xpbonus = xpbonus_31to40 end if level >40 and level <51 then --Level 41-50 xpbonus = xpbonus_41to50 end if level >50 and level <61 then--Level 51-60 xpbonus = xpbonus_51to60 end if level >60 and level <71 then --Level 61-70 xpbonus = xpbonus_61to70 end if level >70 then --Level 71+ xpbonus = xpbonus_71to80 end if unlimitedpower then player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate and unlimited Rage/Energy/Mana.") else player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate.") end player:RegisterEvent(SKULYANNOUNCE, 360000, 0, player) end local function OnLogin(event, player) if player ~= nil then player:RegisterEvent(SKULY, 10000, 1, player) player:RegisterEvent(SKULY2, 300, 0, player) end end local function OnXP(event, player, amount, victim) local level = player:GetLevel() local xpbonus if level >0 and level <11 then --Level 1-10 xpbonus = xpbonus_1to10 end if level >10 and level <21 then --Level 11-20 xpbonus = xpbonus_11to20 end if level >20 and level <31 then --Level 21-30 xpbonus = xpbonus_21to30 end if level >30 and level <41 then --Level 31-40 xpbonus = xpbonus_31to40 end if level >40 and level <51 then --Level 41-50 xpbonus = xpbonus_41to50 end if level >50 and level <61 then--Level 51-60 xpbonus = xpbonus_51to60 end if level >60 and level <71 then --Level 61-70 xpbonus = xpbonus_61to70 end if level >70 then --Level 71+ xpbonus = xpbonus_71to80 end local givexp = amount * xpbonus return givexp end RegisterPlayerEvent(3, OnLogin) RegisterPlayerEvent(12, OnXP)