mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
579 lines
23 KiB
Lua
579 lines
23 KiB
Lua
--[[
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4.3
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Transmogrification for Classic & TBC & WoTLK - Gossip Menu
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By Rochet2
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Eluna version
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TODO:
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Make DB saving even better (Deleting)? What about coding?
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Fix the cost formula
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TODO in the distant future:
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Are the qualities right? Blizzard might have changed the quality requirements.
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What can and cant be used as source or target..?
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Cant transmogrify:
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rediculus items -- Foereaper: would be fun to stab people with a fish
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-- Cant think of any good way to handle this easily
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Cataclysm:
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Test on cata : implement UI xD?
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Item link icon to Are You sure text
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]]
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local NPC_Entry = 60000
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local RequireGold = 1
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local GoldModifier = 1.0
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local GoldCost = 100000
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local RequireToken = false
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local TokenEntry = 49426
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local TokenAmount = 1
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local AllowMixedArmorTypes = false
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local AllowMixedWeaponTypes = false
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local Qualities =
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{
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[0] = false, -- AllowPoor
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[1] = false, -- AllowCommon
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[2] = true , -- AllowUncommon
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[3] = true , -- AllowRare
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[4] = true , -- AllowEpic
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[5] = false, -- AllowLegendary
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[6] = false, -- AllowArtifact
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[7] = true , -- AllowHeirloom
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}
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local EQUIPMENT_SLOT_START = 0
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local EQUIPMENT_SLOT_HEAD = 0
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local EQUIPMENT_SLOT_NECK = 1
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local EQUIPMENT_SLOT_SHOULDERS = 2
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local EQUIPMENT_SLOT_BODY = 3
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local EQUIPMENT_SLOT_CHEST = 4
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local EQUIPMENT_SLOT_WAIST = 5
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local EQUIPMENT_SLOT_LEGS = 6
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local EQUIPMENT_SLOT_FEET = 7
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local EQUIPMENT_SLOT_WRISTS = 8
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local EQUIPMENT_SLOT_HANDS = 9
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local EQUIPMENT_SLOT_FINGER1 = 10
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local EQUIPMENT_SLOT_FINGER2 = 11
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local EQUIPMENT_SLOT_TRINKET1 = 12
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local EQUIPMENT_SLOT_TRINKET2 = 13
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local EQUIPMENT_SLOT_BACK = 14
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local EQUIPMENT_SLOT_MAINHAND = 15
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local EQUIPMENT_SLOT_OFFHAND = 16
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local EQUIPMENT_SLOT_RANGED = 17
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local EQUIPMENT_SLOT_TABARD = 18
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local EQUIPMENT_SLOT_END = 19
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local INVENTORY_SLOT_BAG_START = 19
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local INVENTORY_SLOT_BAG_END = 23
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local INVENTORY_SLOT_ITEM_START = 23
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local INVENTORY_SLOT_ITEM_END = 39
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local INVTYPE_CHEST = 5
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local INVTYPE_WEAPON = 13
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local INVTYPE_ROBE = 20
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local INVTYPE_WEAPONMAINHAND = 21
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local INVTYPE_WEAPONOFFHAND = 22
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local ITEM_CLASS_WEAPON = 2
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local ITEM_CLASS_ARMOR = 4
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local ITEM_SUBCLASS_WEAPON_BOW = 2
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local ITEM_SUBCLASS_WEAPON_GUN = 3
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local ITEM_SUBCLASS_WEAPON_CROSSBOW = 18
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local ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
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local EXPANSION_WOTLK = 2
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local EXPANSION_TBC = 1
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local PLAYER_VISIBLE_ITEM_1_ENTRYID
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local ITEM_SLOT_MULTIPLIER
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if GetCoreExpansion() < EXPANSION_TBC then
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 260
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ITEM_SLOT_MULTIPLIER = 12
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elseif GetCoreExpansion() < EXPANSION_WOTLK then
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 346
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ITEM_SLOT_MULTIPLIER = 16
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else
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PLAYER_VISIBLE_ITEM_1_ENTRYID = 283
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ITEM_SLOT_MULTIPLIER = 2
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end
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local INVENTORY_SLOT_BAG_0 = 255
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local SlotNames = {
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[EQUIPMENT_SLOT_HEAD ] = {"Head", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_SHOULDERS ] = {"Shoulders", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_BODY ] = {"Shirt", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_CHEST ] = {"Chest", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_WAIST ] = {"Waist", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_LEGS ] = {"Legs", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_FEET ] = {"Feet", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_WRISTS ] = {"Wrists", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_HANDS ] = {"Hands", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_BACK ] = {"Back", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_MAINHAND ] = {"Main hand", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_OFFHAND ] = {"Off hand", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_RANGED ] = {"Ranged", nil, nil, nil, nil, nil, nil, nil, nil},
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[EQUIPMENT_SLOT_TABARD ] = {"Tabard", nil, nil, nil, nil, nil, nil, nil, nil},
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}
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local Locales = {
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["UPDATE_MENU_OPTION"] = {"Update menu", nil, nil, nil, nil, nil, nil, nil, nil},
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["REMOVE_ALL_TRANSMOGS_OPTION"] = {"Remove all transmogrifications", nil, nil, nil, nil, nil, nil, nil, nil},
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["GO_BACK_OPTION"] = {"Back..", nil, nil, nil, nil, nil, nil, nil, nil},
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["REMOVE_TRANSMOG_SLOT_OPTION"] = {"Remove transmogrification", nil, nil, nil, nil, nil, nil, nil, nil},
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["CONFIRM_REMOVE_EQUIPPED_TRANSMOGS"] = {"Remove transmogrifications from all equipped items?", nil, nil, nil, nil, nil, nil, nil, nil},
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["CONFIRM_REMOVE_TRANSMOG_SLOT"] = {"Remove transmogrification from %s?", nil, nil, nil, nil, nil, nil, nil, nil},
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["TRANSMOGGED_SUCCESS"] = {"%s transmogrified", nil, nil, nil, nil, nil, nil, nil, nil},
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["ALL_TRANSMOGS_REMOVED_SUCCESS"] = {"Transmogrifications removed from equipped items", nil, nil, nil, nil, nil, nil, nil, nil},
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["SLOT_TRANSMOGS_REMOVED_SUCCESS"] = {"%s transmogrification removed", nil, nil, nil, nil, nil, nil, nil, nil},
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["TRANSMOG_BIND_WARNING"] = {"Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?", nil, nil, nil, nil, nil, nil, nil, nil},
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["NO_TRANSMOGGED_ITEMS_FOUND"] = {"You have no transmogrified items equipped", nil, nil, nil, nil, nil, nil, nil, nil},
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["NO_TRANSMOG_IN_SLOT"] = {"No transmogrification on %s slot", nil, nil, nil, nil, nil, nil, nil, nil},
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["INVALID_ITEMS_ERROR"] = {"Selected items are not suitable", nil, nil, nil, nil, nil, nil, nil, nil},
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["NON_EXISTENT_ITEM_ERROR"] = {"Selected item does not exist", nil, nil, nil, nil, nil, nil, nil, nil},
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["EMPTY_EQUIPMENT_SLOT"] = {"Equipment slot is empty", nil, nil, nil, nil, nil, nil, nil, nil},
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["INSUFFICIENT_RESOURCES_ERROR"] = {"You don't have enough %ss", nil, nil, nil, nil, nil, nil, nil, nil},
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["INSUFFICIENT_FUNDS_ERROR"] = {"Not enough money", nil, nil, nil, nil, nil, nil, nil, nil},
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}
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-- Only run queries in the world state
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if GetStateMapId() == -1 then
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-- Note, Query is instant when Execute is delayed
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CharDBQuery([[
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CREATE TABLE IF NOT EXISTS `custom_transmogrification` (
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`GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow',
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`FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry',
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`Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow',
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PRIMARY KEY (`GUID`)
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)
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COMMENT='version 4.0'
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COLLATE='latin1_swedish_ci'
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ENGINE=InnoDB;
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]])
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PrintInfo("Deleting non-existing transmogrification entries...")
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CharDBQuery("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)")
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-- Only load script on MAP states in multistate mode
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if not IsCompatibilityMode() then return end
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end
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local function LocText(id, p) -- "%s":format("test")
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if Locales[id] then
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local s = Locales[id][p:GetDbcLocale()+1] or Locales[id][1]
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if s then
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return s
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end
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end
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return "Text not found: "..(id or 0)
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end
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--[[
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typedef UNORDERED_MAP<uint32, uint32> transmogData
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typedef UNORDERED_MAP<uint32, transmogData> transmogMap
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static transmogMap entryMap -- entryMap[pGUID][iGUID] = entry
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]]
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local function SetEntryMap(player, data)
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return player:Data():Set("TransmogEntryMap", data)
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end
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local function GetEntryMap(player)
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local data = player:Data():Get("TransmogEntryMap")
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if not data then
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data = SetEntryMap(player, {})
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end
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return data:AsTable()
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end
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local function GetSlotName(slot, locale)
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if not SlotNames[slot] then return end
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return locale and SlotNames[slot][locale+1] or SlotNames[slot][1]
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end
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local function GetFakePrice(item)
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local sellPrice = item:GetSellPrice()
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local minPrice = 10000
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if sellPrice < minPrice then
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sellPrice = minPrice
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end
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return sellPrice
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end
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local function GetFakeEntry(item)
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local player = item:GetOwner()
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if player then
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local entryMap = GetEntryMap(player)
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local guid = item and item:GetGUIDLow()
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if guid then
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return entryMap[guid]
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end
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end
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end
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local function DeleteFakeFromStorage(item)
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local player = item:GetOwner()
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local iGUID = item:GetGUIDLow()
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if player then
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local entryMap = GetEntryMap(player)
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entryMap[iGUID] = nil
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SetEntryMap(player, entryMap)
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CharDBExecute("DELETE FROM custom_transmogrification WHERE GUID = "..iGUID)
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end
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end
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local function DeleteFakeEntry(item)
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if not GetFakeEntry(item) then
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return false
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end
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item:GetOwner():SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), item:GetEntry())
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DeleteFakeFromStorage(item)
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return true
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end
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local function SetFakeEntry(item, entry)
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local player = item:GetOwner()
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if player then
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local pGUID = player:GetGUIDLow()
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local iGUID = item:GetGUIDLow()
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local entryMap = GetEntryMap(player)
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entryMap[iGUID] = entry
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SetEntryMap(player, entryMap)
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player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entry)
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CharDBExecute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ("..iGUID..", "..entry..", "..pGUID..")")
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end
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end
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local function IsRangedWeapon(Class, SubClass)
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return Class == ITEM_CLASS_WEAPON and (
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SubClass == ITEM_SUBCLASS_WEAPON_BOW or
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SubClass == ITEM_SUBCLASS_WEAPON_GUN or
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SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW)
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end
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local function SuitableForTransmogrification(player, target, source)
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if not target or not source then
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return false
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end
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if not Qualities[target:GetQuality()] or not Qualities[source:GetQuality()] then
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return false
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end
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if target:GetDisplayId() == source:GetDisplayId() then
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return false
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end
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local fentry = GetFakeEntry(target)
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if fentry and fentry == source:GetEntry() then
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return false
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end
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if not player:CanUseItem(source) then
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return false
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end
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local sourceClass = source:GetClass()
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local sourceSubClass = source:GetSubClass()
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local sourceInvType = source:GetInventoryType()
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local targetClass = target:GetClass()
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local targetSubClass = target:GetSubClass()
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local targetInvType = target:GetInventoryType()
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if targetInvType == INVTYPE_BAG or
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targetInvType == INVTYPE_RELIC or
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-- targetInvType == INVTYPE_BODY or
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targetInvType == INVTYPE_FINGER or
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targetInvType == INVTYPE_TRINKET or
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targetInvType == INVTYPE_AMMO or
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targetInvType == INVTYPE_QUIVER then
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return false
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end
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if sourceInvType == INVTYPE_BAG or
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sourceInvType == INVTYPE_RELIC or
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-- sourceInvType == INVTYPE_BODY or
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sourceInvType == INVTYPE_FINGER or
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sourceInvType == INVTYPE_TRINKET or
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sourceInvType == INVTYPE_AMMO or
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sourceInvType == INVTYPE_QUIVER then
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return false
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end
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if sourceClass ~= targetClass then
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return false
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end
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if IsRangedWeapon(targetClass, targetSubClass) ~= IsRangedWeapon(sourceClass, sourceSubClass) then
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return false
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end
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if sourceSubClass ~= targetSubClass and not IsRangedWeapon(targetClass, targetSubClass) then
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if sourceClass == ITEM_CLASS_ARMOR and not AllowMixedArmorTypes then
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return false
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end
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if sourceClass == ITEM_CLASS_WEAPON and not AllowMixedWeaponTypes then
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return false
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end
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end
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if (sourceInvType ~= targetInvType) then
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if (sourceClass == ITEM_CLASS_WEAPON and not ((IsRangedWeapon(targetClass, targetSubClass) or
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((targetInvType == INVTYPE_WEAPON or targetInvType == INVTYPE_2HWEAPON) and
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(sourceInvType == INVTYPE_WEAPON or sourceInvType == INVTYPE_2HWEAPON)) or
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((targetInvType == INVTYPE_WEAPONMAINHAND or targetInvType == INVTYPE_WEAPONOFFHAND) and
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(sourceInvType == INVTYPE_WEAPON or sourceInvType == INVTYPE_2HWEAPON))))) then
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return false
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end
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if (sourceClass == ITEM_CLASS_ARMOR and
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not ((sourceInvType == INVTYPE_CHEST or sourceInvType == INVTYPE_ROBE) and
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(targetInvType == INVTYPE_CHEST or targetInvType == INVTYPE_ROBE))) then
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return false
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end
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end
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return true
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end
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local menu_id = math.random(1000)
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local function OnGossipHello(event, player, creature)
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player:GossipClearMenu()
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for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
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local target = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
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if target then
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if Qualities[target:GetQuality()] then
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local slotName = GetSlotName(slot, player:GetDbcLocale())
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if slotName then
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player:GossipMenuAddItem(3, slotName, EQUIPMENT_SLOT_END, slot)
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end
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end
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end
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end
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player:GossipMenuAddItem(4, LocText("REMOVE_ALL_TRANSMOGS_OPTION", player), EQUIPMENT_SLOT_END+2, 0, false, LocText("CONFIRM_REMOVE_EQUIPPED_TRANSMOGS", player), 0)
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player:GossipMenuAddItem(7, LocText("UPDATE_MENU_OPTION", player), EQUIPMENT_SLOT_END+1, 0)
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player:GossipSendMenu(100, creature, menu_id)
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end
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local _items = {}
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local function OnGossipSelect(event, player, creature, slotid, uiAction)
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local lowGUID = player:GetGUIDLow()
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if slotid == EQUIPMENT_SLOT_END then -- Show items you can use
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local target = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
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if target then
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_items[lowGUID] = {} -- Remove this with logix
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local limit = 0
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local price = 0
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if RequireGold == 1 then
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price = GetFakePrice(target)*GoldModifier
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elseif RequireGold == 2 then
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price = GoldCost
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end
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for i = INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END-1 do
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if limit > 30 then
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break
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end
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local source = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
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if source then
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local display = source:GetDisplayId()
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if SuitableForTransmogrification(player, target, source) then
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if not _items[lowGUID][display] then
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limit = limit + 1
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_items[lowGUID][display] = {source:GetBagSlot(), source:GetSlot()}
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local popup = LocText("TRANSMOG_BIND_WARNING", player).."\n\n"..source:GetItemLink(player:GetDbcLocale()).."\n"
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if RequireToken then
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popup = popup.."\n"..TokenAmount.." x "..GetItemLink(TokenEntry, player:GetDbcLocale())
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end
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player:GossipMenuAddItem(4, source:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
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end
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end
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end
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end
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for i = INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END-1 do
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local bag = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
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if bag then
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for j = 0, bag:GetBagSize()-1 do
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if limit > 30 then
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break
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end
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local source = player:GetItemByPos(i, j)
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if source then
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local display = source:GetDisplayId()
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if SuitableForTransmogrification(player, target, source) then
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if not _items[lowGUID][display] then
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limit = limit + 1
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_items[lowGUID][display] = {source:GetBagSlot(), source:GetSlot()}
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player:GossipMenuAddItem(4, source:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
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end
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end
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end
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end
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end
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end
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player:GossipMenuAddItem(4, LocText("REMOVE_TRANSMOG_SLOT_OPTION", player), EQUIPMENT_SLOT_END+3, uiAction, false, LocText("CONFIRM_REMOVE_TRANSMOG_SLOT", player):format(GetSlotName(uiAction, player:GetDbcLocale())))
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player:GossipMenuAddItem(7, LocText("GO_BACK_OPTION", player), EQUIPMENT_SLOT_END+1, 0)
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player:GossipSendMenu(100, creature, menu_id)
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else
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OnGossipHello(event, player, creature)
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end
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elseif slotid == EQUIPMENT_SLOT_END+1 then -- Back
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OnGossipHello(event, player, creature)
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elseif slotid == EQUIPMENT_SLOT_END+2 then -- Remove Transmogrifications
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local removed = false
|
|
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
|
|
local target = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
|
|
if target then
|
|
if DeleteFakeEntry(target) and not removed then
|
|
removed = true
|
|
end
|
|
end
|
|
end
|
|
if removed then
|
|
player:SendAreaTriggerMessage(LocText("ALL_TRANSMOGS_REMOVED_SUCCESS", player))
|
|
-- player:PlayDirectSound(3337)
|
|
else
|
|
player:SendNotification(LocText("NO_TRANSMOGGED_ITEMS_FOUND", player))
|
|
end
|
|
OnGossipHello(event, player, creature)
|
|
elseif slotid == EQUIPMENT_SLOT_END+3 then -- Remove Transmogrification from single item
|
|
local target = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
|
|
if target then
|
|
if DeleteFakeEntry(target) then
|
|
player:SendAreaTriggerMessage(LocText("SLOT_TRANSMOGS_REMOVED_SUCCESS", player):format(GetSlotName(uiAction, player:GetDbcLocale())))
|
|
-- player:PlayDirectSound(3337)
|
|
else
|
|
player:SendNotification(LocText("NO_TRANSMOG_IN_SLOT", player):format(GetSlotName(uiAction, player:GetDbcLocale())))
|
|
end
|
|
end
|
|
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, uiAction)
|
|
else -- Transmogrify
|
|
-- Check if player has sufficient tokens if required
|
|
if RequireToken and player:GetItemCount(TokenEntry) < TokenAmount then
|
|
player:SendNotification(LocText("INSUFFICIENT_RESOURCES_ERROR", player):format(GetItemLink(TokenEntry, player:GetDbcLocale())))
|
|
return
|
|
end
|
|
|
|
-- Retrieve the target item
|
|
local target = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slotid)
|
|
if not target then
|
|
player:SendNotification(LocText("EMPTY_EQUIPMENT_SLOT", player))
|
|
return
|
|
end
|
|
|
|
-- Ensure _items entry exists and contains valid data
|
|
if not (_items[lowGUID] and _items[lowGUID][uiAction] and _items[lowGUID][uiAction]) then
|
|
player:SendNotification(LocText("NON_EXISTENT_ITEM_ERROR", player))
|
|
return
|
|
end
|
|
|
|
-- Retrieve the source item
|
|
local source = player:GetItemByPos(_items[lowGUID][uiAction][1], _items[lowGUID][uiAction][2])
|
|
if not (source and GetGUIDLow(source:GetOwnerGUID()) == lowGUID and (source:IsInBag() or source:GetBagSlot() == INVENTORY_SLOT_BAG_0) and SuitableForTransmogrification(player, target, source)) then
|
|
player:SendNotification(LocText("INVALID_ITEMS_ERROR", player))
|
|
return
|
|
end
|
|
|
|
-- Determine the price for transmogrification
|
|
local price
|
|
if RequireGold == 1 then
|
|
price = GetFakePrice(target) * GoldModifier
|
|
elseif RequireGold == 2 then
|
|
price = GoldCost
|
|
end
|
|
|
|
-- Check if player has sufficient money if required
|
|
if price and player:GetCoinage() < price then
|
|
player:SendNotification(LocText("INSUFFICIENT_FUNDS_ERROR", player))
|
|
return
|
|
end
|
|
|
|
-- Deduct the price and tokens (if required), and apply transmogrification
|
|
if price then
|
|
player:ModifyMoney(-price)
|
|
end
|
|
if RequireToken then
|
|
player:RemoveItem(TokenEntry, TokenAmount)
|
|
end
|
|
|
|
SetFakeEntry(target, source:GetEntry())
|
|
source:SetBinding(true)
|
|
-- player:PlayDirectSound(3337)
|
|
player:SendAreaTriggerMessage(LocText("TRANSMOGGED_SUCCESS", player):format(GetSlotName(slotid, player:GetDbcLocale())))
|
|
|
|
_items[lowGUID] = {}
|
|
OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, slotid)
|
|
end
|
|
end
|
|
|
|
local function RunQuery(result, playerGUID)
|
|
local player
|
|
if IsCompatibilityMode() then
|
|
player = GetPlayerByGUID(GetPlayerGUID(playerGUID))
|
|
else
|
|
player = GetStateMap():GetWorldObject(GetPlayerGUID(playerGUID))
|
|
end
|
|
|
|
if result and player then
|
|
local entryMap = GetEntryMap(player)
|
|
repeat
|
|
local itemGUID = result:GetUInt32(0)
|
|
local fakeEntry = result:GetUInt32(1)
|
|
entryMap[itemGUID] = fakeEntry
|
|
until not result:NextRow()
|
|
|
|
for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
|
|
local item = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
|
|
if item then
|
|
if entryMap[item:GetGUIDLow()] then
|
|
player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * ITEM_SLOT_MULTIPLIER), entryMap[item:GetGUIDLow()])
|
|
end
|
|
end
|
|
end
|
|
-- set an identifier so we know that the entryMap is filled with the DB cache
|
|
entryMap["DBCache"] = true
|
|
SetEntryMap(player, entryMap)
|
|
end
|
|
end
|
|
|
|
local function OnMapChange(event, player)
|
|
local playerGUID = player:GetGUIDLow()
|
|
local entryMap = GetEntryMap(player)
|
|
|
|
if not entryMap["DBCache"] then
|
|
local query = "SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = "
|
|
CharDBQueryAsync(query..playerGUID, function(result) RunQuery(result, playerGUID) end)
|
|
end
|
|
end
|
|
|
|
local function OnEquip(event, player, item, bag, slot)
|
|
local fentry = GetFakeEntry(item)
|
|
if fentry then
|
|
if GetGUIDLow(item:GetOwnerGUID()) ~= player:GetGUIDLow() then
|
|
DeleteFakeFromStorage(item)
|
|
return
|
|
end
|
|
player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * ITEM_SLOT_MULTIPLIER), fentry)
|
|
end
|
|
end
|
|
|
|
RegisterPlayerEvent(28, OnMapChange)
|
|
RegisterPlayerEvent(29, OnEquip)
|
|
|
|
RegisterCreatureGossipEvent(NPC_Entry, 1, OnGossipHello)
|
|
RegisterCreatureGossipEvent(NPC_Entry, 2, OnGossipSelect)
|
|
|
|
-- Test code
|
|
--RegisterPlayerEvent(18, function(e,p,m,t,l) if m == "test" then OnGossipHello(e,p,p) end end)
|
|
--RegisterPlayerGossipEvent(menu_id, 2, OnGossipSelect)
|