--[[ --VMangos V21 INSERT INTO `creature_template` (`entry`, `patch`, `display_id1`, `display_id2`, `display_id3` , `display_id4`, `name`, `subname`, `gossip_menu_id`, `level_min` , `level_max`, `faction`, `npc_flags`, `speed_walk`, `speed_run` , `display_scale1`, `detection_range`, `call_for_help_range`, `leash_range`, `rank` , `xp_multiplier`, `damage_school`, `damage_multiplier`, `base_attack_time`, `ranged_attack_time` , `unit_class`, `unit_flags`, `pet_family`, `trainer_type`, `trainer_spell` , `trainer_class`, `trainer_race`, `type`, `type_flags`, `loot_id` , `pickpocket_loot_id`, `skinning_loot_id`, `holy_res`, `fire_res`, `nature_res` , `frost_res`, `shadow_res`, `arcane_res`, `spell_id1`, `spell_id2` , `spell_id3`, `spell_id4`, `spell_list_id`, `pet_spell_list_id`, `gold_min` , `gold_max`, `ai_name`, `movement_type`, `inhabit_type`, `civilian` , `racial_leader`, `regeneration`, `equipment_id`, `trainer_id`, `vendor_id` , `mechanic_immune_mask`, `school_immune_mask`, `flags_extra`, `script_name`) VALUES ('70009', '0', '11121', '0', '0' , '0', '角色更改系统', '角色更改系统', '0', '55' , '55', '35', '1', '1.1', '1.14286' , '0.1', '20', '5', '0', '0' , '1', '0', '1', '2000', '2000' , '8', '32768', '0', '0', '0' , '0', '0', '7', '0', '0' , '0', '0', '0', '0', '0' , '0', '0', '0', '0', '0' , '0', '0', '0', '0', '0' , '0', '', '0', '3', '0' , '0', '3', '0', '0', '0' , '0', '0', '0', ''); INSERT INTO `item_template` (`entry`, `patch`, `class`, `subclass`, `name` , `description`, `display_id`, `quality`, `flags`, `buy_count` , `buy_price`, `sell_price`, `inventory_type`, `allowable_class`, `allowable_race` , `item_level`, `required_level`, `required_skill`, `required_skill_rank`, `required_spell` , `required_honor_rank`, `required_city_rank`, `required_reputation_faction`, `required_reputation_rank`, `max_count` , `stackable`, `container_slots`, `stat_type1`, `stat_value1`, `stat_type2` , `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4` , `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7` , `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9` , `stat_type10`, `stat_value10`, `delay`, `range_mod`, `ammo_type` , `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2` , `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4` , `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5` , `block`, `armor`, `holy_res`, `fire_res`, `nature_res` , `frost_res`, `shadow_res`, `arcane_res`, `spellid_1`, `spelltrigger_1` , `spellcharges_1`, `spellppmrate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1` , `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmrate_2`, `spellcooldown_2` , `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3` , `spellppmrate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4` , `spelltrigger_4`, `spellcharges_4`, `spellppmrate_4`, `spellcooldown_4`, `spellcategory_4` , `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmrate_5` , `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `page_text` , `page_language`, `page_material`, `start_quest`, `lock_id`, `material` , `sheath`, `random_property`, `set_id`, `max_durability`, `area_bound` , `map_bound`, `duration`, `bag_family`, `disenchant_id`, `food_type` , `min_money_loot`, `max_money_loot`, `wrapped_gift`, `extra_flags`, `other_team_entry`) VALUES (25001, 0, 7, 0, 'Aquamarine' , '', 13496, 2, 0, 1 , 4000, 1000, 0, -1, -1 , 45, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 20, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, -1, 0, -1 , 0, 0, 0, 0, -1 , 0, -1, 0, 0, 0 , 0, -1, 0, -1, 0 , 0, 0, 0, -1, 0 , -1, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0 , 0, 0, 0, 0, 1); INSERT INTO `mangos`.`locales_item` (`entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8`, `description_loc1`, `description_loc2`, `description_loc3`, `description_loc4`, `description_loc5`, `description_loc6`, `description_loc7`, `description_loc8`) VALUES (25001, '남옥', 'Aigue-marine', 'Aquamarin', '我的钱', '青綠石', 'Aguamarina', 'Aguamarina', 'Аквамарин', '', NULL, '', '', '', '', '', NULL); ]] print("player change system.") local NpcEntry = 70009 local ItemEntry = 25001 local ItemName = GetItemLink(ItemEntry,4) local function OnGossipHello(event, player, item) --print(ItemName) player:GossipClearMenu() player:GossipMenuAddItem(3, "修改玩家名称"..ItemName.." x10", 0, 1) -- player:GossipMenuAddItem(10, "更改角色外观"..ItemName.." x10", 0, 2) -- player:GossipMenuAddItem(10, "更改玩家阵营"..ItemName.." x10", 0, 3) -- player:GossipMenuAddItem(10, "更改玩家种族"..ItemName.." x10", 0, 4) player:GossipSendMenu(1, item) end local function OnGossipSelect(event, player, item, sender, intid, code) if (intid == 1) then if (player:HasItem(ItemEntry) and player:GetItemCount(ItemEntry) >= 10) then player:SetAtLoginFlag(0x01) player:RemoveItem(ItemEntry, 10) player:SendNotification("修改成功!玩家返回到角色选择界面即可修改角色名称!") player:GossipComplete() else player:SendNotification("你的"..ItemName.."不足,无法进行此项操作!") player:GossipComplete() end elseif (intid == 2) then if (player:HasItem(ItemEntry) and player:GetItemCount(ItemEntry) >= 10) then player:SetAtLoginFlag(0x08) player:RemoveItem(ItemEntry, 10) player:SendNotification("修改成功!玩家返回到角色选择界面即可修改角色外观!") player:GossipComplete() else player:SendNotification("你的"..ItemName.."不足,无法进行此项操作!") player:GossipComplete() end elseif (intid == 3) then if (player:HasItem(ItemEntry) and player:GetItemCount(ItemEntry) >= 10) then player:SetAtLoginFlag(0x40) player:RemoveItem(ItemEntry, 10) player:SendNotification("修改成功!玩家返回到角色选择界面即可修改角色阵营!") player:GossipComplete() else player:SendNotification("你的"..ItemName.."不足,无法进行此项操作!") player:GossipComplete() end elseif (intid == 4) then if (player:HasItem(ItemEntry) and player:GetItemCount(ItemEntry) >= 10) then player:SetAtLoginFlag(0x80) player:RemoveItem(ItemEntry, 10) player:SendNotification("修改成功!玩家返回到角色选择界面即可修改角色种族!") player:GossipComplete() else player:SendNotification("你的"..ItemName.."不足,无法进行此项操作!") player:GossipComplete() end end end RegisterCreatureGossipEvent(NpcEntry, 1, OnGossipHello) RegisterCreatureGossipEvent(NpcEntry, 2, OnGossipSelect) -- RegisterItemGossipEvent(itemid, 1, OnGossipHello) -- RegisterItemGossipEvent(itemid, 2, OnGossipSelect)