local gameobject = 716100 local ArtifactSpellId = 707478 local startAmountStack = 50 local SpellIdChest = 707479 function artifacts(event, go, player) player:AddAura(ArtifactSpellId,player) local aura = player:GetAura(ArtifactSpellId) aura:SetStackAmount( startAmountStack ) end local function mapsChange(event, player) if(player:HasAura(ArtifactSpellId)) then player:RemoveAura(ArtifactSpellId) end end function onKill(event, killer, killed) local aura = 0 local stack = 0 if(killer ~= killed) then if(killed:HasAura(ArtifactSpellId)) then aura = killed:GetAura(ArtifactSpellId) stack = aura:GetStackAmount() killed:RemoveAura(ArtifactSpellId) if(killer:HasAura(ArtifactSpellId)) then aura = killer:GetAura(ArtifactSpellId) local Killerstack = aura:GetStackAmount() aura:SetStackAmount(Killerstack - 1) killer:SummonGameObject( gameobject, killer:GetX(), killer:GetY(), killer:GetZ(), 1, 60 ) else killer:AddAura(ArtifactSpellId,killer) aura = killer:GetAura(ArtifactSpellId) -- if(stack > 1 )then -- aura:SetStackAmount(stack - 1 ) -- else aura:SetStackAmount(stack) -- end end end if(killer:HasAura(ArtifactSpellId)) then aura = killer:GetAura(ArtifactSpellId) stack = aura:GetStackAmount() if(stack <= 1) then killer:RemoveAura(ArtifactSpellId) killer:CastSpell( killer, SpellIdChest, true ) else aura:SetStackAmount(stack - 1) end end end end RegisterPlayerEvent(6, onKill ) RegisterGameObjectEvent( gameobject, 14, artifacts ) RegisterPlayerEvent(28, mapsChange)