--[[ you can type .skill alchemy # to set a profession skill to the value you entered. If you don't have the skill already the rank Apprentice will be learned and then skill set to the vaulue entered. You can type .spawn # to spawn an NPC but it must be an NPC that can attack you, not a friendly NPC. --]] local enabled = false local gmonly = true local hpmultiplier = 0.85 -- Spawned npc hp will be multiplied by players hp. local proffession = {["mining"] = 186, ["tailoring"] = 197, ["blacksmithing"] = 164, ["herbalism"] = 182, ["alchemy"] = 171, ["engineering"] = 202, ["leatherworking"] = 165, ["inscription"] = 773, ["jewelcrafting"] = 755, ["enchanting"] = 333, ["skinning"] = 393, ["cooking"] = 185, ["firstaid"] = 129, ["fishing"] = 356,} local spells = {[171] = 2259, [164] = 2018, [182] = 2366, [333] = 7411, [202] = 4036, [773] = 45357, [755] = 25229, [165] = 2108, [186] = 2575, [393] = 8613, [197] = 3908, [185] = 2550, [129] = 3273, [356] = 7620} local function PlrMenu(event, player, message, Type, lang) local text = message:lower() local x = player:GetX() local y = player:GetY() local z = player:GetZ() local o = player:GetO() local level = player:GetLevel() local playername = player:GetName() local playerHP = player:GetMaxHealth() local healammount = playerHP * hpmultiplier local Taunts = { "Hey "..playername.." u r so uglaaaay!!!! LMAO", "You killed my Brother so prepare to Die "..playername.."!!!", "Hey "..playername.." Fight me you coward!", "Hey "..playername.." I will be the one to... take you down.", "Hey "..playername.." You can't defeat me!", "Hey "..playername.." Victory will be mine!", "Hey "..playername.."! It's game over for you!", "Hey "..playername.." What's up now!?", "Hey "..playername.." Ready when you are!", "Hey "..playername.." You'll get no sympathy from me!", "Victory or Death!!!", ""..playername.." is about to cry like a baby.", "Run "..playername.." run!", "Hey "..playername.." whats that on ur head? oh yea my weapon.", "Hey "..playername.." why don't apple jacks taste like apples?" } local commandskill = "^skill.*" local commandspawn = "^spawn.*" local get = string.sub(text,7,65) local strip = get:gsub("%s+", "") local extractedskill = tostring(get:gsub("%s+%d+", "")) local extractedskillvalue = tostring(string.match(message, "%d+")) local mingmrank = 3 if (gmonly and player:GetGMRank() < mingmrank) then player:SendBroadcastMessage("|cff5af304You must be a GM to use this command.|r") return false else if text:find(commandskill) ~= nil then for k,v in pairs(proffession) do if extractedskill == k then if player:HasSkill( tonumber(v) ) then local maxval = extractedskillvalue local skillvalue = tonumber(extractedskillvalue) if skillvalue < 75 then maxval = 75 end if skillvalue > 75 and skillvalue < 150 then maxval = 150 end if skillvalue > 150 and skillvalue < 225 then maxval = 225 end if skillvalue > 225 and skillvalue < 300 then maxval = 300 end if skillvalue > 300 and skillvalue < 375 then maxval = 350 end if skillvalue > 350 and skillvalue < 450 then maxval = 450 end if skillvalue > 450 then maxval = 450 end local curval = player:GetSkillValue( v ) if skillvalue > curval then player:SetSkill(tonumber(v), extractedskillvalue, extractedskillvalue, maxval) else player:SendBroadcastMessage("|cff5af304You can't lower "..k.."only raise it. You entered "..skillvalue.." and your "..k.."is already at "..curval.."|r") end else for p,s in pairs(spells) do if v == p then player:LearnSpell( s ) PlrMenu(event, player, message, Type, lang) end end end end end return false end if text:find(commandspawn) ~= nil then local stripspawn = string.match(text, "[^spawn ].*") local extractedspawn = string.match(stripspawn, "%d+") spawnedCreature = player:SpawnCreature( extractedspawn, x+1, y+1, z+0.6, o-3.5, 1, 60 ) if spawnedCreature:CanStartAttack(player) then spawnedCreature:SetLevel( level ) spawnedCreature:SetMaxHealth(playerHP * hpmultiplier) spawnedCreature:DealHeal( spawnedCreature, 39334, healammount ) spawnedCreature:SendUnitSay(Taunts[math.random(1, #Taunts)], 0) spawnedCreature:AttackStart(player) else spawnedCreature:DespawnOrUnsummon( 1 ) player:SendBroadcastMessage("|cff5af304NPC must be hostile towards you.|r") end return false end end end if enabled then RegisterPlayerEvent(42, PlrMenu) end