local randomItemEntry = 100000 local classToSubClass = { 4,--classID 1 4,--classID 2 3,--classID 3 2,--classID 4 1,--classID 5 4,--classID 6 3,--classID 7 1,--classID 8 1,--classID 9 1,--classID 10(unused) 2--classID 11 } local function chooseItemType(player) local typeChoice = math.random(8) if(typeChoice == 8 ) then--weapon local chance = math.random(20) local subclass = 0 if chance == 10 then subclass = 10 elseif(chance > 10) then subclass = math.random(5)+14 else subclass = math.random(9)-1 end local Q = WorldDBQuery("SELECT `entry` FROM `item_template` WHERE `RequiredLevel` > " .. (player:GetLevel()-3) .. " AND `RequiredLevel` < " .. (player:GetLevel()+3) .. " AND `Quality` > 1 AND `Quality` < 6 AND `class` = 2 AND `subclass` = " .. subclass .. " ORDER BY RAND() LIMIT 1") if Q then repeat return Q:GetUInt32(0) until not Q:NextRow() end else local chancer = math.random(15) local subclassID = 0 if(chancer > 2) then subclassID = classToSubClass[player:GetClass()] end local Q = WorldDBQuery("SELECT `entry` FROM `item_template` WHERE `RequiredLevel` > " .. (player:GetLevel()-3) .. " AND `RequiredLevel` < " .. (player:GetLevel()+3) .. " AND `Quality` > 1 AND `Quality` < 6 AND `class` = 4 AND `subclass` = " .. subclassID .. " ORDER BY RAND() LIMIT 1") if Q then repeat return Q:GetUInt32(0) until not Q:NextRow() end end end function giveRandomItem(event, player)--opt = item option ID starting at 0 if player:GetLevel() <= 100 then if(player:HasItem(randomItemEntry)) then local currentItemEntry = chooseItemType(player) if(currentItemEntry == nil) then giveRandomItem(event, player) end player:RemoveItem(randomItemEntry,1)--removes the blank item entry local addedItem = player:AddItem(currentItemEntry,1) OnLoot(1, player, addedItem, 1) end else player:SendBroadcastMessage( "you're too high of a level. fucking trash no lifing a alpha server1") end end local Q = WorldDBQuery("SELECT `id` FROM `creature_questender`") local questlist = {} if Q then repeat local entryval = Q:GetUInt32(0) questlist[entryval] = entryval until not Q:NextRow() for i,v in pairs(questlist) do RegisterCreatureEvent( v, 34, giveRandomItem ) end end