diff --git a/sql/custom/world/world.1v1.sql b/sql/custom/world/world.1v1.sql
new file mode 100644
index 00000000000..0588e5550ae
--- /dev/null
+++ b/sql/custom/world/world.1v1.sql
@@ -0,0 +1,9 @@
+SET
+@Entry = 190000,
+@NAME = "Arena 1v1",
+@Subname = "TrinityCore",
+@IconName = "Speak";
+
+DELETE FROM `world`.`creature_template` WHERE `entry`=@Entry;
+INSERT INTO `world`.`creature_template` (`entry`, `modelid1`, `modelid2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `AIName`, `MovementType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
+(@Entry, 21249, 0, @Name, @Subname, @IconName, 0, 80, 80, 2, 35, 3, 1, 0, 0, 2000, 0, 1, 0, 7, 138936390, 0, 0, 0, '', 0, 1, 0, 0, 1, 0, 0, 'npc_1v1arena');
diff --git a/src/server/scripts/Custom/custom_script_loader.cpp b/src/server/scripts/Custom/custom_script_loader.cpp
index 9e5e9ba2bfd..a1ac860e988 100644
--- a/src/server/scripts/Custom/custom_script_loader.cpp
+++ b/src/server/scripts/Custom/custom_script_loader.cpp
@@ -19,6 +19,9 @@
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
+void AddSC_npc_1v1arena();
+
void AddCustomScripts()
{
+ AddSC_npc_1v1arena();
}
diff --git a/src/server/scripts/Custom/npc_arena1v1.cpp b/src/server/scripts/Custom/npc_arena1v1.cpp
new file mode 100644
index 00000000000..e746994ebcd
--- /dev/null
+++ b/src/server/scripts/Custom/npc_arena1v1.cpp
@@ -0,0 +1,341 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ *
+ *Original Script by Mindsear
+ *Refactored by SPP Developer MDic
+*/
+
+#include "ScriptMgr.h"
+#include "ArenaTeamMgr.h"
+#include "Common.h"
+#include "DisableMgr.h"
+#include "BattlegroundMgr.h"
+#include "Battleground.h"
+#include "ArenaTeam.h"
+#include "Language.h"
+#include "npc_arena1v1.h"
+#include "World.h"
+#include "Player.h"
+#include "Chat.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "ScriptedGossip.h"
+#include "ScriptedCreature.h"
+#include "CreatureAI.h"
+#include "Config.h"
+#include "ArenaTeam.h"
+#include "Language.h"
+
+class npc_1v1arena : public CreatureScript
+{
+public:
+ npc_1v1arena() : CreatureScript("npc_1v1arena") { }
+
+ struct npc_1v1arenaAI : public ScriptedAI
+ {
+ npc_1v1arenaAI(Creature* creature) : ScriptedAI(creature) { }
+
+ bool JoinQueueArena(Player* player, Creature* me, bool isRated)
+ {
+ if (!player || !me)
+ return false;
+
+ if (config_minLevel > player->GetLevel())
+ return false;
+
+ uint8 arenaslot = ArenaTeam::GetSlotByType(ARENA_TEAM_5v5);
+ uint8 arenatype = ARENA_TYPE_5v5;
+ uint32 arenaRating = 0;
+ uint32 matchmakerRating = 0;
+
+ // ignore if we already in BG or BG queue
+ if (player->InBattleground())
+ return false;
+
+ //check existance
+ Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
+ if (!bg)
+ {
+ TC_LOG_ERROR("Arena", "Battleground: template bg (all arenas) not found");
+ return false;
+ }
+
+ if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL))
+ {
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_ARENA_DISABLED);
+ return false;
+ }
+
+ BattlegroundTypeId bgTypeId = bg->GetTypeID();
+ BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
+ PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), player->GetLevel());
+ if (!bracketEntry)
+ return false;
+
+ // check if already in queue
+ if (player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
+ //player is already in this queue
+ return false;
+ // check if has free queue slots
+ if (!player->HasFreeBattlegroundQueueId())
+ return false;
+
+ uint32 ateamId = 0;
+
+ if (isRated)
+ {
+ ateamId = player->GetArenaTeamId(arenaslot);
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
+ if (!at)
+ {
+ player->GetSession()->SendNotInArenaTeamPacket(arenatype);
+ return false;
+ }
+
+ // get the team rating for queueing
+ arenaRating = at->GetRating();
+ matchmakerRating = arenaRating;
+ // the arenateam id must match for everyone in the group
+
+ if (arenaRating <= 0)
+ arenaRating = 1;
+ }
+
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+ bg->SetRated(isRated);
+
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
+ uint32 queueSlot = player->AddBattlegroundQueueId(bgQueueTypeId);
+
+ WorldPacket data;
+ // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0);
+ player->GetSession()->SendPacket(&data);
+
+ sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
+
+ return true;
+ }
+
+ bool CreateArenateam(Player* player, Creature* me)
+ {
+ if (!player || !me)
+ return false;
+
+ uint8 slot = ArenaTeam::GetSlotByType(ARENA_TEAM_5v5);
+ if (slot >= MAX_ARENA_SLOT)
+ return false;
+
+ // Check if player is already in an arena team
+ if (player->GetArenaTeamId(slot))
+ {
+ player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM);
+ return false;
+ }
+
+ // Teamname = playername
+ // if teamname exist, we have to choose another name (playername + number)
+ int i = 1;
+ std::stringstream teamName;
+ teamName << player->GetName();
+ do
+ {
+ if (sArenaTeamMgr->GetArenaTeamByName(teamName.str()) != NULL) // teamname exist, so choose another name
+ {
+ teamName.str(std::string());
+ teamName << player->GetName() << (i++);
+ }
+ else
+ break;
+ } while (i < 100); // should never happen
+
+ // Create arena team
+ ArenaTeam* arenaTeam = new ArenaTeam();
+
+ if (!arenaTeam->Create(player->GetGUID(), ARENA_TEAM_5v5, teamName.str(), 4283124816, 45, 4294242303, 5, 4294705149))
+ {
+ delete arenaTeam;
+ return false;
+ }
+
+ // Register arena team
+ sArenaTeamMgr->AddArenaTeam(arenaTeam);
+ arenaTeam->AddMember(player->GetGUID());
+
+ ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Arenateam successfully created!");
+
+ return true;
+ }
+
+ bool OnGossipHello(Player* player)
+ {
+ if (!player || !me)
+ return true;
+
+ if (config_Enable == false)
+ {
+ ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r 1v1 Arena is disabled!");
+ return true;
+ }
+
+ if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5))
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Leave queue 1v1 Arena", GOSSIP_SENDER_MAIN, 3, "Are you sure?", 0, false);
+ else
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Sign up 1v1 Arena (unrated)", GOSSIP_SENDER_MAIN, 20);
+
+ if (player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5)) == 0)
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Create new 1v1 Arenateam", GOSSIP_SENDER_MAIN, 1, "Create 1v1 arenateam?", config_Costs, false);
+ else
+ {
+ if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5) == false)
+ {
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Sign up 1v1 Arena (rated)", GOSSIP_SENDER_MAIN, 2);
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Disband arenateam", GOSSIP_SENDER_MAIN, 5, "Are you sure?", 0, false);
+ }
+
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Show statistics", GOSSIP_SENDER_MAIN, 4);
+ }
+
+ SendGossipMenuFor(player, 68, me->GetGUID());
+ return true;
+ }
+
+ bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId)
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+
+ if (!player || !me)
+ return true;
+
+ ClearGossipMenuFor(player);
+
+ switch (action)
+ {
+ case 1: // Create new Arenateam
+ {
+ if (config_minLevel <= player->GetLevel())
+ {
+ if (player->GetMoney() >= config_Costs && CreateArenateam(player, me))
+ player->ModifyMoney(config_Costs * -1);
+ }
+ else
+ {
+ ChatHandler(player->GetSession()).PSendSysMessage("|cffFF4500[1v1 Arena System]:|r You need level %u to create a 1v1 arenateam.", config_minLevel);
+ CloseGossipMenuFor(player);
+ return true;
+ }
+ }
+ break;
+
+ case 2: // Join Queue Arena (rated)
+ {
+ if (Arena1v1CheckTalents(player) && JoinQueueArena(player, me, true) == false)
+ ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Something went wrong while join queue.");
+
+ CloseGossipMenuFor(player);
+ return true;
+ }
+ break;
+
+ case 20: // Join Queue Arena (unrated)
+ {
+ if (Arena1v1CheckTalents(player) && JoinQueueArena(player, me, false) == false)
+ ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Something went wrong while join queue.");
+
+ CloseGossipMenuFor(player);
+ return true;
+ }
+ break;
+
+ case 3: // Leave Queue
+ {
+ WorldPacket Data;
+ Data << (uint8)0x1 << (uint8)0x0 << (uint32)BATTLEGROUND_AA << (uint16)0x0 << (uint8)0x0;
+ player->GetSession()->HandleBattleFieldPortOpcode(Data);
+ CloseGossipMenuFor(player);
+ return true;
+ }
+ break;
+
+ case 4: // get statistics
+ {
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5)));
+ if (at)
+ {
+ std::stringstream s;
+ s << "|cffFF4500[1v1 Arena System]:|r Your statistics ";
+ s << "\nRating: " << at->GetStats().Rating;
+ s << "\nRank: " << at->GetStats().Rank;
+ s << "\nSeason Games: " << at->GetStats().SeasonGames;
+ s << "\nSeason Wins: " << at->GetStats().SeasonWins;
+ s << "\nWeek Games: " << at->GetStats().WeekGames;
+ s << "\nWeek Wins: " << at->GetStats().WeekWins;
+
+ ChatHandler(player->GetSession()).PSendSysMessage(s.str().c_str());
+ }
+ }
+ break;
+
+ case 5: // Disband arenateam
+ {
+ WorldPacket Data;
+ Data << (uint32)player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_5v5));
+ player->GetSession()->HandleArenaTeamLeaveOpcode(Data);
+ ChatHandler(player->GetSession()).SendSysMessage("|cffFF4500[1v1 Arena System]:|r Arenateam deleted!");
+ CloseGossipMenuFor(player);
+ return true;
+ }
+ break;
+
+ }
+
+ OnGossipHello(player);
+ return true;
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_1v1arenaAI(creature);
+ }
+};
+
+class npc_arena1v1_world : public WorldScript
+{
+ public:
+ npc_arena1v1_world() : WorldScript("npc_arena1v1_world") {}
+
+ void OnConfigLoad(bool reload) override
+ {
+ if (reload) // if gm is using .reload config command // or using .reload config on worldserver console
+ {
+ TC1V1CONFIG();
+ TC_LOG_INFO("server.loading", "============ Re-Loaded TC Arena 1v1... ========================");
+ }
+ else // On worldserver Startup
+ {
+ TC1V1CONFIG();
+ TC_LOG_INFO("server.loading", "============ Loaded TC Arena 1v1... ===========================");
+ }
+ }
+};
+
+void AddSC_npc_1v1arena()
+{
+ new npc_1v1arena();
+ new npc_arena1v1_world();
+}
diff --git a/src/server/scripts/Custom/npc_arena1v1.h b/src/server/scripts/Custom/npc_arena1v1.h
new file mode 100644
index 00000000000..a575c9ca73c
--- /dev/null
+++ b/src/server/scripts/Custom/npc_arena1v1.h
@@ -0,0 +1,114 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ *
+ *Original Script by Mindsear
+ *Refactored by SPP Developer MDic
+*/
+#include "DBCStores.h"
+#include "ScriptMgr.h"
+#include "ArenaTeamMgr.h"
+#include "Common.h"
+#include "DisableMgr.h"
+#include "BattlegroundMgr.h"
+#include "Battleground.h"
+#include "ArenaTeam.h"
+#include "Language.h"
+#include "World.h"
+#include "Player.h"
+#include "Chat.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "ScriptedGossip.h"
+#include "ScriptedCreature.h"
+#include "CreatureAI.h"
+#include "Config.h"
+
+#ifndef ARENA_1V1_H
+#define ARENA_1V1_H
+
+bool config_Enable;
+uint8 config_minLevel;
+uint32 config_Costs;
+bool config_VendorRating;
+float config_ArenaPointsMulti;
+bool config_BlockForbiddenTalents;
+
+void TC1V1CONFIG()
+{
+ config_Enable = sConfigMgr->GetBoolDefault("Arena.1v1.Enable", true);
+ config_minLevel = sConfigMgr->GetIntDefault("Arena.1v1.MinLevel", 255);
+ config_Costs = sConfigMgr->GetIntDefault("Arena.1v1.Costs", 400000);
+ config_BlockForbiddenTalents = sConfigMgr->GetBoolDefault("Arena.1v1.BlockForbiddenTalents", true);
+}
+
+// TalentTab.dbc -> TalentTabID
+const uint32 FORBIDDEN_TALENTS_IN_1V1_ARENA[] =
+{
+ // Healer
+ 201, // PriestDiscipline
+ 202, // PriestHoly
+ 382, // PaladinHoly
+ 262, // ShamanRestoration
+ 282, // DruidRestoration
+
+ // Tanks
+ //383, // PaladinProtection
+ //163, // WarriorProtection
+
+ 0 // End
+};
+
+// Return false, if player have invested more than 35 talentpoints in a forbidden talenttree.
+static bool Arena1v1CheckTalents(Player* player)
+{
+ if (!player)
+ return false;
+
+ if (config_BlockForbiddenTalents == false)
+ return true;
+
+ uint32 count = 0;
+ for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
+ {
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
+
+ if (!talentInfo)
+ continue;
+
+ for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
+ {
+ if (talentInfo->SpellRank[rank] == 0)
+ continue;
+
+ if (player->HasTalent(talentInfo->SpellRank[rank], player->GetActiveSpec()))
+ {
+ for (int8 i = 0; FORBIDDEN_TALENTS_IN_1V1_ARENA[i] != 0; i++)
+ if (FORBIDDEN_TALENTS_IN_1V1_ARENA[i] == talentInfo->PrereqTalent)
+ count += rank + 1;
+ }
+ }
+ }
+
+ if (count >= 36)
+ {
+ ChatHandler(player->GetSession()).SendSysMessage("You can't join, because you have invested too many points in a forbidden talent. Please edit your talents.");
+ return false;
+ }
+ else
+ return true;
+}
+
+#endif
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index f475d0248e8..994e749b4b3 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -4125,3 +4125,37 @@ Metric.OverallStatusInterval = 1
#
###################################################################################################
+###################################################################################################
+# 1v1
+# Arena.1v1.Enable
+# Description: Defines is the world chat enabled or disabled, default : Enabled
+# Usage: 0 = Disabled, 1 = Enabled
+
+Arena.1v1.Enable = 1
+
+#
+#
+# 1v1
+# Arena.1v1.Enable
+# Description: Gives value cost; 400000 is 40g
+# Usage: 0-400000 // 400k is 40g
+
+Arena.1v1.Costs = 400000
+
+#
+# 1v1
+# Arena.1v1.MinLevel
+# Description: Change player level requirement to join 1v1 arena
+# Usage: 1-255
+
+Arena.1v1.MinLevel = 80
+
+#
+# Arena.1v1.BlockForbiddenTalents
+# Description: Blocks Forbidden Talents enabled or disabled, default : Enabled
+# Usage: 0 = Disabled, 1 = Enabled
+
+Arena.1v1.BlockForbiddenTalents = 1
+
+#
+###################################################################################################
\ No newline at end of file