local ShrineofChance = 1815004 local function ShrineRoll(event, go, player) local chance = math.random(100) if(chance == 100) then player:AddItem(6460051,1) player:AddItem(577777,1) player:AddItem(5461213,1) player:SendBroadcastMessage("[Shrine of Chance]: |cffff0000With a roll of |cff00ff00" ..chance.. "|cffff0000, A Hero... emerges...") elseif(chance > 95) then player:AddItem(6460052,2) player:SendBroadcastMessage("[Shrine of Chance]: |cffff0000With a roll of |cff00ff00" ..chance.. "|cffff0000, So close... but yet so far...") elseif(chance > 90) then player:AddItem(6460052,1) player:SendBroadcastMessage("[Shrine of Chance]: |cffff0000With a roll of |cff00ff00" ..chance.. "|cffff0000, Perhaps there is some hope for you yet...") elseif(chance > 85) then player:AddItem(6460050,50) player:SendBroadcastMessage("[Shrine of Chance]: |cffff0000With a roll of |cff00ff00" ..chance.. "|cffff0000, Not bad... mortal.") else player:Kill(player) player:SendBroadcastMessage("[Shrine of Chance]: |cffff0000With a roll of |cff00ff00" ..chance.. "|cffff0000, You are... unworthy.\n\nRolls above |cffff000085|r reward : 50,000 |TInterface/ICONS/INV_Misc_Apexis_Crystal:20:20|t.\n\nRolls above |cffff000090|r reward : 100,000 |TInterface/ICONS/INV_Misc_Apexis_Crystal:20:20|t.\n\nRolls above |cffff000095|r reward : 200,000 |TInterface/ICONS/INV_Misc_Apexis_Crystal:20:20|t.\n\nRolls above |cffff000099|r reward : 1,000,000 |TInterface/ICONS/INV_Misc_Apexis_Crystal:20:20|t, 1 |TInterface/ICONS/Frostfire Orb:20:20|t, 100,000 |TInterface/ICONS/inv_misc_coin_18:20:20|t.") end end RegisterGameObjectEvent( ShrineofChance, 14, ShrineRoll )