From 2eccb262985410de19f0b16c8456b824f631ec1d Mon Sep 17 00:00:00 2001 From: Vstar Date: Wed, 27 Nov 2013 00:50:55 +0800 Subject: [PATCH] Funny zombie events. --- sql/custom/zombie_event.sql | 82 +++ src/server/game/Scripting/ScriptLoader.cpp | 6 +- src/server/scripts/Custom/CMakeLists.txt | 1 + src/server/scripts/Custom/Zombie_event.cpp | 790 +++++++++++++++++++++++++++++ 4 files changed, 877 insertions(+), 2 deletions(-) create mode 100644 sql/custom/zombie_event.sql create mode 100644 src/server/scripts/Custom/Zombie_event.cpp diff --git a/sql/custom/zombie_event.sql b/sql/custom/zombie_event.sql new file mode 100644 index 0000000..f3550d4 --- /dev/null +++ b/sql/custom/zombie_event.sql @@ -0,0 +1,82 @@ +/* +43953 - Retch! - Shoots a green splash a-like missile towards your target. Maybe we can use this to make zombies cast this at the fort in some late phase? +63027 - Proximity Mine - Triggers a missile that throws a bunch of mines around the player and spawns one on the ground. Might be cool to script this one as well. (Explosion: 66351) +43050 - Gnomsih Flame Turret! - Might be nice for a phase vehicle that shoots fire +x - And how about one that freezes all zombies? +57609 - Fire Cannon - Blows up a spawnpoint (Explosion: 60855) +How about placing a bowel of brain to attract them which explodes? (Bowels and Brains Bowl) +60861 - Airship Explodes With Fireball - Might be fun for another turret. It shoots a fireball and then makes an explosion. Maybe with invisible dummies it shoots on and all mobs in few yards around will die? +*/ + +-- Creatures +UPDATE `creature_template` SET `ScriptName`='npc_proximity_mine',`unit_flags`=`unit_flags`|33554432 WHERE `entry`=34362; -- Proximity Mine +DELETE FROM `creature_template` WHERE `entry` IN (792130,792131,792132,792133,792134,792135,792136,792137,792138,792139); +INSERT INTO `creature_template` (`entry`,`difficulty_entry_1`,`difficulty_entry_2`,`difficulty_entry_3`,`KillCredit1`,`KillCredit2`,`modelid1`,`modelid2`,`modelid3`,`modelid4`,`name`,`subname`,`IconName`,`gossip_menu_id`,`minlevel`,`maxlevel`,`exp`,`faction_A`,`faction_H`,`npcflag`,`speed_walk`,`speed_run`,`scale`,`rank`,`mindmg`,`maxdmg`,`dmgschool`,`attackpower`,`dmg_multiplier`,`baseattacktime`,`rangeattacktime`,`unit_class`,`unit_flags`,`dynamicflags`,`family`,`trainer_type`,`trainer_spell`,`trainer_class`,`trainer_race`,`minrangedmg`,`maxrangedmg`,`rangedattackpower`,`type`,`type_flags`,`lootid`,`pickpocketloot`,`skinloot`,`resistance1`,`resistance2`,`resistance3`,`resistance4`,`resistance5`,`resistance6`,`spell1`,`spell2`,`spell3`,`spell4`,`spell5`,`spell6`,`spell7`,`spell8`,`PetSpellDataId`,`VehicleId`,`mingold`,`maxgold`,`AIName`,`MovementType`,`InhabitType`,`Health_mod`,`Mana_mod`,`Armor_mod`,`RacialLeader`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`movementId`,`RegenHealth`,`equipment_id`,`mechanic_immune_mask`,`flags_extra`,`ScriptName`,`WDBVerified`) VALUES +(792130,0,0,0,0,0,26942,0,0,0,'Zombie','','',0,80,80,2,233,233,0,1,1.14286,1,0,252,357,0,304,1,2000,0,1,0,8,0,0,0,0,0,215,320,44,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,2,1,1,0,0,0,0,0,0,0,88,0,0,0,0,'npc_zombie',1), +(792131,0,0,0,0,0,17200,0,0,0,'Zombie Kill Counter','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_kill_counter',1), +(792132,0,0,0,0,0,17200,0,0,0,'Zombie Spawner','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_spawner',1), +(792133,0,0,0,0,0,17200,0,0,0,'Zombie Spawnpoint','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_spawnpoint',1), +(792134,0,0,0,0,0,17200,0,0,0,'Zombie Barricade Trigger','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_barricade_trigger',1), +(792135,0,0,0,0,0,27754,0,0,0,'Zombie Turret','','',0,80,80,2,233,233,0,1,1.14286,0.87,0,2,2,0,24,1,2000,0,1,33554946,8,0,0,0,0,0,1,1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,26.7451,0.001361,1,0,0,0,0,0,0,0,0,1,0,0,2,'npc_zombie_turret',1), +(792136,0,0,0,0,0,28235,0,0,0,'Zombie Turret','','',0,80,80,0,35,35,0,1,1.14286,1,0,2,2,0,24,1,2000,0,1,0,8,0,0,0,0,0,1,1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,26.7451,0.001361,1,0,0,0,0,0,0,0,0,1,0,0,0,'npc_zombie_turret',1), +(792137,0,0,0,0,0,6977,0,0,0,'Bomb Bot','','',0,80,80,2,35,35,0,1,1.14286,0.5,0,422,586,0,642,7.5,2000,0,1,33554432,8,0,0,0,0,0,345,509,103,9,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1.5873,1,1,0,0,0,0,0,0,0,144,1,0,0,0,'npc_bomb_bot',1, +(792138,0,0,0,0,0,3233,0,0,0,'Cockroach','','',0,1,1,0,2049,2049,0,1,1.14286,1,0,2,2,0,24,1,2000,0,1,0,8,0,0,0,0,0,1,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,0.1,1,1,0,0,0,0,0,0,0,100,1,0,0,0,'',1), +(792139,0,0,0,0,0,3233,0,0,0,'Taruk','Zombie Event','',56000,80,80,1,35,35,1,1,1.14286,2.5,1,200,281,0,278,1,2000,0,1,514,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,2,'npc_zombie_teleporter',1); + +-- Spawn the creatures +DELETE FROM `creature` WHERE `id` IN (792133); +INSERT INTO `creature` (`id`,`map`,`spawnMask`,`phaseMask`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`,`npcflag`,`unit_flags`,`dynamicflags`) VALUES +(792133,289,1,1,0,136.054184,201.700638,95.039246,4.680336,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,156.154419,201.463287,98.452942,4.246449,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,121.992653,200.666763,98.161942,4.664613,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,107.410492,199.340973,96.184494,4.821693,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,107.863098,133.579697,97.949394,1.482956,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,123.680313,132.347824,97.240753,1.570144,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,138.114655,132.511612,97.275185,1.542667,600,0,0,300,0,0,0,0,0), +(792133,289,1,1,0,158.301880,134.723984,99.867416,1.750798,600,0,0,300,0,0,0,0,0); + +-- Spawn the gameobjects +DELETE FROM `gameobject` WHERE `id` IN (293612); +INSERT INTO `gameobject` (`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES +(293612,289,1,1,97.0955,167.837,93.0852,6.27202,0,0,0.00558055,-0.999984,300,0,1); + +-- Gameobjects +DELETE FROM `gameobject_template` WHERE `entry` IN (293610,293611,293612); +INSERT INTO `gameobject_template` (`entry`,`type`,`displayId`,`name`,`IconName`,`castBarCaption`,`unk1`,`faction`,`flags`,`size`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`data0`,`data1`,`data2`,`data3`,`data4`,`data5`,`data6`,`data7`,`data8`,`data9`,`data10`,`data11`,`data12`,`data13`,`data14`,`data15`,`data16`,`data17`,`data18`,`data19`,`data20`,`data21`,`data22`,`data23`,`AIName`,`ScriptName`,`WDBVerified`) VALUES +(293610,5,8477,'Zombie Barricade','','','',0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','',1), +(293611,22,166,'Repair Barricade','','','',0,0,1,0,0,0,0,0,0,68077,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','',1), +(293612,2,7146,'Teleport Away','','','',35,0,1,0,0,0,0,0,0,0,0,0,56003,0,0,100003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','go_zombie_teleport_away',1); + +-- Conditions for spells to hit Barricades +/*DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (7670,42880,42904); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(13,0,7670,0,29,792130,3,0,0,'',"Explode targets all Zombies within 3 yards"); +(13,0,42880,0,18,1,792130,0,0,'',NULL), +(13,0,42904,0,18,1,792130,0,0,'',NULL);*/ + +-- Scriptname for repairing broken barricade spell +DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_repair_channel','spell_zombie_rapid_fire'); +INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES +(68077,'spell_repair_channel'),(71250,'spell_zombie_rapid_fire'); + +-- Handle visiblity of mobs during Zombie Event +UPDATE `creature` SET `PhaseMask`=4 WHERE `map`=289 AND `guid` > 91428; -- Selects all creatures in Scholomance above guid 91428 +UPDATE `creature` SET `PhaseMask`=2 WHERE `map`=289 AND `guid` < 91428; -- Selects all creatures in Scholomance below guid 91428 + +-- Add arrow tag to the Triggers - Infected visual to Cockroaches +/*DELETE FROM `creature_template_addon` WHERE `entry` IN (792133,792138); +INSERT INTO `creature_template_addon` (`entry`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES +(792133,0,0,0,0,'20374'),(792138,0,0,0,0,'49702');*/ + +-- Static texts +DELETE FROM `npc_text` WHERE `ID` IN (100000,100001,100002,100003); +INSERT INTO `npc_text` (`ID`,`text0_0`) VALUES +(100000,'Greetings $N. Scholomance is being attacked by zombies, I need you and your companions to help us drive them out.$B$B$BPlease help us!'), +(100001,'You need to be in a group to start the Zombie Event'), +(100002,'You need to be the group leader to start the Zombie Event'), +(100003,'Would you like to teleport away, $N?'); + +-- Link them +DELETE FROM `gossip_menu` WHERE `entry` IN (56000,56001,56002,56003); +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES +(56000,100000),(56001,100001),(56002,100002),(56003,100003); \ No newline at end of file diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 28fe883..194082d 100644 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -1426,13 +1426,15 @@ void AddBattlegroundScripts() #ifdef SCRIPTS /* This is where custom scripts' loading functions should be declared. */ - +//Zombie Event +void AddSC_zombie_event(); #endif void AddCustomScripts() { #ifdef SCRIPTS /* This is where custom scripts should be added. */ - + //Zombie Event + AddSC_zombie_event(); #endif } diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt index 99cf026..310c1ef 100644 --- a/src/server/scripts/Custom/CMakeLists.txt +++ b/src/server/scripts/Custom/CMakeLists.txt @@ -10,6 +10,7 @@ set(scripts_STAT_SRCS ${scripts_STAT_SRCS} + Custom/Zombie_event.cpp ) message(" -> Prepared: Custom") diff --git a/src/server/scripts/Custom/Zombie_event.cpp b/src/server/scripts/Custom/Zombie_event.cpp new file mode 100644 index 0000000..85c5be1 --- /dev/null +++ b/src/server/scripts/Custom/Zombie_event.cpp @@ -0,0 +1,790 @@ +#include "ScriptPCH.h" +#include "ScriptedCreature.h" +#include "ObjectMgr.h" +#include "Group.h" + +enum ZOMBIE_DATA +{ + NPC_START_GAME = 125, + NPC_START_NEXT_WAVE = 126, + NPC_START_NEXT_ROUND = 127, + NPC_WAIT_FOR_END_ROUND = 128, + NPC_WAIT_FOR_CHEST_LOOT = 151, + NPC_END_GAME = 152, + NPC_END_GAME_INUSE = 154, + NPC_END_GAME_GOSSIP = 157, + + TIME_BTW_EACH_WAVE = -1000350, + TIME_TO = -1000350, + ZOMBIE_NPC_3_SPELL = -1000350, + ZOMBIE_NPC_4_SPELL = -1000350, + ZOMBIE_NPC_5_SPELL = -1000350, +}; + +uint32 ZOMBIE_NPCS [7] = {0, 434,435,436,437,440,441}; +uint32 TREASURE_CHEST [7] = {0, 510000,520000,530000,540000,550000,560000}; + +const Position Spawn_C1 ={-10953.3662f, -1997.1374f, 79.9735f, 3.0059f}; +const Position Spawn_C2 ={-10974.728516f, -1972.700073f, 79.973518f, 5.158750f}; +const Position Spawn_C3 ={-10957.954102f, -1973.366821f, 79.973518f, 3.991647f}; +const Position Spawn_C4 ={-10985.388672f, -1992.934814f, 79.973984f, 6.138140f}; +const Position Spawn_C5 ={-10980.184570f, -2016.144897f, 79.973984f, 0.798218f}; +const Position Spawn_C6 ={-10962.931641f, -2019.476074f, 79.974602f, 2.163240f}; + +bool zombie_inUse = false; + +bool closeGossipNotify(Player *player, std::string message) +{ + player->PlayerTalkClass->SendCloseGossip(); + player->GetSession()->SendNotification(message.c_str()); + return true; +} + +class zombie_bg_master : public CreatureScript +{ +public: + zombie_bg_master() : CreatureScript("zombie_bg_master") { } + + bool OnGossipHello(Player* player, Creature* creature) + { + if(player->IsInCombat()) + { + return closeGossipNotify(player, "You can't start the zombie event while being in combat."); + } + + if(!player->GetGroup() || player->GetGroup() == NULL) + { + return closeGossipNotify(player, "You must be the group leader in a party/raid with 5-10 players."); + } + + Group* grp = player->GetGroup(); + + if(grp->GetMembersCount() > 10 || grp->GetMembersCount() < 5) + { + return closeGossipNotify(player, "You must be the group leader in a party/raid with 5-10 players."); + } + + if(grp->GetLeaderGUID() != player->GetGUID()) + { + return closeGossipNotify(player, "Only the party leader can activate the Zombie Event!"); + } + + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Teleport me to the Zombie Attack event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "No thanks.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID()); + return true; + } + + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + { + player->PlayerTalkClass->ClearMenus(); + Group* grp = player->GetGroup(); + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + grp->ConvertToRaid(); + player->TeleportTo(532, -10966.888f, -2011.3127f, 79.98f, 1.37f); + zombie_inUse = true; + break; + + case GOSSIP_ACTION_INFO_DEF+2: + player->PlayerTalkClass->SendCloseGossip(); + break; + } + return true; + } + + +}; + + +class zombie_bg_master_endgame : public CreatureScript +{ +public: + zombie_bg_master_endgame() : CreatureScript("zombie_bg_master_endgame") { } + + bool OnGossipHello(Player* player, Creature* creature) + { + //if(player->IsInCombat()) + // return false; + //if(player->GetGroup()->GetLeaderGUID() == player->GetGUID()){ + // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "End the Zombie Event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + // player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID()); + //} + return true; + } + + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + { + //player->PlayerTalkClass->ClearMenus(); + //Group* grp = player->GetGroup(); + //switch(uiAction) + //{ + //case GOSSIP_ACTION_INFO_DEF+1: + // creature->MonsterYell("The group leader ended the zombie event!", 0, 0); + // creature->SummonCreature(NPC_END_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*1000); + // creature->DespawnOrUnsummon(); + // break; + + //case GOSSIP_ACTION_INFO_DEF+2: + // player->PlayerTalkClass->SendCloseGossip(); + // break; + //} + return true; + } + + +}; + +class zombie_bg_master_final : public CreatureScript +{ +public: + zombie_bg_master_final() : CreatureScript("zombie_bg_master_final") { } + + bool OnGossipHello(Player* player, Creature* creature) + { + if(!player->GetGroup()) + return false; + if(player->GetGroup() == NULL) + return false; + if((player->GetGroup()->GetMembersCount() <= 10 && player->GetGroup()->GetMembersCount() >= 5) && player->GetGroup()->GetLeaderGUID() == player->GetGUID()) + { + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Summon group to the Zombie Attack event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if(player->GetGroup()->GetLeaderGUID() == player->GetGUID()) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Start the event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID()); + } else + { + ChatHandler(player->GetSession()).PSendSysMessage("You must be the group leader in a party/raid with 5-10 players"); + while(creature->SelectNearestPlayer(280.0f) != NULL) + { + Player* plr = creature->SelectNearestPlayer(280.0f); + if(plr) + { + plr->ResurrectPlayer(60, false); + plr->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f); + } + } + } + + return true; + } + + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + { + + player->PlayerTalkClass->ClearMenus(); + Group* grp = player->GetGroup(); + zombie_inUse = true; + if(grp){ + GroupReference* grpRef = grp->GetFirstMember(); + if(grp->GetLeaderGUID() == player->GetGUID()) + GroupReference grpRef = player->GetGroupRef(); + + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + + for (grpRef; grpRef != NULL; grpRef = grpRef->next()) + { + Player* groupMember = grpRef->GetSource(); + ChatHandler(player->GetSession()).PSendSysMessage("Sending summon request to..."); + if(!groupMember) + continue; + if(groupMember->GetGUID() == player->GetGUID()) + break; + player->SetSelection(groupMember->GetGUID()); + player->CastSpell(groupMember, 7720, true); + ChatHandler(player->GetSession()).PSendSysMessage("%s", groupMember->GetName()); + } + break; + + case GOSSIP_ACTION_INFO_DEF+2: + creature->MonsterYell("Round 1 starts in 30 seconds!", 0, 0); + + /* spawn NPC_START_GAME to despawn after 30 seconds and start the game */ + creature->SummonCreature(NPC_START_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + /* the main NPC will not be seen again by the group so teleport him away */ + creature->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true); + break; + + case GOSSIP_ACTION_INFO_DEF+3: + creature->MonsterYell("The group leader ended the zombie event!", 0, 0); + creature->SummonCreature(NPC_END_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 500); + break; + + case GOSSIP_ACTION_INFO_DEF+4: + //NPC_END_GAME + + break; + } + } + player->PlayerTalkClass->SendCloseGossip(); + return true; + } + + struct zombie_bg_master_finalAI : public ScriptedAI + { + zombie_bg_master_finalAI(Creature* c) : ScriptedAI(c), Summons(me) {} + + SummonList Summons; + //total number of zombies to spawn + uint8 zombieCount; + //current number of zombies spawned so far + uint8 zombiesSpawned; + //how many zombies have died in this round + uint8 zombieDeathCount; + //what round in the game you are on + uint8 zombieRound; + //how many waves of zombies per round + uint8 zombieWaves; + //the number of waves already spawned + uint8 zombieWavesCount; + //the number of zombies to be spawned per wave + uint32 zombieSpawnPerWave; + //stores how many players are in the group + uint32 zombieGroupMembers; + //stores number of zombies spawn per each person + uint8 ZOMBIES_PER_PERSON; + + bool inZombieGame; + + Player* zombieLeader; + Group* playerGroup; + GameObject *zombie_chest_loot; + + void JustSummoned(Creature* summon) + { + if(summon) { + uint32 entry = summon->GetEntry(); + Summons.Summon(summon); + if(entry >= 125 && entry <= 128 || entry == 151 || entry == 152) + { + + } else { + Player* selPlr = summon->SelectNearestPlayer(200); + if(selPlr) + summon->Attack(selPlr, false); + else + { + /* cant find a player to select */ + } + } + } + } + + void SummonedCreatureDespawn(Creature* summon) + { + uint32 summonID = summon->GetEntry(); + + if(summonID == NPC_START_GAME) + { + /* called at the beg of the game */ + /* reset all vars because this is new instance of game */ + resetZombieEvent(); + + Player* selPlr = me->SelectNearestPlayer(280.0f); + if(!selPlr) + { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("!selPlr return", 0, 0);return; } + if(selPlr == NULL) + { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("selPlr == NULL return", 0, 0);return; } + if(!selPlr->GetGroup()) + { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("!Group return", 0, 0);return; } + if(selPlr->GetGroup() == NULL) + { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("Group == NULL return", 0, 0);return; } + if(playerGroup = selPlr->GetGroup()) + { + zombieGroupMembers = playerGroup->GetMembersCount(); + if(zombieLeader = sObjectAccessor->FindPlayer(playerGroup->GetLeaderGUID())) + { + } else { + reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("LeaderGUID == NULL return", 0, 0);return; + } + } + else + { + reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("playerGroup == NULL return", 0, 0);return; + } + + /* Set the ZombieGame to true so they cant keep starting the game */ + inZombieGame = true; + + me->MonsterYell("Round 1 is starting now!", 0, 0); + sendMessageToGroup("Round 1 is starting now!"); + me->MonsterYell("If you die anytime during the event you will respawned at the end of the round!", 0, 0); + me->SetVisible(false); + + /* calc how many waves of zombies to send */ + zombieWaves = getNumberOfWaves(); + /* calc how many zombies per wave */ + zombieSpawnPerWave = getZombieSpawnCountPerWave(); + /* spawn */ + spawnZombies(me, zombieSpawnPerWave); + + /* NPC_START_NEXT_WAVE is despanwed when the next wave of zombies is to be sent */ + me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + } + + if(inZombieGame == false){ return; } + char buffer [150]; + switch(summonID) + { + case NPC_START_GAME: + /* called at the beg of the game */ + break; + + /* called when a wave of zombies needs to be spawned */ + case NPC_START_NEXT_WAVE: + if(zombieWavesCount == zombieWaves){ /* spawned all waves */ + if(isRoundOver()){ /* check if all zombies are dead */ + /* reset wave count to 1 for next round */ + zombieWavesCount = 1; + /* add addtional zombies for next round */ + ZOMBIES_PER_PERSON = ZOMBIES_PER_PERSON + 2; + + /* spawn treasure loot */ + spawnGoDrop(me); + + /* remove all add. zombies that are somehow left */ + Summons.RemoveNotExisting(); + + /* revive the group for the next round */ + reviveGroup(); + me->SetVisible(true); + + sprintf (buffer, "You have finished round %u, you now have 1 minute to loot the chest in the middle before it dissapears and next round begins!", zombieRound); + me->MonsterYell(buffer, 0 , 0); + sendMessageToGroup(buffer); + sprintf (buffer, "If you want to stop the event and exit, disband your group and you will be teleported out in 30 seconds."); + me->MonsterYell(buffer, 0 , 0); + sendMessageToGroup(buffer); + + /* NPC_START_NEXT_ROUND is spawned when all waves of zombies have been killed */ + me->SummonCreature(NPC_START_NEXT_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000); + /* NPC_END_GAME_GOSSIP is spawned after every round incase players want to exit the game */ + me->SummonCreature(NPC_END_GAME_GOSSIP, -10969.819336f, -1995.319580f, 79.973022f, 1.467133f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000); + zombieRound++; + + } else { /* not all zombies are dead wait for * sec and check again */ + if(isGroupDead()) + { + reviveAndTeleportOut(); + me->SetVisible(true); + Summons.DespawnAll(); + Summons.RemoveNotExisting(); + resetZombieEvent(); + } + else { + /* not all members are dead but there is still zombies left, respawn and check again in * sec */ + me->SummonCreature(NPC_WAIT_FOR_END_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + } + } + } + else{ /* not all waves spawned continue spawning zombies */ + if(!isGroupDead()) { + spawnZombies(me, zombieSpawnPerWave); + me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + zombieWavesCount++; + } else { + reviveAndTeleportOut(); + me->SetVisible(true); + Summons.DespawnAll(); + resetZombieEvent(); + TC_LOG_ERROR(LOG_FILTER_GENERAL,"Everyone is dead. Stopping....2"); + } + } + break; + + case NPC_START_NEXT_ROUND: /* called when the all waves are spawned and next round needs to begin */ + if(zombieRound != 15) { + sprintf (buffer, "Round %u is starting now!", zombieRound); + me->MonsterYell(buffer, 0 , 0); + sendMessageToGroup(buffer); + me->SetVisible(false); + zombieWaves = getNumberOfWaves(); /* calc how many waves of zombies to send */ + zombieSpawnPerWave = getZombieSpawnCountPerWave(); /* calc how many zombies per wave */ + spawnZombies(me, zombieSpawnPerWave); + me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + } + else + { + me->MonsterYell("You have completed all 15 rounds!", 0 , 0); + sendMessageToGroup("You have completed all 15 rounds!"); + resetZombieEvent(); + Summons.RemoveNotExisting(); + } + break; + + case NPC_WAIT_FOR_END_ROUND: /* called when the all waves are spawned but zombies are still left */ + if(isGroupDead()) /* check if the zombies killed all the players */ + { + reviveAndTeleportOut(); + me->SetVisible(true); + Summons.DespawnAll(); + resetZombieEvent(); + TC_LOG_ERROR(LOG_FILTER_GENERAL,"Everyone is dead. Stopping....3"); + } else { + if(isRoundOver()){ /* check if all zombies have been killed if not, wait another * secs*/ + sprintf (buffer, "You have finished round %u, you now have 1 minute to loot the chest in the middle before it dissapears and next round begins!", zombieRound); + me->SetVisible(true); + me->MonsterYell(buffer, 0 , 0); + sendMessageToGroup(buffer); + sprintf (buffer, "If you want to stop the event and exit, disband your group and you will be teleported out in 30 seconds."); + me->MonsterYell(buffer, 0 , 0); + sendMessageToGroup(buffer); + + zombieWavesCount = 1; + ZOMBIES_PER_PERSON = ZOMBIES_PER_PERSON + 2; + + reviveGroup(); + Summons.RemoveNotExisting(); + spawnGoDrop(me); + + me->SummonCreature(NPC_START_NEXT_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000); + me->SummonCreature(NPC_END_GAME_GOSSIP, -10969.819336f, -1995.319580f, 79.973022f, 1.467133f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000); + zombieRound++; + } else { + me->SummonCreature(NPC_WAIT_FOR_END_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000); + } + } + break; + + case NPC_WAIT_FOR_CHEST_LOOT: + if(zombie_chest_loot) + { + zombie_chest_loot->SetRespawnTime(0); + zombie_chest_loot->Delete(); + zombie_chest_loot->DeleteFromDB(); + } + break; + + case NPC_END_GAME: + reviveAndTeleportOut(); + resetZombieEvent(); + me->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true); + break; + case NPC_END_GAME_INUSE: + zombie_inUse = false; + break; + case NPC_END_GAME_GOSSIP: + + break; + default: + if(summonID == 434 || summonID == 435 || summonID == 436 || summonID == 437 || summonID == 440 || summonID == 441) + zombieDeathCount++; + break; + } + } + + bool isGroupDead() + { + if(!zombieLeader->GetGroup()) + return true; + if(zombieLeader->GetGroup() == NULL) + return true; + if(!playerGroup) + return true; + if(playerGroup == NULL) + return true; + if(playerGroup->GetMembersCount() > 10 || playerGroup->GetMembersCount() < 5) + return true; + + uint32 playersDead = 0; + Player* GroupMember; + const Group::MemberSlotList members = playerGroup->GetMemberSlots(); + for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr) + { + GroupMember = (Unit::GetPlayer(*me, itr->guid)); + if (!GroupMember || !GroupMember->GetSession()) { playersDead++; continue; } + //if (!GroupMember->IsWithinDistInMap(me, 100)){ playersDead++; continue; } + if (GroupMember->isDead()){ playersDead++; continue; } + + } + + if(playersDead >= playerGroup->GetMembersCount()) + return true; + + if(zombieRound == 15) + return true; + return false; + } + + bool sendMessageToGroup(const char *message) + { + if(!zombieLeader->GetGroup()) + return true; + if(zombieLeader->GetGroup() == NULL) + return true; + if(!playerGroup) + return true; + + Player* GroupMember; + const Group::MemberSlotList members = playerGroup->GetMemberSlots(); + for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr) + { + GroupMember = (Unit::GetPlayer(*me, itr->guid)); + if (GroupMember && GroupMember->GetSession()) + { + if(!GroupMember) + continue; + GroupMember->GetSession()->SendAreaTriggerMessage(message); + } + } + return true; + } + + void reviveAndTeleportOut() + { + if(!zombieLeader || zombieLeader == NULL) + { + teleportPlayersOut(); + return; + } + + if(!zombieLeader->GetGroup()) + { + teleportPlayersOut(); + return; + } + if(zombieLeader->GetGroup() == NULL) + { + teleportPlayersOut(); + return; + } + if(!playerGroup) + { + teleportPlayersOut(); + return; + } + + if(playerGroup){ + Player* GroupMember; + const Group::MemberSlotList members = playerGroup->GetMemberSlots(); + for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr) + { + GroupMember = (Unit::GetPlayer(*me, itr->guid)); + if (GroupMember && GroupMember->GetSession()) + { + //if (!GroupMember->IsWithinDistInMap(me, 100)) + //{ + if(GroupMember->isDead()) + GroupMember->ResurrectPlayer(60, false); + GroupMember->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f); + //} + } + } + } + } + + bool teleportPlayersOut() + { + TC_LOG_ERROR(LOG_FILTER_GENERAL,"teleportPlrsOut"); + while(me->SelectNearestPlayer(280.0f) != NULL) + { + Player* plr = me->SelectNearestPlayer(280.0f); + if(plr) + { + plr->ResurrectPlayer(60, false); + plr->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f); + } + } + return true; + } + + void spawnZombies(Creature* creature, uint32 count) + { + zombiesSpawned = zombiesSpawned + count; + for(uint32 i = 1; i <= count; i++){ + ACE_Based::Thread::Sleep(10); + uint32 NPC_ID = rand() % 6 + 1; + switch((rand() % 6 + 1)) + { + case 1: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C1); + break; + case 2: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C2); + break; + case 3: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C3); + break; + case 4: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C4); + break; + case 5: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C5); + break; + case 6: + creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C6); + break; + default: TC_LOG_ERROR(LOG_FILTER_GENERAL,"spawn default");break; + } + } + } + + int getZombieSpawnCountPerWave() + { + return ((zombieGroupMembers * ZOMBIES_PER_PERSON) - 1 ) / zombieWaves + 1; + } + + int getNumberOfWaves() + { + if(zombieRound <= 3) + return 3; + if(zombieRound > 4 && zombieRound <= 8) + return 4; + if(zombieRound > 8 && zombieRound <= 12) + return 5; + if(zombieRound > 12 && zombieRound <= 18) + return 6; + if(zombieRound >18 && zombieRound < 50) + return 7; + return 3; + } + + int getZombieSpawnCount(Creature* creature) + { + return ((zombieGroupMembers * ZOMBIES_PER_PERSON) - 1 ) / 3 + 1; + + } + + bool spawnGoDrop(Creature* creature) + { + switch(zombieRound) + { + case 1: creature->SummonCreature(510000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 2: creature->SummonCreature(510000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 3: creature->SummonCreature(520000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 4: creature->SummonCreature(520000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 5: creature->SummonCreature(530000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 6: creature->SummonCreature(530000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 7: creature->SummonCreature(540000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 8: creature->SummonCreature(540000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 9: creature->SummonCreature(550000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 10: creature->SummonCreature(550000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 11: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 12: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 13: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 14: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + case 15: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break; + } + + //creature->SummonCreature(NPC_WAIT_FOR_CHEST_LOOT, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100*1000); + return true; + } + + bool isRoundOver() + { + if((zombiesSpawned - zombieDeathCount) <= 0) { + zombiesSpawned = 0; + zombieDeathCount = 0; + return true; + } + + return false; + } + + bool resetZombieEvent() + { + zombieCount = 0; + zombiesSpawned = 0; + zombieDeathCount = 0; + zombieRound = 1; + zombieWaves = 3; + zombieWavesCount = 1; + zombieSpawnPerWave = 0; + zombieGroupMembers = 0; + ZOMBIES_PER_PERSON = 3; + + playerGroup = NULL; + zombieLeader = NULL; + + inZombieGame = false; + me->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true); + return true; + } + + void reviveGroup() + { + GroupReference* grpRef = playerGroup->GetFirstMember(); + for (grpRef; grpRef != NULL; grpRef = grpRef->next()) + { + Player* groupMember = grpRef->GetSource(); + if(!groupMember) + continue; + + if(!groupMember->IsInFlight() && !groupMember->IsFlying()) + { + if(!groupMember->IsAlive() && groupMember->IsInWorld()) + { + if(!groupMember->InBattleground() && !groupMember->InArena()) + { + groupMember->ResurrectPlayer(60, false); + } + } + groupMember->TeleportTo(532, -10966.888f, -2011.3127f, 79.98f, 1.37f); + } + } + } + + + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new zombie_bg_master_finalAI(creature); + } +}; + +/* +--------------- +Zombie Creatures AI +--------------- +*/ + +class mobs_normal_zombie : public CreatureScript +{ +public: + mobs_normal_zombie() : CreatureScript("mobs_normal_zombie") { } + + struct mobs_normal_zombieAI : public ScriptedAI + { + mobs_normal_zombieAI(Creature* c) : ScriptedAI(c) {} + + void JustDied(Unit* killer) + { + //zombieDeathCount++; + if(me) + me->DespawnOrUnsummon(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new mobs_normal_zombieAI (creature); + } +}; + +class go_zombie_treasure : public GameObjectScript +{ +public: + go_zombie_treasure() : GameObjectScript("go_zombie_treasure") { } + + bool OnGossipHello(Player* player, GameObject* go) + { + TC_LOG_ERROR(LOG_FILTER_GENERAL,"OnGossipHello"); + //player->SendLoot(go->GetGUID(), LOOT_CORPSE); + return true; + } +}; + +void AddSC_zombie_event() +{ + new zombie_bg_master(); + new zombie_bg_master_endgame(); + new zombie_bg_master_final(); + new mobs_normal_zombie(); + new go_zombie_treasure(); +} \ No newline at end of file -- 1.8.3.msysgit.0