eluna-scripts-ornfelt/lua/WowEmulationScriptPack/C++/General/npc_enchant.cpp
2024-09-23 07:59:23 +02:00

977 lines
No EOL
50 KiB
C++

#include "ScriptPCH.h"
enum Enchants
{
ENCHANT_WEP_BLADE_WARD = 3869,
ENCHANT_WEP_BLOOD_DRAINING = 3870,
ENCHANT_WEP_BERSERKING = 3789,
ENCHANT_WEP_ACCURACY = 3788,
ENCHANT_WEP_AGILITY_1H = 1103,
ENCHANT_WEP_AGILITY_2H = 2670,
ENCHANT_WEP_SPIRIT = 3844,
ENCHANT_WEP_BATTLEMASTER = 2675,
ENCHANT_WEP_BLACK_MAGIC = 3790,
ENCHANT_WEP_ICEBREAKER = 3239,
ENCHANT_WEP_LIFEWARD = 3241,
ENCHANT_WEP_MIGHTY_SPELL_POWER = 3834, // One-hand
ENCHANT_WEP_GREATER_SPELL_POWER = 3854, // Two-hand (staff)
ENCHANT_WEP_MONGOOSE = 2673,
ENCHANT_WEP_EXECUTIONER = 3225,
ENCHANT_WEP_POTENCY = 3833,
ENCHANT_WEP_TITANGUARD = 3851,
ENCHANT_WEP_MASSACRE = 3827,
ENCHANT_WEP_CINDERGLACIER = 3369,
ENCHANT_WEP_LICHBANE = 3366,
ENCHANT_WEP_RAZORICE = 3370,
ENCHANT_WEP_SPELLBREAKING = 3595,
ENCHANT_WEP_SPELLSHATTERING = 3367,
ENCHANT_WEP_SWORDBREAKING = 3594,
ENCHANT_WEP_SWORDSHATTERING = 3365,
ENCHANT_WEP_FALLEN_CRUSADER = 3368,
ENCHANT_WEP_NERUBIAN_CARAPACE = 3883,
ENCHANT_WEP_STONESKIN_GARGOYLE = 3847,
ENCHANT_WEP_TITANIUM_CHAIN = 3731,
ENCHANT_SHIELD_DEFENSE = 1952,
ENCHANT_SHIELD_INTELLECT = 1128,
ENCHANT_SHIELD_MAJOR_STAMINA = 1071,
ENCHANT_SHIELD_RESILIENCE = 3229,
ENCHANT_SHIELD_TITANIUM_PLATING = 3849,
ENCHANT_SHIELD_TITANIUM_SPIKE = 3748,
ENCHANT_HEAD_BLISSFUL_MENDING = 3819,
ENCHANT_HEAD_BURNING_MYSTERIES = 3820,
ENCHANT_HEAD_DOMINANCE = 3796,
ENCHANT_HEAD_SAVAGE_GLADIATOR = 3842,
ENCHANT_HEAD_STALWART_PROTECTOR = 3818,
ENCHANT_HEAD_TORMENT = 3817,
ENCHANT_HEAD_TRIUMPH = 3795,
ENCHANT_SHOULDER_MASTERS_AXE = 3835,
ENCHANT_SHOULDER_MASTERS_CRAG = 3836,
ENCHANT_SHOULDER_MASTERS_PINNACLE = 3837,
ENCHANT_SHOULDER_MASTERS_STORM = 3838,
ENCHANT_SHOULDER_GREATER_AXE = 3808,
ENCHANT_SHOULDER_GREATER_CRAG = 3809,
ENCHANT_SHOULDER_GREATER_GLADIATOR = 3852,
ENCHANT_SHOULDER_GREATER_PINNACLE = 3811,
ENCHANT_SHOULDER_GREATER_STORM = 3810,
ENCHANT_SHOULDER_DOMINANCE = 3794,
ENCHANT_SHOULDER_TRIUMPH = 3793,
ENCHANT_CLOAK_DARKGLOW_EMBROIDERY = 3728,
ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY = 3730,
ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY = 3722,
ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY = 3605,
ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE = 3859,
ENCHANT_CLOAK_WISDOM = 3296,
ENCHANT_CLOAK_TITANWEAVE = 1951,
ENCHANT_CLOAK_SPELL_PIERCING = 3243,
ENCHANT_CLOAK_SHADOW_ARMOR = 3256,
ENCHANT_CLOAK_MIGHTY_ARMOR = 3294,
ENCHANT_CLOAK_MAJOR_AGILITY = 1099,
ENCHANT_CLOAK_GREATER_SPEED = 3831,
ENCHANT_CHEST_EXCEPTIONAL_MANA = 3233,
ENCHANT_CHEST_GREATER_MANA_RESTO = 3533,
ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE= 3245,
ENCHANT_CHEST_SUPER_HEALTH = 3297,
ENCHANT_CHEST_ALL_STATS = 3832,
ENCHANT_BRACER_GREATER_ASSAULT = 3845,
ENCHANT_BRACER_EXCEPTIONAL_INTELLECT= 3458,
ENCHANT_BRACER_MAJOR_SPIRIT = 1147,
ENCHANT_BRACER_EXPERTISE = 3231,
ENCHANT_BRACER_GREATER_STATS = 2661,
ENCHANT_BRACER_SUPERIOR_SPELLPOWER = 2332,
ENCHANT_BRACER_MAJOR_STAMINA = 3850,
ENCHANT_BRACER_FUR_LINING_AP = 3756,
ENCHANT_BRACER_FUR_LINING_STAMINA = 3757,
ENCHANT_BRACER_FUR_LINING_SP = 3758,
ENCHANT_BRACER_ARCANE_RESIST = 3763,
ENCHANT_BRACER_NATURE_RESIST = 3762,
ENCHANT_BRACER_SHADOW_RESIST = 3761,
ENCHANT_BRACER_FROST_RESIST = 3760,
ENCHANT_BRACER_FIRE_RESIST = 3759,
ENCHANT_BRACER_SOCKET_BRACER = 3717,
ENCHANT_GLOVES_CRUSHER = 1603,
// EXTREMELY ugly hack for duplicate enchants
ENCHANT_GLOVES_EXPERTISE = -3231,
ENCHANT_GLOVES_PRECISION = 3234,
ENCHANT_GLOVES_GREATER_ASSAULT = 1603,
ENCHANT_GLOVES_MAJOR_AGILITY = 1097,
ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER = 2330,
ENCHANT_GLOVES_ARMSMAN = 3253,
ENCHANT_GLOVES_SOCKET_GLOVES = 3723,
ENCHANT_GLOVES_PYROROCKET = 3603,
ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS = 3604,
ENCHANT_BELT_ETERNAL_BELT_BUCKLE = 3729,
ENCHANT_BELT_FRAG_BELT = 3601,
ENCHANT_LEGS_FROSTHIDE_ARMOR = 3822,
ENCHANT_LEGS_ICESCALE_ARMOR = 3823,
ENCHANT_LEGS_EARTHEN_ARMOR = 3853,
ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD = 3873,
ENCHANT_LEGS_BRILLIANT_SPELLTHREAD = 3872,
ENCHANT_BOOTS_TUSKARRS_VITALITY = 3232,
ENCHANT_BOOTS_ICEWALKER = 2599,
ENCHANT_BOOTS_GREATER_ASSAULT = 1597,
ENCHANT_BOOTS_GREATER_SPIRIT = 528,
ENCHANT_BOOTS_GREATER_FORTITUDE = 3259,
ENCHANT_BOOTS_SUPERIOR_AGILITY = 983,
ENCHANT_BOOTS_NITRO_BOOSTS = 3606,
ENCHANT_RING_STAMINA = 3791,
ENCHANT_RING_GREATER_SPELLPOWER = 3840,
ENCHANT_RING_ASSAULT = 3839,
ENCHANT_RANGED_HEARTSEEKER_SCOPE = 3608,
ENCHANT_RANGED_SUN_SCOPE = 3607
};
Item* PlayerAddItem(Player* player, uint32 item_id)
{
uint8 count = 1;
uint32 noSpaceForCount = 0;
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT,
dest, item_id, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
count -= noSpaceForCount;
Item* item = player->StoreNewItem(dest, item_id, true,
Item::GenerateItemRandomPropertyId(item_id));
if (noSpaceForCount > 0)
{
player->GetSession()->SendNotification("Please make room in your "
"inventory first.");
return NULL;
}
return item;
}
void EnchantWithItem(Player* player, uint32 item_id, Item* target)
{
Item* item = PlayerAddItem(player, item_id);
SpellCastTargets* targets = new SpellCastTargets();
targets->SetItemTarget(target);
player->CastItemUseSpell(item, *targets, 1, 0);
}
void EnchantWithSpell(Player* player, uint32 spell_id, Item* item)
{
SpellCastTargets* targets = new SpellCastTargets();
targets->SetItemTarget(item);
player->CastSpell(*targets, sSpellMgr->GetSpellInfo(spell_id),
NULL, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
}
void Enchant(Player* player, Creature* creature, Item* item, uint32 enchantid)
{
if (!item)
{
player->GetSession()->SendNotification("Please equip an item first.");
return;
}
uint32 item_id = 0;
switch (enchantid)
{
case ENCHANT_WEP_GREATER_SPELL_POWER:
case ENCHANT_WEP_AGILITY_2H:
case ENCHANT_WEP_MASSACRE:
if (item->GetTemplate()->InventoryType != INVTYPE_2HWEAPON)
{
creature->MonsterWhisper("That isn't a two-handed weapon", player->GetGUID());
return;
}
break;
case ENCHANT_SHIELD_DEFENSE:
case ENCHANT_SHIELD_INTELLECT:
case ENCHANT_SHIELD_MAJOR_STAMINA:
case ENCHANT_SHIELD_RESILIENCE:
case ENCHANT_SHIELD_TITANIUM_PLATING:
case ENCHANT_SHIELD_TITANIUM_SPIKE:
if (item->GetTemplate()->InventoryType != INVTYPE_SHIELD)
{
creature->MonsterWhisper("That isn't a shield", player->GetGUID());
return;
}
break;
case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
case ENCHANT_RANGED_SUN_SCOPE:
if (item->GetTemplate()->InventoryType != INVTYPE_RANGED &&
item->GetTemplate()->InventoryType != INVTYPE_RANGEDRIGHT)
{
creature->MonsterWhisper("That isn't a ranged weapon", player->GetGUID());
return;
}
break;
default:
break;
}
player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
item->ClearEnchantment(PERM_ENCHANTMENT_SLOT);
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0);
player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
switch (enchantid)
{
case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
EnchantWithItem(player, 41611, item);
break;
case ENCHANT_BRACER_SOCKET_BRACER:
PlayerAddItem(player, 5956); // Blacksmith hammer
EnchantWithSpell(player, 55628, item);
player->DestroyItemCount(5956, -1, true, false);
break;
case ENCHANT_GLOVES_SOCKET_GLOVES:
PlayerAddItem(player, 5956); // Blacksmith hammer
EnchantWithSpell(player, 55641, item);
player->DestroyItemCount(5956, -1, true, false);
break;
}
const char* item_name = item->GetTemplate()->Name1.c_str();
char* message;
player->GetSession()->SendNotification("|cff0000FF%s |cffFF0000succesfully enchanted!", item->GetTemplate()->Name1.c_str());
}
class npc_enchantment : public CreatureScript
{
public:
npc_enchantment() : CreatureScript("npc_enchantment") { }
int selected_enchant;
bool OnGossipHello(Player* player, Creature* creature)
{
ShowMainMenu(player, creature);
return true;
}
void ShowMainMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_Staff_109:24|t|r[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Ranged Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Ability_Warrior_ShieldWall:24|t|r[Enchant Shield]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Head_Gnome_01:24|t|r[Enchant Head]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_SHOULDER_97:24|t|r[Enchant Shoulders]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Item_icecrowncloak:24|t|r[Enchant Cloak]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothChest:24|t|r[Enchant Chest]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_MailBracer:24|t|r[Enchant Bracers]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_PlateGloves:24|t|r[Enchant Gloves]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Belt_28:24|t|r[Eternal Belt Buckle]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothPants:24|t|r[Enchant Legs]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_LeatherBoots:24|t|r[Enchant Feet]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchant Rings", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void Show1HWeaponMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
if (player->getClass() == CLASS_DEATH_KNIGHT)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_CINDERGLACIER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_LICHBANE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_RAZORICE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellbreaking", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_SPELLBREAKING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordbreaking", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_SWORDBREAKING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_FALLEN_CRUSADER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Nerubian Carapace", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_NERUBIAN_CARAPACE);
}
if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blade Ward", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BLADE_WARD);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blood Draining", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BLOOD_DRAINING);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Accuracy -- 25 Hit + 25 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_ACCURACY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Black Magic -- 250 Spell Haste Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BLACK_MAGIC);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Battlemaster -- Chance of heal on hit", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BATTLEMASTER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BERSERKING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Agility -- 26 Agility", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_AGILITY_1H);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spirit -- 45 Spirit", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_SPIRIT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_EXECUTIONER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icebreaker -- Fire damage on hit", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_ICEBREAKER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lifeward -- Chance of heal on hit", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_LIFEWARD);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Spellpower -- 63 Spell Power", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_MIGHTY_SPELL_POWER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose -- 120 Agility Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_MONGOOSE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Potency -- 65 Attack Power", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_POTENCY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanguard -- 50 Stamina", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_TITANGUARD);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Weapon Chain -- Less Disarm Time", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_TITANIUM_CHAIN);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void Show2HWeaponMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
if (player->getClass() == CLASS_DEATH_KNIGHT)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_CINDERGLACIER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_LICHBANE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_RAZORICE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellshattering", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_SPELLSHATTERING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordshattering", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_SWORDSHATTERING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_FALLEN_CRUSADER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Stoneskin Gargoyle", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_STONESKIN_GARGOYLE);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_BERSERKING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_EXECUTIONER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower -- 81 Spell Power", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_GREATER_SPELL_POWER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 35 Agility", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_AGILITY_2H);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Massacre -- 110 Attack Power", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_MASSACRE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose --120 Agility Proc", GOSSIP_SENDER_MAIN,
ENCHANT_WEP_MONGOOSE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowShieldMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Defense -- 20 Defense", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_DEFENSE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Intellect -- 25 Intellect", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_INTELLECT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 18 Stamina", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_MAJOR_STAMINA);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Resilience -- 12 Resilience", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_RESILIENCE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Plating -- 36 Block", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_TITANIUM_PLATING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Shield Spike -- 81 Block + 50% less Disarm", GOSSIP_SENDER_MAIN,
ENCHANT_SHIELD_TITANIUM_SPIKE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowHeadMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Blissful Mending -- 30 Spell Power + 10 Mp5", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_BLISSFUL_MENDING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Burning Mysteries -- 25 Fire Resist + 30 Stam", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_BURNING_MYSTERIES);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Dominance -- 30 Spell Power + 20 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_DOMINANCE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Savage Gladiator -- 30 Stamina + 25 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_SAVAGE_GLADIATOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Stalwart Protector -- 37 Stamina + Defense", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_STALWART_PROTECTOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Torment -- 29 Spell Power + 20 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_TORMENT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Triumph -- 50 Attack Power + 20 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_HEAD_TRIUMPH);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowShouldersMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
if (player->HasSkill(SKILL_INSCRIPTION) && player->GetSkillValue(SKILL_INSCRIPTION) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Axe", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_MASTERS_AXE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Crag", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_MASTERS_CRAG);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Pinnacle", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_MASTERS_PINNACLE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Storm", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_MASTERS_STORM);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Axe -- 40 Attack Power + 15 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_GREATER_AXE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Crag -- 24 Spell Power + 8 Mp5", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_GREATER_CRAG);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Pinnacle -- 30 Stamina + 15 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_GREATER_PINNACLE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Gladiator -- 20 Dodge + 15 Defense", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_GREATER_GLADIATOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Storm -- 24 Spell Power + 15 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_GREATER_STORM);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Dominance -- 23 Spell Power + 15 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_DOMINANCE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Triumph -- 40 Attack Power + 15 Resil", GOSSIP_SENDER_MAIN,
ENCHANT_SHOULDER_TRIUMPH);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowCloakMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Springy Arachnoweave", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Flexweave Underlay", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY);
}
if (player->getClass() == CLASS_ROGUE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Shadow Armor", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_SHADOW_ARMOR);
if (player->HasSkill(SKILL_TAILORING) && player->GetSkillValue(SKILL_TAILORING) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Darkglow Embroidery", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_DARKGLOW_EMBROIDERY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lightweave Embroidery", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Swordguard Embroidery", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Wisdom -- 10 Spirit +2% reduce threat", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_WISDOM);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanweave -- 16 Defense", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_TITANWEAVE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Spell Piercing -- 35 Spell Pen", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_SPELL_PIERCING);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Armor -- 225 Armor", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_MIGHTY_ARMOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 22 Agility", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_MAJOR_AGILITY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Speed -- 23 Haste", GOSSIP_SENDER_MAIN,
ENCHANT_CLOAK_GREATER_SPEED);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowChestMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Mana -- 150 Mana", GOSSIP_SENDER_MAIN,
ENCHANT_CHEST_EXCEPTIONAL_MANA);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Mana Restoration -- 10 Mp5", GOSSIP_SENDER_MAIN,
ENCHANT_CHEST_GREATER_MANA_RESTO);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Resilience -- 20 Resilience", GOSSIP_SENDER_MAIN,
ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Super Health -- 225 Health", GOSSIP_SENDER_MAIN,
ENCHANT_CHEST_SUPER_HEALTH);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "10 of all stats", GOSSIP_SENDER_MAIN,
ENCHANT_CHEST_ALL_STATS);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowBracerMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 50 Attack Power", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_GREATER_ASSAULT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Intellect -- 16 Intellect", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_EXCEPTIONAL_INTELLECT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_MAJOR_SPIRIT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_EXPERTISE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Stats -- 6 all stats", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_GREATER_STATS);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Spellpower -- 30 Spell Power", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_SUPERIOR_SPELLPOWER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 40 Stamina", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_MAJOR_STAMINA);
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetSkillValue(SKILL_LEATHERWORKING) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Attack Power", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_FUR_LINING_AP);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Stamina", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_FUR_LINING_STAMINA);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Spell Power", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_FUR_LINING_SP);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Arcane Resist", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_ARCANE_RESIST);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Nature Resist", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_NATURE_RESIST);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Shadow Resist", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_SHADOW_RESIST);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Frost Resist", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_FROST_RESIST);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Fire Resist", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_FIRE_RESIST);
}
if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Bracer", GOSSIP_SENDER_MAIN,
ENCHANT_BRACER_SOCKET_BRACER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowGlovesMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Armsman -- 2% Threat 10 Parry", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_ARMSMAN);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spellpower -- 23 Spell Power", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_EXPERTISE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 44 Attack Power", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_CRUSHER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 20 Agility", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_MAJOR_AGILITY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Precision -- 20 Hit Rating", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_PRECISION);
if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Gloves", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_SOCKET_GLOVES);
if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hand-Mounted Pyro Rocket", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_PYROROCKET);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hyperspeed Accelerators", GOSSIP_SENDER_MAIN,
ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowBeltMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Eternal Belt Buckle", GOSSIP_SENDER_MAIN,
ENCHANT_BELT_ETERNAL_BELT_BUCKLE);
if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frag Belt", GOSSIP_SENDER_MAIN,
ENCHANT_BELT_FRAG_BELT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowLegsMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frosthide Leg Armor -- 55 Stam 22 Agil", GOSSIP_SENDER_MAIN,
ENCHANT_LEGS_FROSTHIDE_ARMOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icescale Leg Armor -- 75 AP 22 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_LEGS_ICESCALE_ARMOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Earthen Leg Armor -- 40 Resil 28 Stam", GOSSIP_SENDER_MAIN,
ENCHANT_LEGS_EARTHEN_ARMOR);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sapphire Spellthread -- 50 SP 30 Stam", GOSSIP_SENDER_MAIN,
ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Brilliant Spellthread -- 50 SP 22 Spirit", GOSSIP_SENDER_MAIN,
ENCHANT_LEGS_BRILLIANT_SPELLTHREAD);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowBootsMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icewalker -- 12 Hit + 12 Crit", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_ICEWALKER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 32 Assult", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_GREATER_ASSAULT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Fortitude -- 22 Stamins", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_GREATER_FORTITUDE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_GREATER_SPIRIT);
if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Nitro Boosts", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_NITRO_BOOSTS);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Agility -- 16 Agility", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_SUPERIOR_AGILITY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tuskarr's Vitality -- 15 Stam + Speed Increase", GOSSIP_SENDER_MAIN,
ENCHANT_BOOTS_TUSKARRS_VITALITY);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowRingsMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Assault", GOSSIP_SENDER_MAIN,
ENCHANT_RING_ASSAULT);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower", GOSSIP_SENDER_MAIN,
ENCHANT_RING_GREATER_SPELLPOWER);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Stamina", GOSSIP_SENDER_MAIN,
ENCHANT_RING_STAMINA);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
void ShowRangedMenu(Player* player, Creature* creature)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Heartseeker Scope", GOSSIP_SENDER_MAIN,
ENCHANT_RANGED_HEARTSEEKER_SCOPE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sun Scope", GOSSIP_SENDER_MAIN,
ENCHANT_RANGED_SUN_SCOPE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
int slot = -1;
bool check_adjacent_slot = true;
switch (action)
{
case -1: // Back
ShowMainMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 1:
Show1HWeaponMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
Show2HWeaponMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
ShowShieldMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
ShowHeadMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 5:
ShowShouldersMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 6:
ShowCloakMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 7:
ShowChestMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 8:
ShowBracerMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
ShowGlovesMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 10:
ShowBeltMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 11:
ShowLegsMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 12:
ShowBootsMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 13:
ShowRangedMenu(player, creature);
break;
case GOSSIP_ACTION_INFO_DEF + 14:
ShowRingsMenu(player, creature);
break;
// 1H weapons
case ENCHANT_WEP_BLADE_WARD:
case ENCHANT_WEP_BLOOD_DRAINING:
case ENCHANT_WEP_AGILITY_1H:
case ENCHANT_WEP_SPIRIT:
case ENCHANT_WEP_BERSERKING:
case ENCHANT_WEP_ACCURACY:
case ENCHANT_WEP_BLACK_MAGIC:
case ENCHANT_WEP_BATTLEMASTER:
case ENCHANT_WEP_ICEBREAKER:
case ENCHANT_WEP_LIFEWARD:
case ENCHANT_WEP_TITANGUARD:
case ENCHANT_WEP_POTENCY:
case ENCHANT_WEP_MONGOOSE:
case ENCHANT_WEP_MIGHTY_SPELL_POWER:
case ENCHANT_WEP_EXECUTIONER:
case ENCHANT_WEP_TITANIUM_CHAIN:
// 2H weapons
// case ENCHANT_WEP_BERSERKING:
// case ENCHANT_WEP_MONGOOSE:
// case ENCHANT_WEP_EXECUTIONER:
// case ENCHANT_WEP_TITANIUM_CHAIN:
case ENCHANT_WEP_GREATER_SPELL_POWER:
case ENCHANT_WEP_AGILITY_2H:
case ENCHANT_WEP_MASSACRE:
// Runeforging
case ENCHANT_WEP_CINDERGLACIER:
case ENCHANT_WEP_LICHBANE:
case ENCHANT_WEP_RAZORICE:
case ENCHANT_WEP_SPELLBREAKING:
case ENCHANT_WEP_SPELLSHATTERING:
case ENCHANT_WEP_SWORDBREAKING:
case ENCHANT_WEP_SWORDSHATTERING:
case ENCHANT_WEP_FALLEN_CRUSADER:
case ENCHANT_WEP_NERUBIAN_CARAPACE:
case ENCHANT_WEP_STONESKIN_GARGOYLE:
slot = EQUIPMENT_SLOT_MAINHAND;
break;
// Shields
case ENCHANT_SHIELD_DEFENSE:
case ENCHANT_SHIELD_INTELLECT:
case ENCHANT_SHIELD_RESILIENCE:
case ENCHANT_SHIELD_TITANIUM_PLATING:
case ENCHANT_SHIELD_MAJOR_STAMINA:
case ENCHANT_SHIELD_TITANIUM_SPIKE:
slot = EQUIPMENT_SLOT_OFFHAND;
break;
// Head
case ENCHANT_HEAD_BLISSFUL_MENDING:
case ENCHANT_HEAD_BURNING_MYSTERIES:
case ENCHANT_HEAD_DOMINANCE:
case ENCHANT_HEAD_SAVAGE_GLADIATOR:
case ENCHANT_HEAD_STALWART_PROTECTOR:
case ENCHANT_HEAD_TORMENT:
case ENCHANT_HEAD_TRIUMPH:
slot = EQUIPMENT_SLOT_HEAD;
break;
// Shoulders
case ENCHANT_SHOULDER_MASTERS_AXE:
case ENCHANT_SHOULDER_MASTERS_CRAG:
case ENCHANT_SHOULDER_MASTERS_PINNACLE:
case ENCHANT_SHOULDER_MASTERS_STORM:
case ENCHANT_SHOULDER_GREATER_AXE:
case ENCHANT_SHOULDER_GREATER_CRAG:
case ENCHANT_SHOULDER_GREATER_GLADIATOR:
case ENCHANT_SHOULDER_GREATER_PINNACLE:
case ENCHANT_SHOULDER_GREATER_STORM:
case ENCHANT_SHOULDER_DOMINANCE:
case ENCHANT_SHOULDER_TRIUMPH:
slot = EQUIPMENT_SLOT_SHOULDERS;
break;
// Cloak
case ENCHANT_CLOAK_DARKGLOW_EMBROIDERY:
case ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY:
case ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY:
case ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY:
case ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE:
case ENCHANT_CLOAK_WISDOM:
case ENCHANT_CLOAK_TITANWEAVE:
case ENCHANT_CLOAK_SPELL_PIERCING:
case ENCHANT_CLOAK_SHADOW_ARMOR:
case ENCHANT_CLOAK_MIGHTY_ARMOR:
case ENCHANT_CLOAK_MAJOR_AGILITY:
case ENCHANT_CLOAK_GREATER_SPEED:
slot = EQUIPMENT_SLOT_BACK;
break;
// Chest
case ENCHANT_CHEST_EXCEPTIONAL_MANA:
case ENCHANT_CHEST_GREATER_MANA_RESTO:
case ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE:
case ENCHANT_CHEST_SUPER_HEALTH:
case ENCHANT_CHEST_ALL_STATS:
slot = EQUIPMENT_SLOT_CHEST;
break;
// Bracers
case ENCHANT_BRACER_GREATER_ASSAULT:
case ENCHANT_BRACER_EXCEPTIONAL_INTELLECT:
case ENCHANT_BRACER_MAJOR_SPIRIT:
case ENCHANT_BRACER_EXPERTISE:
case ENCHANT_BRACER_GREATER_STATS:
case ENCHANT_BRACER_SUPERIOR_SPELLPOWER:
case ENCHANT_BRACER_MAJOR_STAMINA:
case ENCHANT_BRACER_FUR_LINING_AP:
case ENCHANT_BRACER_FUR_LINING_STAMINA:
case ENCHANT_BRACER_FUR_LINING_SP:
case ENCHANT_BRACER_ARCANE_RESIST:
case ENCHANT_BRACER_NATURE_RESIST:
case ENCHANT_BRACER_SHADOW_RESIST:
case ENCHANT_BRACER_FROST_RESIST:
case ENCHANT_BRACER_FIRE_RESIST:
case ENCHANT_BRACER_SOCKET_BRACER:
slot = EQUIPMENT_SLOT_WRISTS;
break;
// Gloves
case ENCHANT_GLOVES_EXPERTISE:
case ENCHANT_GLOVES_PRECISION:
case ENCHANT_GLOVES_GREATER_ASSAULT:
case ENCHANT_GLOVES_MAJOR_AGILITY:
case ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER:
case ENCHANT_GLOVES_ARMSMAN:
case ENCHANT_GLOVES_SOCKET_GLOVES:
case ENCHANT_GLOVES_PYROROCKET:
case ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS:
slot = EQUIPMENT_SLOT_HANDS;
break;
// Belt
case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
case ENCHANT_BELT_FRAG_BELT:
slot = EQUIPMENT_SLOT_WAIST;
break;
// Legs
case ENCHANT_LEGS_FROSTHIDE_ARMOR:
case ENCHANT_LEGS_ICESCALE_ARMOR:
case ENCHANT_LEGS_EARTHEN_ARMOR:
case ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD :
case ENCHANT_LEGS_BRILLIANT_SPELLTHREAD:
slot = EQUIPMENT_SLOT_LEGS;
break;
// Boots
case ENCHANT_BOOTS_TUSKARRS_VITALITY:
case ENCHANT_BOOTS_ICEWALKER:
case ENCHANT_BOOTS_GREATER_ASSAULT:
case ENCHANT_BOOTS_GREATER_SPIRIT:
case ENCHANT_BOOTS_GREATER_FORTITUDE:
case ENCHANT_BOOTS_SUPERIOR_AGILITY:
case ENCHANT_BOOTS_NITRO_BOOSTS:
slot = EQUIPMENT_SLOT_FEET;
break;
// Rings
case ENCHANT_RING_STAMINA:
case ENCHANT_RING_GREATER_SPELLPOWER:
case ENCHANT_RING_ASSAULT:
slot = EQUIPMENT_SLOT_FINGER1;
break;
// Ranged weapon
case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
case ENCHANT_RANGED_SUN_SCOPE:
slot = EQUIPMENT_SLOT_RANGED;
break;
// Main hand
case GOSSIP_ACTION_INFO_DEF + 20:
slot = EQUIPMENT_SLOT_MAINHAND;
action = selected_enchant;
check_adjacent_slot = false;
break;
// Off hand
case GOSSIP_ACTION_INFO_DEF + 21:
slot = EQUIPMENT_SLOT_OFFHAND;
action = selected_enchant;
check_adjacent_slot = false;
break;
default:
player->CLOSE_GOSSIP_MENU();
break;
}
if (slot > -1)
{
// allows for a maximum of 2 duplicates, and the
// convenience of using enchant ids as gossip
// userdata
if (action < 0)
action = -action;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item && slot == INVTYPE_RANGEDRIGHT)
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0,
INVTYPE_RANGEDRIGHT);
if (item && check_adjacent_slot &&
item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) != 0)
{
switch (slot)
{
case EQUIPMENT_SLOT_MAINHAND:
{
Item* offhand = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (offhand)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
item->GetTemplate()->Name1.c_str(),
GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + 20);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
offhand->GetTemplate()->Name1.c_str(),
GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + 21);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
"Back",
GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
selected_enchant = action;
return true;
}
break;
}
case EQUIPMENT_SLOT_FINGER1:
{
Item* ring2 = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2);
if (ring2)
{
player->PlayerTalkClass->ClearMenus();
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
item->GetTemplate()->Name1.c_str(),
GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + 20);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
ring2->GetTemplate()->Name1.c_str(),
GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + 21);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
"Back",
GOSSIP_SENDER_MAIN, -1);
player->SEND_GOSSIP_MENU(1, creature->GetGUID());
selected_enchant = action;
return true;
}
break;
}
default:
break;
}
}
Enchant(player, creature, item, action);
ShowMainMenu(player, creature);
}
return true;
}
};
void AddSC_npc_enchantment()
{
new npc_enchantment();
}