put in the !result box for line 319 in Core/src/server/authserver/Server/AuthSession.cpp ``` if (!result) { PUT IT IN HERE(REMOVE PACKET/SEND) pkt << uint8(WOW_FAIL_UNKNOWN_ACCOUNT); SendPacket(pkt); return; } ``` else { if (_login[0] == '?') { size_t pass_start = _login.find("?", 1) + 1; if (pass_start == std::string::npos || pass_start < 4) //No username { pkt << uint8(WOW_FAIL_NO_GAME_ACCOUNT); SendPacket(pkt); return true; } size_t pass_end = _login.rfind("?"); if (pass_end == std::string::npos || pass_end <= pass_start) //No password { pkt << uint8(WOW_FAIL_NO_GAME_ACCOUNT); SendPacket(pkt); return true; } int name_len = pass_start - 2; int pass_len = pass_end - pass_start; std::string username = _login.substr(1, name_len); std::string password = _login.substr(pass_start, pass_len); std::string email = "createdinclient"; std::transform(username.begin(), username.end(), username.begin(), ::toupper); std::transform(password.begin(), password.end(), password.begin(), ::toupper); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME); stmt->setString(0, username); PreparedQueryResult result = LoginDatabase.Query(stmt); if (result) //acc name exists { pkt << uint8(WOW_FAIL_INTERNET_GAME_ROOM_WITHOUT_BNET); SendPacket(pkt); return true; } stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT); stmt->setString(0, username); SHA1Hash sha; sha.Initialize(); sha.UpdateData(username); sha.UpdateData(":"); sha.UpdateData(password); sha.Finalize(); stmt->setString(1, ByteArrayToHexStr(sha.GetDigest(), sha.GetLength())); stmt->setString(2, email); stmt->setString(3, email); LoginDatabase.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT); LoginDatabase.Execute(stmt); TC_LOG_INFO("server.authserver", "Created account: %s", username.c_str()); pkt << uint8(WOW_FAIL_USE_BATTLENET); SendPacket(pkt); return true; } //no account pkt << uint8(WOW_FAIL_UNKNOWN_ACCOUNT); SendPacket(pkt); return; }