local PLAYER_EVENT_ON_LOGIN = 3 local function OnLogin(event, player) player:SendBroadcastMessage("Hello world") end RegisterPlayerEvent(PLAYER_EVENT_ON_LOGIN, OnLogin) -- --print(">>Script: TeleportStone loading...OK") -- ----菜单所有者 --默认炉石 --local itemEntry =6948 --local Stone={} --function Stone.ShowGossip(event, player, item) -- player:SendBroadcastMessage("ShowGossip") -- return false --end -- --function Stone.SelectGossip(event, player, item, sender, intid, code, menu_id) -- player:SendBroadcastMessage("SelectGossip") -- return false --end -- -- --RegisterItemGossipEvent(itemEntry, 1, Stone.ShowGossip) --RegisterItemGossipEvent(itemEntry, 2, Stone.SelectGossip) local target local function Chat (event, player, message, type, language) player:SendBroadcastMessage("Chating") if (message == "#sex") then --test change model player:SetDisplayId(1) player:SendBroadcastMessage("You have been sexed up!") return 0 end --get target if(message == "t") then target=player:GetSelection()--得到玩家选中对象 player:SendBroadcastMessage("get target:"..target:GetName().." type:"..target:GetTypeId()) end -- test move if(message =="a") then local slave = player:GetSelection()--得到玩家选中对象 if(slave)then if(slave:GetTypeId()==3)then--目标是生物 --slave:MoveFollow(target) end end end if(message == "k") then player:SetHealth(0) player:KillPlayer() --player:SetLuaCooldown(0, 3) --player:RemoveEvents() player:SendBroadcastMessage("player:"..player:GetName().." killed") end if(message == "aura") then local spellID = 16609 player:AddAura(spellID,player) end end RegisterPlayerEvent(18, Chat) --RegisterPlayerEvent(42,Chat) -- 让闪金镇的马克能够对话 -- 先修改马克的 creature_template.npc_flags = 2+1(3) 才能有对话菜单 local creatureEntry = 795 local function OnGossipHello(event, player, unit) player:GossipMenuAddItem(0, "Test Weather", 1, 1) player:GossipMenuAddItem(0, "Nevermind..", 1, 2) player:GossipSendMenu(1, unit) end local function OnGossipSelect(event, plr, unit, sender, action, code) if (action == 1) then plr:GetMap():SetWeather(plr:GetZoneId(), math.random(0, 3), 1) -- random weather plr:GossipComplete() unit:MoveFollow(plr) elseif (action == 2) then plr:GossipComplete() plr:SendBroadcastMessage("player:"..plr:GetName().." hello?") --unit:MoveTo(0, plr:GetX()+50,plr:GetY(),plr:GetZ()) unit:MoveClear() end end RegisterCreatureGossipEvent(creatureEntry, 1, OnGossipHello) RegisterCreatureGossipEvent(creatureEntry, 2, OnGossipSelect) --让闪金镇的布尔797有boss技能 癞皮狼525 暴风城卫兵1423 local npcId = 525 local Therer = {} function Therer.OnEnterCombat(event, creature, target) creature:RegisterEvent(Therer.ArcaneBolt, 12000, 0) creature:RegisterEvent(Therer.DrainLife, 7500, 0) creature:RegisterEvent(Therer.DigestiveAcid, 18000, 0) creature:RegisterEvent(Therer.ArcaneExplode, 15000, 0) end function Therer.OnLeaveCombat(event, creature) creature:SendUnitYell("Didn't even stand a chance", 0) creature:CastSpell(creature, 36393, true) creature:RemoveEvents() end function Therer.OnDied(event, creature, killer) if (killer:GetObjectType() == "Player") then killer:SendBroadcastMessage("You killed " .. creature:GetName() .. "!") end creature:RemoveEvents() end --奥数爆炸 function Therer.ArcaneExplode(event, dely, calls, creature) local TARGET3 = creature:GetAITarget(4, true, 0, 45) creature:CastSpell(TARGET3, 34656, true) creature:SendUnitYell("奥数爆炸!", 0) end --奥术箭 function Therer.ArcaneBolt(event, dely, calls, creature) local TARGET2 = creature:GetAITarget(4, true, 0, 45) creature:CastSpell(TARGET2, 58456, true) creature:SendUnitYell("奥术箭!", 0) end --吸取生命 function Therer.DrainLife(event, dely, calls, creature) creature:CastSpell(creature:GetVictim(), 17620, false) creature:SendUnitYell("吸取生命!", 0) end --消化酸液 function Therer.DigestiveAcid(event, dely, calls, creature) local TARGET1 = creature:GetAITarget(1, true, 0, 45) creature:CastSpell(TARGET1, 26476, true) creature:SendUnitYell("消化酸液!", 0) end RegisterCreatureEvent(npcId, 1, Therer.OnEnterCombat) RegisterCreatureEvent(npcId, 2, Therer.OnLeaveCombat) RegisterCreatureEvent(npcId, 4, Therer.OnDied)