local UpgradeCurrency = 6460050 --item/currency ID local enrageSpellId = 27680 local DiseasedSpitSpellId = 8050 local BiteSpellId = 8042 local UpgradeCurrencyAmountOnKill = 1 local ZombieTypes = { -- use same 1 multiple times for better odds 27059 } -- Abilities local function ZombieBite(event, delay, repeats, creature) local Victim = creature:GetVictim() creature:CastSpell(Victim, BiteSpellId, true) end local function ZombieSpit(event, delay, repeats, creature) local Victim = creature:GetVictim() creature:CastSpell(Victim, DiseasedSpitSpellId, true) end local function ZombieEnterCombat(event, creature, target) creature:RegisterEvent(ZombieSpit, {6000,12000}, 0) creature:RegisterEvent(ZombieBite, {4000,6000}, 2) end local function ZombieLeaveCombat(event, creature) creature:RemoveEvents() end local function ZombieOnDied(event, creature, killer) creature:DespawnOrUnsummon(1000) if (killTracker[killer:GetName()] == nil) then killTracker[killer:GetName()] = 0 end killTracker[killer:GetName()] = killTracker[killer:GetName()] + 1 killer:AddItem(UpgradeCurrency,UpgradeCurrencyAmountOnKill) creature:RemoveEvents() end RegisterCreatureEvent( 27059, 1, ZombieEnterCombat ) RegisterCreatureEvent( 27059, 2, ZombieLeaveCombat ) RegisterCreatureEvent( 27059, 4, ZombieOnDied )